Need help, first time installer
I tried installing the things it said in the announcement but I am getting an error message with trying to launch on the Prism Launcher and Fabric. Trying to get the new 1.21.5 version

Cave Culling not working on multiplayer
This feels like x-ray/xray. Even though I'm not going to chase down individual diamond veins, I could imagine seeing an ancient city which would be hard to ignore, for instance, since the sides of the LOD chunks are rendering down to bedrock.
1.21.4 (multiplayer) server with 2.3.0-b
Quality: Extreme, CPU Aggressive, Overdraw 0.0, Cave Culling True, Cave Culling Height 60, Enable Beacon Distance Culling True, Disable Frustum Culling False, Disable Shadow Pass Frustum Culling False....

Cannot modify immutable buffer
Multiplayer on a paper server 1.21.4
Logs get spammed with "[Render thread/INFO]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Cannot modify immutable buffer.' "...
Solution:
Try the nightly build from #links-n-downloads

Pregen With "INTERNAL_SERVER" Chunk Issues
I pregenned a region using the INTERNAL_SERVER option two times both with and without C2ME. The region files are created as well as the LODs, but it seems like the chunks aren't generating properly. Walking to a new area within the generation bounds still causes chunkgen lag and attempting to render either Dynmap or Squaremap for the entire "pregenned" area only loads regions which the player has loaded in. Using DH 2.3. Do I need to use the old method of running Chunky first for pregen, remove...
Sky and sun missing in 2.3.2-b (macOS)
Testing on macOS, comparing 2.3-b and 2.3.2-b.
In 2.3.2-b, the sky is always cloudy, and the sun is missing entirely.
[Mods]
DistantHorizons-fabric-2.3.2-b-dev-1.21.4...
Solution:
After adding all the mods back, the bug didnβt happen again. Thank you for your help !!

Is it possible to change the cloud texture DH uses?
I'm using a Zelda 16x16 resource pack with nice clouds but they only extend to the vanilla render distance and they look weird combined with DH clouds. Is it possible to edit the DH cloud texture, just like any other texture?
Water glitching with shaders
if i look at water from higher than 3 blocks most chunks become way more transparent than others and some remain tha same transparency like in the picture. i have tried reloading dh reinstalkling and resetting shaders and nothing is working

DH 2.3 not loading LODs much farther beyond vanilla render distance and spamming OpenGL error in log
Client is 1.21.1. Errors are attached. DH settings are also attached.
Server (DHS 1.21.1) reporting an encoding error when I join the server....

White/Dotted areas when turns from DH chunks to real chunks
I already see in FAQ tehre is a questioΔ±n about black chunks but I think I have different problem. When Im surfing or flying around chunks looking like that. (At some Y levels) and can see thorugh to terrain. I think I make smoeting wrong or I have a mod that cause that.

Transfer render data to another computer
I generated LODs and chunks for a server using my computer with a better CPU then transferred the world folder to my server; however, when starting the world it seems like it just wiped the DH file and created a world from scratch. Is there a proper way of doing this or is it not possible?
Solution:
Disregard found the answer here: https://discord.com/channels/881614130614767666/1336404626144231506/1336404626144231506
What are some low-end pc shaders that support DH?
I have a GTX 1650 and CPU intel i5 10400H
And i currently use shrimp or bliss shaders but they both give me around 50 fps....
Water Rendering Issue
For some reason when I use Distant Horizon with Complementary Shaders my βwaterβ in the world becomes completely invisible.
Does anyone have a fix?...

Random chunk pillar appeared in my world.
I'm pretty sure it's a chunk issue, but what could be causing this? Is there a way to fix it?
Singleplayer
Tried Debugify...
Solution:
Try placing and breaking a few blocks in that chunk, turn up the cpu load and wait for it to update

Is Distant horizons a performance mod?
I've been messing with settings, and sloppily bench marking it. If I try and use a real rd of 2, sd 5, and dh rd 32. I find it performs a few frames worse after all the chunks are generated compared to running a real rd/sd of 32, and disabling dh. I know past that amount distant horizons will provide much better performance than actually rendering those chunks. But if I don't sit and let everything pre generate the traversal stutter is miserable. And even using cs2me, noisium, dh internal storage setting, 20GiB assigned to minecraft of decent ddr5 ram, using a 9800x3d that's maxing its boost clock out on an all core workload while I generate the chunks, a custom compiled version of openjdk, a whole lot of other stuff I've done to generally maximize the performance, and running on linux which tends to be best for minencraft. The pre generating time is still much longer than I'm willing to wait, and I then have to choose between traversal stutter, or significantly slower chunk generation.
Is there more I can do, or am I misusing/understanding what dh is for?
Here's my mod list: https://paste.gentoo.zip/JwSl95QH
I don't have any specific logs to point to what I'm doing. I've not done a thorough enough job at bench marking to say definitively, but I've been monitoring my framerate using mangohud while I'm making changes, and watching the impact the settings make....
Error spam message in console
Dedicated server 1.20.1 Fabric on nightly build (because it stopped a different spam message) I get this message over and over after running Chunky for awhile:
Clients unable to connect after uninstalling DH mod from server
Client never installed the mod. Any help?
c2me and DH
Are c2me and DH now compatible, or should I still continue to not use c2me with DH?