Channels
DH not using the colors of blocks from a texturepack?
Specially on the grass it seems to use the default grass color instead of the texturepack?
Solution:
Oh wait. I just restarted the game and it seem to work. Probably cant change the texturepack while being in a loaded world. My bad
Lods no longer appearing
I pregenerated my world with Chunky (16k block radius) after 2.0.4 was released, and it's been working fine until now, but for some reason it's stopped showing any of the lods outside a very low distance. My normal view distance is set to 32 and I have my DH distance set to 128, but it looks like it's only showing maybe 40-50 max.
I found this issue when I went to The End on the creative version of my world and generated the terrain there, again using Chunk at 16k block radius. I've attached an image of what it looked like after it was done. That's no where near the 128 chunks I was expecting to see, in fact it's pretty much exactly the same as I saw before I started Chunky.
Any ideas what's happening here? As I say, it was working fine before and I'm not sure what's changed, other than me updating DH when it asked me to earlier today....
Solution:
i believe it's generating from scratch which might take a long time, but if it's truly stuck, delete the lods and let it regenerate from a fresh database
Has the bug with passable leaves been fixed or planned to be fixed?
Back in 2.0.2 the passable leaves mod would stop leaves from being rendered in LODs, has this been fixed or planned to be fixed?
1.20.1 with shaders
Is it possible to get dh with shaders in 1.20.1 because i dient get it to Start with the seemingly right Version of dh(2.0.1a-1.20.1) and Iris(1.7 for 1.20.1) .
Phantom Surfaces with Lower Render Distances
See attached images for 2 render distance vs 32 render distance difference
Solution:
cave culling?
disable it as by default it's Y=40, and since dragon fight was designed before 256 build height it might be places quite low...
How does distance Horizon work?
Hello, I'd like to know if anyone has an idea of how distance horizon works in detail. I already know that it implements a lod function for land and buildings, but I'd like to know how you go about it in detail. do you use some kind of special shader to display loitan chunks or something?
funky stuff with bliss shaders
also when i try to turn shaders off the game crashes(1.20.1singleplayer,optifine biomes a plenty)
Crashing during game initialization
Hey there, brand new to the discord and I'm having trouble opening the game with an error message that seems to call out DH 2.0.1
java.lang.NoClassDefFoundError: com/seibel/distanthorizons/api/interfaces/override/rendering/IDhApiShadowCullingFrustum
I'm playing singleplayer 1.20.1 through the Curseforge launcher and here's my full mod list in case it's a compatibility issue:...
DH World Gen Disabled in Nether
When I'm in the Overworld LOD chunks loads, but when I enter the nether it doesn't load LOD chunks.
Screenshot is what I see in F3....
fabric thinks dh 2.0 is there
getting this error when i launch the game even though i dont think i hve dh 2.0
The game crashed whilst initializing game
Error: java.lang.RuntimeException: DH 2.0 not found, yet Fabric claims it's there. Curious....
Solution:
That's not fabric, that's Iris. Update to the latest version of Iris and latest nightly DH build.
Leaves color
Hello. Is it possible to make lod's leaves color same as texturepack leaves color?
Thx for help....
Distant Horizon 2.0.4 not working
I have updated many mods on my forge/connector 1.20.1 instance and 2.0.3 worked fine before but now 2.0.4 refuses to work with latest embeddium so I need help resolving this
Low FPS using shaders: RTX 3080 + Ryzen 5600x
Hello,
Wondering if this is normal? Seen different videos of people running similar setups and getting 100+ fps. Any help would be appreciated!...
Solution:
Ended up getting help in IRIS discord; turns out that my resolution was too high and QDAA was not allowing me to turn it down to native (2560x1440). FPS tripled afterwards. Hope this helps if anyone stumbles across
LODs render speed
These are my specs:
Processor: AMD Ryzen 7 5800x3D
Graphic card: ASUS Dual RTX 4070 12GB
Motherboard: MSI B550 A PRO
Memory: Kingston FURY 32GB 3200Mhz CL16...
DH does not show/load chunks
I use a macbook pro M2 and DH does not load/show any chunks. Debug mod does not show blue and red boxes.
LODs not updating after massive explosions from Alex's Caves or CWSM
They do update once I place or destroy a block, I remember that block changes are supposed to trigger an update, curious as to why changes made by nonconventional explosions won't count. Maybe the hook that DH uses doesn't get called?
client crash
it says something about distant horizons so i thought it'd be appropiate to post here, is there any way to make the mod work or would i have to delete it?