Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

Cannot modify immutable buffer

Multiplayer on a paper server 1.21.4 Logs get spammed with "[Render thread/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Cannot modify immutable buffer.' "...
Solution:
Try the nightly build from #links-n-downloads
No description

Sky and sun missing in 2.3.2-b (macOS)

Testing on macOS, comparing 2.3-b and 2.3.2-b. In 2.3.2-b, the sky is always cloudy, and the sun is missing entirely. [Mods] DistantHorizons-fabric-2.3.2-b-dev-1.21.4...
Solution:
After adding all the mods back, the bug didn’t happen again. Thank you for your help !!
No description

Is it possible to change the cloud texture DH uses?

I'm using a Zelda 16x16 resource pack with nice clouds but they only extend to the vanilla render distance and they look weird combined with DH clouds. Is it possible to edit the DH cloud texture, just like any other texture?

Water glitching with shaders

if i look at water from higher than 3 blocks most chunks become way more transparent than others and some remain tha same transparency like in the picture. i have tried reloading dh reinstalkling and resetting shaders and nothing is working
No description

DH 2.3 not loading LODs much farther beyond vanilla render distance and spamming OpenGL error in log

Client is 1.21.1. Errors are attached. DH settings are also attached. Server (DHS 1.21.1) reporting an encoding error when I join the server....
No description

White/Dotted areas when turns from DH chunks to real chunks

I already see in FAQ tehre is a questioΔ±n about black chunks but I think I have different problem. When Im surfing or flying around chunks looking like that. (At some Y levels) and can see thorugh to terrain. I think I make smoeting wrong or I have a mod that cause that.
No description

Transfer render data to another computer

I generated LODs and chunks for a server using my computer with a better CPU then transferred the world folder to my server; however, when starting the world it seems like it just wiped the DH file and created a world from scratch. Is there a proper way of doing this or is it not possible?

ERROR

Where do I disable this message?
No description

crash

i sent the crash log

What are some low-end pc shaders that support DH?

I have a GTX 1650 and CPU intel i5 10400H And i currently use shrimp or bliss shaders but they both give me around 50 fps....

Water Rendering Issue

For some reason when I use Distant Horizon with Complementary Shaders my β€œwater” in the world becomes completely invisible. Does anyone have a fix?...
No description

Random chunk pillar appeared in my world.

I'm pretty sure it's a chunk issue, but what could be causing this? Is there a way to fix it? Singleplayer Tried Debugify...
Solution:
Try placing and breaking a few blocks in that chunk, turn up the cpu load and wait for it to update
No description

Is Distant horizons a performance mod?

I've been messing with settings, and sloppily bench marking it. If I try and use a real rd of 2, sd 5, and dh rd 32. I find it performs a few frames worse after all the chunks are generated compared to running a real rd/sd of 32, and disabling dh. I know past that amount distant horizons will provide much better performance than actually rendering those chunks. But if I don't sit and let everything pre generate the traversal stutter is miserable. And even using cs2me, noisium, dh internal storage setting, 20GiB assigned to minecraft of decent ddr5 ram, using a 9800x3d that's maxing its boost clock out on an all core workload while I generate the chunks, a custom compiled version of openjdk, a whole lot of other stuff I've done to generally maximize the performance, and running on linux which tends to be best for minencraft. The pre generating time is still much longer than I'm willing to wait, and I then have to choose between traversal stutter, or significantly slower chunk generation. Is there more I can do, or am I misusing/understanding what dh is for? Here's my mod list: https://paste.gentoo.zip/JwSl95QH I don't have any specific logs to point to what I'm doing. I've not done a thorough enough job at bench marking to say definitively, but I've been monitoring my framerate using mangohud while I'm making changes, and watching the impact the settings make....

Error spam message in console

Dedicated server 1.20.1 Fabric on nightly build (because it stopped a different spam message) I get this message over and over after running Chunky for awhile:

c2me and DH

Are c2me and DH now compatible, or should I still continue to not use c2me with DH?

Checkered/transparent pattern on LOD chunks

Also a decently large gap between LOD and rendered chunks. Happens with or without shaders.
No description

Crash within first few seconds of loading into game with C2ME, DH, Sodium

Hey fellas, I'm getting some odd issue with v1.21.1 on the NeoForge client when I try to load into a game - it seems to occur more often with shaders enabled, but It always appears to be crashing due to "Out of Memory" Exceptions - I have allocated 12GB to the game and have well over that amount available on my PC (only using 14GB of 31.9 available) Is it really possible its crashing because it is out of memory? I've attached my crash logs and the mod list - the logs should also include Mixin logs, if that helps....
Solution:
You could try a /binary search

falling in the void after joining single player world

i installed DH and the recommended mods for speeding it up and now when i try loading into the world i just fall in the void until eventually he game just crashes. ive attached the mod list in case that helps at all
No description
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