Distant Horizons

DH

Distant Horizons

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bug-report

Some areas completely invisible until visited

Hey, i have a huge amount of the world already pre-generated, but some chunks still don't load in until the player moves there Client mod list: AppleSkin, CICADA, Continuity, DH (duh), Do a barrel roll, ferritecore, lithium, modernfix, origins, presence footsteps, sodium, sound physics remastered, visuality, vivecraft Server mod list: chunky, cicada, debugify, DH, do a barrel roll, ferritecore, lithium, modernfix, monsters in the closet, noisium, origins, tectonic, vivecraft...
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What are causing these pillars to appear?

1.20.1 Forge 47.3.22 and I'm testing the latest nightly build on server. When generating new lods everything is fine but when I leave a place these pillars start to appear behind. This does not appear in singleplayer.
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Error with DH Server newest RC

Eorror messge [DH-Phantom Array Recycler Thread[0]/WARN]: Pool: [FullDataV2] phantom recovery. Returned checkouts:[23], byte:[46], short:[0], long:[94,208] what should I do?
new Fabric, MC release...

Large CPU usage and overload message even when standing still

On 1.20.1, DH is using an ungodly (well, enough for my fans to be extremely loud) amount of CPU even when standing still without distant generation. I do not remember this huge CPU usage when playing on ≥1.20.6, but I could just be misremembering. Happens on both singleplayer and multiplayer....
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Holes in LOD on fresh world. Default settings

What causes these? It makes the game look bad with all these holes.
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Help starting DH

Anyone know why it's not working I'm on version 1.20.1 using Bliss shaders
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do i need to turn on dh or what?

I have it installed, the nightly build 1.21.4, and i loaded in and its not working do i need to turn it on? or is it supposed to be put into resource packs or something?

[server] paper server plugin not loading?

i've got a paper server (v paper-1.21.4-118.jar ) running behind velocity v3.4.0-snapshot-459 (NO viaversion ), and my f3 menu isn't detecting DHS on the server: https://this-is-a.stale-me.me/i/r77m0.jpg i got the server plugin from https://discord.com/channels/881614130614767666/1285883332768563284 , it genearted the plugin config folder & a sqlite db, but nothing else....

LoD still shows after unistalling the mod

i tried the mod a few month ago on a fabric profile in 1.21, i just unistalled the mod because i don't want it anymore, however even after unistaling the mod the distant horizon's low texture blocks still appear and i can't manage to get rid of them, i would like to because they are very ugly, here are 2 examples, the cherry leaves appear as pink cubes instead of leaves textures i would like to know if someone hasa solution for this thank you i only have iris lithium and sodium currently in my mods folder for shaders...
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Lods

Do I still need to explore the area for the chunks to load in? I sat for a little and flew in creative and chunks near me had to load in

how to use DH in JAVA Realms

I have it enabled using fabric loader but on the realms (1.20.4) the chunks dont load automatically or at least there isnt a status on the loading but when I load into a single player world it starts the loading function right away.

Shaders for 1.19.2

I feel stupid. Is there a version of this for 1.19.2 that works with shaders? Even if its just an alpha version

Can't seem to get DH to work with Shaders in 1.20.1

Hi, Please be patient as I am not very knowledgeable in modding but I am trying my best to research. I am currently trying to start a server through server hosting. I am using forge 1.20.1 because most of the other mods I want to use will be on forge. I can't seem to get Distant Horizon to work with shaders no matter what I do. I used oculus with rubidium and DH. DH will load fine without shaders but once I add in shaders the extra chunks just disappears. I also tried using embeddium instead of rubidium but it just crashes the game instead. Does anyone have an idea of what works? Please help. ...
Solution:
update oculus to 1.8.0

Quick question yall

Is this mod client side?

Tall "skyscrapers "

These skyscraper like chunks appearing as I move towards the lods, if I go into the chunk it dissapears, look up though and you can see it, what's causing this? Game breaking. It's not the "cottage cheese" or whatever that issue is, didn't use chunky, just DH to generate 700
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Mc instance + server

I have an 8 core 16 thread cpu, the server is vanilla and max chunk radius is 64, hoe many threads to allocate on server and how many to mc instance to get the fastest dh generation (Server has 5-12 people average) 1 or 2 people use dh...

Changing Dimensions with death breaks DH Server/Client communication and rendering?

Making a modpack currently and I've stumbled on a strange issue. Whenever a player dies and respawns in another dimension, DH has a chance to stop functioning? Strangely enough, the problem is fixed on changing dimension twice. Is this a known issue? I was able to replicate this on a server with only the latest nightly build active, but not in single player after about 5 attempts. The reproduction is unreliable at times, but it happened upwards of 30% to 50% of the attempts. Midway through writing this I got jumpscared by what i think is the ghast texture showing up over chunk edges, thats the 2nd video attached. 😔 Minecraft 1.20.1 DH Nightly 2.3.0-b...

managed to get DH + animation mods to work, but now can't get shaders to work

unsure how to get DH+mods to run on the iris/fabric launcher. I'm pretty sure I can play around w stuff and eventually get it to work, but any pointers to the right direction to start would be helpful. specific mod is Fresh Animations, running with ETF and EMF running through fabric. I manually installed everything except for the iris/fabric launcher and i'm pretty sure that is the problem here...
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