Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

high cpu temp

Hello I have been having the issue were my CPU temp is around 83 c and usage is around 95-100%. I am running a 7800x3D plus i have allocated 8 gigs of ram. I did read in a different post that chunky might not help at all but even with out it it still runs my cpu temp and usage high. I believe my cpu should be able to handle DH but if im wrong maybe that's why it run high. any help with this issue would help.
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Cant run shaders with DH + optifine

Im playing 1.20.1 forge modpack and i cant seem to find any shader that works together with OF and DH. Tried changing OF but i found out Sodium isnt available on 1.20.1 forge. Could anyone help me please?...

Pre-generate to the world border

I'm running a Forge multiplayer server on 1.20.1 and I'm trying to pre-generate the LODs. I want to confirm that if I ran /worldborder set 20000, then to pre-generate the LODs to the world border, it would be /dh pregen start 0 0 625. Assuming the world border origin is 0 0, the world border would be 10,000 blocks out which equals 625 chunks. Can someone please confirm, thanks πŸ™‚
Solution:
625 chunks is indeed 10Β 000 blocks That means that DH will generate 10 000 blocks in each direction from 0 0 Ending up with a 20 000 x 20 000 blocks square...

Zink on Linux with newest NVIDIA beta drivers (575)

Hi, I have a very particular question. Since some of you may or may not know, nvidia released beta driver on Linux, which is version 575. With it comes so called "Smooth Motion", which is basically a frame generation for Vulkan applications (it is called the same on Windows, but there it is for DirectX 11 and 12 apps, also you can... uhh long story short it somehow works on minecraft too if you enable one option inm nvidia app). Minecraft runs on OpenGl, but! You can use Zink in order to run it on Vulkan, it actually works and generally I also think Smooth Motion does work with Zink too, which is, Imo, absolutely insane. The thing is, Distant Horizons doesn't exactly work with Zink, I don't know if that's "intended" (I mean, like, if it's known that it just doesn't work and is not possible), or is it only me not knowing something. Generally DH does somehow work, but in place of LOD chunks there are some sort of visual artifacts, like on the photo. PS. Yes Ik that it may seem that I have "enough fps" to not use Smooth Motion at all, but believe me, in more "light srouce crowded" areas on my worlds mods like Photonics or shaders like Rethinking Voxels sometimes just do 60-70 fps and if I can do more with Smooth Motion, which on Windows basically gives little to no feelable latency, then I want it! xDD also just for the sake of experimenting. Also that's a zoom so it's natural for it to have more fps ...
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Random Crashes just standing around

I'm at wits end trying to figure out what's causing this. My game will just randomly crash while not even doing anything. I'm posting here because this log mentions DH. Anyone with more brains have any ideas here? Let me know if you want more info. https://mclo.gs/8RGi5hz

Stop DH from generating?

Running a server with 5 max players. Lets say i have already pregenerated 256 chunks around our base. Is it possible to prevent dh from generating any more after that. For example, if someone decides they want to go flying around, I dont need dh generating more chunks causing stress in the system

DH AND TERRAIN MOD

Any good terrain mod to use with Distant Horizons for version 1.21.5? I've tried some like Terralith, but the generation speed is extremely slow and the chunks don't load as far as I'd like β€” the render distance feels very short compared to playing without a terrain mod. Any good terrain mod for 1.21.5?

I'm confused how these versions works both are 1.20.2 why am I still getting incompatibility?

Receiving a Error upon two mods with the same api and version 1.20.2 Iris and 1.20.2 Distant Horizons
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Significant RAM Increase when increasing scheduler threads

Hello, I have been trying to use the DHS Paper plugin (the snapshot 0.9.0 version) and have been having a rough time getting it running properly... I used to think our server was really beefy and powerful, but this plugin has began to make me reconsider my opinion haha The configuration entries that might be applicable here are: ```yaml distant_generation_enabled: true...

Buggy terrain

The terrain is making these white holes
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Game Crash After LAN World Save & Exit

Hallo all. I'm having a quite troublesome crash that I can't seem to get fixed: I'm running a custom modpack with quite a lot of mods mostly Optimization & Vanilla+ mods, The world loads and runs perfectly in Single-player, but when I open it to LAN and then save and quite, Minecraft crashes immediately upon exiting (Everything gets saved luckily). This crash only happens after playing LAN, and only when exiting the world - not during gameplay. What I've Found:...

Distant Horizons crash, with report saying to update drivers or disable screen recording software

Fabric 1.21.1, DH2.3.2-b At any random time, only when DH is installed, the game will freeze and crash. Does not happen without dh. Im pretty sure it happens when im in a discord vc....

Distant Horizons error: [null]

If I missed something in this channel please let me know but since I updated Minecraft to 1.21.5, DH doesn’t work, this happens only in custom maps, of course I optimized the world but still not working, someone can help me?
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LOD shading does not update after shader pack is disabled

When the "Shading" quality setting is set to Auto, enabling and disabling a shader pack will leave behind unshaded LODs. Using Distant Horizons 2.3.2, Sodium 0.6.13, and Iris 1.8.11 for Minecraft 1.21.5. Occurs in both singleplayer and multiplayer.
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Crash upon quitting a world

I click to quit my world and the game crashes. Sometimes, tho, the world saves normally and the game goes back to the main menu, but sometimes it crashes as i said. Singleplayer Modlist: afaik the mods are somewhere in latest log or crash report...

How to increase CPU load on server

Hi, I'm running a Minecraft Fabric 1.21.5 server with Distant Horizons 2.3.2 for just two people. The thing is it idles even if we explore the world and shows about 6 chunks per second in F3 menu. If I use the pregen command then it uses the whole CPU and is much faster in generation. So is there any setting in the settings file to increase the cpu load for the server and to generate the chunks faster? I already increased the threads setting but that did not change anything....

[DHS] Could not delete LOD world error

Im getting this error with DHS-0.8.1_for_MC-1.21.4.jar version.
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LOD chunk turn black but only with shader enable

Neoforge 1.21.1 DH 2.3.2-b Iris 1.8.8 Also, with DH installed, BSL failed to load while complementary cause this problem...
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DH not even working when rendering option is on

I have the latest version of DH and Oculus but it seems like the normal RD and this random fog is overriding DH, no lods, nothing... please help
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Error:distant horizon has encountered an exception

The solution for this provided in in the FAQ (delete the config because it’s corrupted) doesn’t work. There is also another error: error:java.lang.illegalstateexception:GLproxy was created outside the renderer thread...
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