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All posts for Distant Horizons
(2.1-RC1) Some "block" faces render weirdly dark (Vines?)
DH forgets to load chunks (DH 2.1-RC1)
Lowest layer of world rendering incorrectly
Strange "box" around some objects
Cave cullings should only work in overworld
Stuck on loading screen with Controlify and Zoomify
crash after being in the nether for a bit
"distant horizons has encountered an exception"
supah tall LOD chunks
From skipping chunks to "The sky has fallen"
Fog works incorrectly on first few visible DH chunk rows
error: Input is not in the XZ format
Log spam causing 3GB log and dimension corruption
FullData ID Map out of sync for pos
LOD smearing
Grass used to look like this in 2.0.2 but now in 2.0.3 it looks like this
Sinytra Connector is causing various issues, resolved by using fabric specific version of the mod.
custom models for leaves makes them missing texture magenta
DH disables when switching dimension
FOV higher than 85º breaks DH if used with shaders
Sun/moon would be seen though mountains
Distance Generator Mode tooltip is incorrect
Why DH exports package org.sqlite out?
(2 bugs) line of missing chunks and floating island rendered weirdly
LOD chunks not loading
sodium + DH fails to create OGL context when using xorg
Overdraw prevention affected by FOV
Weird red spots in end
Nether LODs are not loading
have 0 fps when im press rigth click in one block
Character model disapears in my modpack.
crash?
Database in not correctly closed after leaving a world
fps drops down to 50-60 when looking at villages?
LOD culling doesn't properly account for damage tilt
Fog Bug on Mac M2 Pro
Loss of information about chunks when using the world loaders
Ghost Blocks
sky&clouds flickering
DH Does not Generate Chunks When Changing Dimensions
Somtimes when loading chunks FPS tanks to zero and causes the game to crash or force to close
Clouds render in front of LODs
Crash on Startup
Tell god to stop touching my mountain.
surrounding lods don't increase in resolution as the player gets closer
Game Not Launching
ehhh why?
Sometimes DH Chunks are fully lit by skylight
Terrain will keep generating, even when everything in render distance is already done.
When a block touches build height limit, it has set blocklight to full.
random missing lods on nightly + weird ice/snow inconsistency
missing lod rift at distance where settings were changes
Physics mod compatability on nightly build
Error updating pos [{11*0,-1}], error: -128java.lang.NegativeArraySizeException: -128
Crash after disconnect - mods - DH settings
Some shrubs from some mods don't work with transparency resulting in black spots.
Phantom blocks after paste-delete
crash on 1.20.1 nightly using FO
chunks from one server on a different server
DH API does not notify of texture change
test 2
Joining multiverse servers has a chance to crash immediately (2.0.2)
How java.lang.NegativeArraySizeException is even possible at this point in the development?
Unloading LOD water causes it to be permanently stuck in the frame
fog is not working
LODs render behind the clouds in Weather Storms and Tornadoes
Default vertical fog settings completely overpower everything else
Terrain damage done by explosions or by entities is not reflected in LOD changes.
Modded Liquid displaying incorrectly
2D render
LOD Building
DH keeps crashing on every version or instance
latest nightly breaks compatibility with c2me
Reshade Compaitablity
crash while attempting to save and exit from a singleplayer world
crash on launch when using nvidia gpu
Funky LODs on superflat worlds
lod brightness is broken as of 2.0.2
Grey nether roof
Forge segfault with Embeddium, oculus, starlight. (And without any of these mods)
Grass is purple only in some LOD's
Templates2 Integration
Quality Preset overrides the LOD Render Distance Radius
Massive CPU Temp increase with DH present
Crash when entering the end
DH tries to load linux arm64 SQLite libraries on android device (which is not good)
Clouds do not render correctly when in LOD chunks
Kelp transparency doesn't work in LOD chunks. Not sure if it can be fixed.
Keep having this chunk render weirdly only when I'm far away from it.
Holes is world when changing settings
Several lighting issues in the nether
Chunks not updating after switching from RC4 to alpha release
Timeout
DH 2.0 Alpha, 1.20.2. (long explanation, please read the full post below.)
OpenGL Error 1281
Mod incompatiblity
red mushroom LOD color is incorrect
If folder to SQLite database is unreadable, SQLite spams stacktrace in logs at ~20hz
[Dup] Squared glitches rendering
f3 overlay text background color is misaligned
chunks fading out and in quickly and boats r glitchy
java process isn't killed upon closing the game
Incompatibility with Shader Toggle Mod
Mod Compatibility Issue: Yuushya block models render as unknown magenta LOD
interesting visual stuff
Weird LOD chunk lighting issues after upgrade past framebuffer nightly build (Multiplayer only)
the sun and moon are not displayed in the new version (DH-fabric-2.0.0-a-dev-1.20.1)
Blurry LODs
LODs are not generating most of the time
Wrong textures
LODs in caves don't work
Seamless overdraw doesnt work with Sodium installed
Fabric 1.20.1, a strange error in the chat
Very weird blur of sorts on LOD chunks. Using DH 2.0.0 RC3
DH chunks stop rendering after changing DH render distance until the server is rejoined
Certain LODs will unrender behind you and its impossible to fix it
LOD not updating
Incompatibility with The wild backport
Cave islands don't have complete shells at a distance.
Missing tooltip in DH config
LODs not updating after large TNT explosion
Minor typo on debug options screen
Server LOD files get deleted immediately after being created
DistantGeneration crashes with NVIDIUM
1.20.1 Vanilla chunks not rendered unless under water
Create mod train tracks [1.19.2]
Things break at high distance
Underwater kelp showing wierd black holes in Water
Entering the nether on a server with DH 2.0 will time you out and disconnect you from the server
(1.20 - 2.0) Leaving a server almost crashes my game
Chunks not being "captured" in the current Dev build
Beta: In end dimention, the bottom stuff gets rendered flat above
DH rendering non-full blocks inside normal rendered chunks
Weird chunk border
TerraFermaCraft leaf blocks not rendering in LODs
TerraFirmaCraft 1.18 bugs
Physics mod broken
10-20 second lag spike when changing dimension
Long error when... Existing?
Changing between Iris-Optifabric modpacks break the multiplayer-generated chunks.