1.21.5
Hello y'all, I've try to dl DH for the first time on 1.21.5 update and everytime i lunch my world (Solo or Realms) the game crash to do you have any idea to help me ? 🙏
quick question, LZ4 vs LZMA2
how much faster is LZ4, how much more space does it take up.
Solution:
DH with Terralith + Tectonic on a 9950X3D:
LZMA2:
Time: 6:23; DB Size: 443,4 MiB
LZ4:
Time: 6:05; DB Size: 971,7 MiB...
Pregen misunderstanding
Hello I have a quick question
I have pregenerated 400 chunk radius from my base, with DH installed in my server, with the INTERNAL_SERVER generation mode
Now I logged into the server but I don't see the 400 chunks generated, either the LOD or the normal ones
There's probably something I didn't understood about the pregeneration method, what can I do ? My goal is to have the highest LOD range possible without needing to explore them by myself...
latest nightly build not working in overworld
I installed the latest nightly build for 1.21.5 fabric. im playing on a server and everything works fine when im in the nether. I can see really far and the rendering looks fine. When im in the ovvrworld it looks like the screenshot I attached.
This is my latest.log:
https://mclo.gs/DWZ5Qm5...

"There was an error generating a chunk. See log for details"
I don't know why I always get this error. Log is insanely huge, so i couldn't find anything helpful

PERFORMANCE ISSUES (benchmarks included with various tests)
before the specifics ill give you the run down of why its a distant horizon problem.
i downloaded ,dh,oculus,farmers delight,embeddium,terralith,tectonic and ran an instance raw without optimization mod and got 30 fps without shader and 10 with shaders.
i thought it was other mods like tectonic,oculus,terraith fault ,
as i play on multiplayer with dh and shaders and get 120+ fps but then i ran more instances (single player) with different versions and all mods got max fps except distant horizon (without shaders)....
black fogs appearing when turning on the DH rendering
im playing on 1.20.1, forge, embeddium, modded, aternos (10 chunks)
how do i get rid of the black smokes? It only appears when i turn on the option and i cant see anything, it doesnt render also...

How do I change the directory DH saves its data?
I want to create a shared directory for 2 of my MC clients.
Complimentary shaders ignoring LOD's
Is there a setting to fix this? It looks like the shaders are completely ignoring LODs and I get full sunlight through mountains and no shader shadows on the LOD's at all

DH seemingly working on my server according to f3 but I dont see anything
Trying to re-setup my server for 1.21.5, reinstalled the mods I had before to recent versions. I am using the nightly 1.21.5 DH version from this server and it seems to be working on a solo world just fine.
In the server, I have tried using /dh pregen and it says it is an unknown or incomplete command. Any ideas?...
Solution:
Data was deleted from C:\Users****\AppData\Roaming.minecraft\Distant_Horizons_server_data\
Setting not appearing
I just installed the newest version of DH (1.21.5) and the little button next to the fov slider isn't there. How fix?

Server Pregen not loading smoothly on client
- I'm running my client from the same machine as my server.
- I originally had loaded chunks from the client without installing DH on the server
- I haven't deleted anything
So now when I ran a pregen on the server with a radius of 1,024 chunks,...

How do render bounds work?
I see there is an option for limiting the bounds where DH gen can happen but there is no specification as to how to use this feature. Could I have some guidance on how to create the valid bounding box for rendering?
Confirm Clients are receiving Chunk LOD's from server?
Recently did a pre-gen on a MP server and I'm trying to figure out if one the server is sending the LOD data from the server to the clients and two if there's a way to speed up the rate the clients get the LOD data? I've already allocated more bandwidth (100000) but are there other settings I should be looking at both client and server side?
Trees leave ghosts behind after felling
Hi,
I'm on 1.21.5 and using NeoForge with the FastPBR shaders and have noticed that after I chopped down trees it leaves the LOD floating behind? Is this normal?...
Solution:
LOD updates are not instant, eventually the tree ghost will be gone

black LOD on nightly build
Same error thousands of times:
[Render thread/INFO] [com.mojang.blaze3d.platform.GlDebug/]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.'
Singleplayer...
Solution:
biome_ambient_light_coloring
is still set to true
biome_ambient_light
should I guess disable that as a child, but why risc it?...
Issues with DH on Lenovo laptop
Hello there! I have a Lenovo IdeaPad Slim 7 with Intel Iris Xe Graphics, an i5-1135G7, and 8GB of RAM-- yeah, I know it's kinda low in this era, but I cannot upgrade it myself easily and I got this laptop way back in April 2022 without knowing beforehand. :/ I am also on Linux Mint for better overall performance as well as modded Minecraft 1.21.1 with Fabric Aether
Anyways, I was trying out DH ver. 2.3.0-b with the vanilla render disance set to 8 chunks, DH render distance set to 64 chunks, quality set to 'Low', and CPU load set to 'Minimal Impact'. I also allotted 4GB of RAM to my MC with only Firefox open (but I believe closing wouldn't make much of a difference in perf). Right off the bat, with distant generation enabled, I noticed it was ruining my FPS badly, but it was still kinda playable. I didn't count the total FPS as I prefer to play with V-Sync on and the FPS capped to 70. Is this due to the RAM, or simply the CPU load? I'm inclined to believe it's the latter
Another thing I noticed is that when I'm exploring new chunks for DH to render with distant gen enabled, I can still see the vanilla fog, despite clearly disabling it in both DH & Sodium Extra. What's the culprit? These are the mods I use:...

Making clients render their own lod's
I recently installed distant horizons on my server with fellow friends. but new terrain generation has been extremely slow, I think this is becuase of distant horizons generating lods for players. Is there a way i can make players generate their own lods without removing the mod because I want the featuer where you can see other players in lod chunks/