this weird glitchy image
whenever i move in game it uhhh idk gow to explainbut the edges of blocks far away move




13 Replies
the problem in the first image is missing chunks, which should fix itself if you give it a moment. the problem in the second image is
/overdraw
Q: There are holes at the edge of vanilla Render Distance, especially during movement
A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these three mods, but the affect will be minor:
- Noisium
- Faster Random
- C2ME (DH 2.3.0+)
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders
A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
1.0 will mean DH LODs start where vanilla chunks end.
0.1 will mean that DH render very close to the players position.
0.0 sets it on auto mode.
To fix this, you can either:
Increase your vanilla RD, which will move the DH LODs further from you.
Tune the Overdraw Prevention setting, see the next section to know how.
Q: Where do I edit the overdraw prevention setting?
A: Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Culling
BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
first section
in this case it seems to be caused by a very large normal render distance
i dont see the problem in the other two images
the first 2 got fixed but the last 2 is to show the weird moving image
idk how i could record a vid and share it to you
with OBS
but the file is too big for discord
you could try compressing it a bit. the max upload is 100MB
i think you're talking about aliasing. getting rid of it can be done by using a shader with any form of anti-aliasing or using the QDAA mod (this has the potential to destroy your fps)
You can alos inject ReShade into MC and add SMAA through it
All the options consist of:
- adding SSAA through either (or combination of):
- QDAA mod
- NVIDIA DSR (and AMD equivalent)
- ResolutionControl++ mod
- adding FXAA and/or SMAA and/or TAA via a MC shader
- adding SMAA via ReShade
- buying higher res monitor
is there no way to enable anti aliasing without shaders
i have no clue what a reshade is or smaa
or ssaa,fxaa,taa
are these the types of anti aliasing
also is this aliasing problem the same for u guys?
cuz even on vanilla its same
Yes
There is, using:
- QDAA mod
- NVIDIA DSR (and AMD equivalent)
- ReShade
- ResolutionControl++ mod
Under the hood I guess they are all shaders, but apart from AA they won't change for the game looks, and can be run with any other MC shader
Vanilla lacks any AA so yes
Though at low vanilla RD and on a high ppi displays it might not be that visible
I personally use MC shader with TAA and have ReShade SMAA on top
If I play without mc shaders I go with QDAA mod