Game crashes after a while when flying around
I got the mod to work, a long with other mods like Chunky, clumps among other (mods list on image)
However, after chunk generation is done and I start flying around, there's moments when it lags a bit before crashing...
DH+Lost cities
im using latest version of DH along with oculus 1.7.0 renamed to 1.8.0 so it works with dh 2.2.1 when using distant rendering and flying through a city the chunks start breaking or something i get a few error generating chunks then i crash if i increase my render distance to 32
How to calculate the distance to the horizon?
E.g, if i'm standing 10 blocks above the ground on a flat world, how far out could i theoretically see with infinite render distance?
"Too Many Chunks Queued For Updating" + Input Lag wile standing still
Using Fabulously Optimized plus a few extra mods, I'm thinking my generated LODs or region files might be corrupted or something.
DH rendering on top
I got a wierd rendering bug in a large custom modpack where DH would render above the regular chunks. I partially solved it so that it only shows up when zooming in by setting the overdraw prevention to 0.00054 with normal render distance set to 12. This is good enough for me to keep playing with it cus i don't feel like rooting out the culprit mod. I'm posting it here in case someone else encounters the same thing and want a quick fix or someone knows a better way to get rid of it.
Black columns
Hello, Im using Ecospherical world generation (world with many holes basically) and my distant horizons looks like this all the time, is there any fix for this?
Complementary Reimagined 5.1.1 Not Recognized
Running Fabric 16.9 for 1.21, running the latest compatible version of iris/sodium etc, when I launch the game, it says the shaderpack is not compatible, yet on github it says otherwise. Explain like i'm five, what could I be doing wrong?
Solution:
the shader
Seam between LOD dropoff chunks
Using Distant Horizons 2.2.1 on MC 1.21.1. When LOD chunks drop off in quality there is a very visible seam between the higher and lower quality chunks.
I've disabled mods like Sodium and Iris but the issue persists....
Solution:
its a known bug. not much you can do about it
Is it possible to get an overview of the Que
Is it possible to get an overview of the Que so i can see like 364/500 Chunks Qued
DH crashes on startup
I literally only have Distant Horizons, Oculus and Embeddium as my only mods and it will crash with both of them, even if launched separately
Please help me...
ignore specific blocks
Is it possible to pick certain blocks to be ignored? or even just ignore none full blocks (lanterns turn into a full block and doesnt look great imo)
Crash, not even opening mc
uhh im creating a custom modpack with DH, yes i read the FAQ and tried to search the file DH in config but its not even there also this is the crash i get
Incompatible mods between Distant Horizons and Iris on 1.19.4
Incompatible mods found!
net.fabricmc.loader.impl.FormattedException: Some of your mods are incompatible with the game or each other!
A potential solution has been determined, this may resolve your problem:
- Replace mod 'Distant Horizons' (distanthorizons) 2.2.0-a with any version that is compatible with:
- iris 1.6.11...
Solution:
Great, thank you! I will mark this as solved now.
Chunks not loading in
So I have been getting more problems recently, I've started having slow chunk generation speeds, but the most surprising thing is that the 2k nearby chunks have been pre-generated with chunky but they don't work at all! It just shows up as it is in the picture below when it tries to load the chunks
Solution:
/overdraw
Blocks rendering weirdly.
I'm encountering an issue where all blocks in a pillager outpost render in a birch beige when it is a LOD even though they are dark oak and cobblestone, I disabled all mods that I know should be affecting these blocks which should only be one due to my limited mod order and purged my resource packs and it still renders them weirdly.
Cave support?
How do I get Distant Horizons to work with underground caves? I'm using JJThunder gen so the caves are massive.
Fogging up DH chunks
I've read the fog related statement in #faq-general which just says to disable it, but I want the fog, especially since I'm using Simple Fog Control. Is there no way to have all DH chunks be foggy?
Solution:
To get rid of this you can update to nightly 2.3 #links-n-downloads
If you don't want, just increase the CPU load preset in DH settings or ignore this...
Minor LOD issues.
https://gyazo.com/3d86ddfaef8a5e06ec3499e1623eff72
Overall being able to see all the chunks I've rendered so far on the map despite having my render distance set to 5 to keep my 500 mods from turning my PC into a fireball is pretty nice! I plan to put this massive modpack onto a hefty server that can run it and have just been testing it to make sure everything works before I do. I think the issue here might be that I have either some settings incorrect, or one of the mods is messing with the lighting on my LODs. I will accept if this is user error and I'm just not doing something right. But would appreciate insight if you guys have ever seen anything like this:
Minecraft 1.20.1: Forge 47.3.11...
Solution:
Oculus may work, but can produce unexpected results, it is preffered to use Iris on Fabric or Neoforge instead.
To use oculus with DH, it is only possible to use minecraft 1.20.1 with forge. Oculus 1.7 is the only officially released version of Oculus that works with DH, and only works with DH 2.1.x. If you are using DH 2.2.x with Oculus 1.7, that is the reason for your crash.
For DH 2.2.x, the only option is to use an unreleased version of Oculus found at https://github.com/Asek3/Oculus/actions/runs/11198312573/artifacts/2020008921 (you need to be logged in or it will 404). Unzip the given file, take
oculus-mc1.20.1-1.7.0.jar.
and put it in your mods folder.
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