LOD trees bug when generated
I'll explain:
I have generated the terrain you are seeing via vanilla minecraft, then terraformed it with WorldPainter and put the trees on.
But after generating the LODs, most of the trees bug when rendering them. After noticing it I re-rendered all the LODs in my world attempting to fix it, and it worked until I came back and built again here. After building, the trees again started to bug like these images (first one is the bug, second one is vanilla rendering)
What should I do to fix it? Updating the leaves doesn't work 100% and as I have mentioned countless times here, LODs take forever to update
Pay attention to the spruce leaves and you will notice the bug :)
4 Replies
I’ve seen this before but not in this circumstance
For some reason DH has this problem with worldpainter. I don't know if there's a way to fix it
I curious why…
Like the blocks have to exist in the vanilla chunks data…
Maybe some metadata is wrong
Updating it solves the problem but some LODs wont update anyways (cause they take ages)
Funny how the other trees work fine, its just the spruces