Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Structures not being rendered by DH

Attached you will see what I'm talking about. Is there a setting that someone is familiar with that can help?
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Bug with Immersive Portals NeoForge 1.21.1

before the release of 2.3.0b - I wrote that there was a bug with version 2.3.0a, but this bug is still there, so I hope that the developers will notice this problem!

Snow layers show up as blue boxes in LOD chunks

DH version 2.2.1-a Mostly default DH settings, with only Quality set to high. Same bug on extreme quality....
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Cosmic Horizons Bug

when i go to +1400Y in solar system this happens

broken underwater LODs

running a nightly build from two days ago
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display bug with immersive portals NeoForge 1.21.1

I talked to the developer who started making immersive portals on NeoForge and he said that he has no idea how to fix this problem (shown in the screenshots) - for some reason the LODs are displayed incorrectly. I want to ask the developers how to properly integrate the DH API so that it works specifically, because these 2 truly amazing mods should work together modlist: iris, sodium, FFAPI, sinytra connector, cloth api, connector extras, DH-neoforge-2.3.0-a-DEV Note: if I use DH 2.2.0 - there are no errors with displaying worlds...
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All dimensions sharing LODs, using a 2.3.0 alpha version.

Very odd, I see end LODs in the overworld and vice versa.

Distant horizons + optifine + vivecraft causes opengl errors

This combo on 1.20.1 causes opengl error 1167 and DH LODS don't render in.
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AO artifacting at horizon

Most noticable in flat worlds, ambient occulsion can create visible artifacting when it ideally wouldn't happen. DH 2.2.1-a MC 1.20.1 NeoForge 47.1.106...
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Black fog when using DH and Alex Caves

I thought Alex Caves compatibility was fixed in Alex Caves 2.0 but smth in the nightly build breaks again, my guess is its the dithered transparency thats breaking On Forge 47.3.7 Minecraft 1.20.1 DistantHorizons-forge-2.3.0-a-dev-1.20.1 NightlyBuild_1.20.1-17b7ee90-2024-10-27T16_13_54-05_00...
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Sometimes DH renders in front of real terrain

I assume this is a problem with the transition feature On Forge 47.3.7 Minecraft 1.20.1 DistantHorizons-forge-2.3.0-a-dev-1.20.1 NightlyBuild_1.20.1-17b7ee90-2024-10-27T16_13_54-05_00...
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DH 2.3.0 Weird Bug With Shaders Disabled

Honestly I should share this with iris, I have no clue what the heck is happening. With shaders disabled my world looks like that, you can't tell since it's a screenshot but the sky is flashing. The LOD grass blocks are grayed out and are overdrawn insanely close....
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Problems with shadows on floating islands

https://discord.com/channels/881614130614767666/1299877879294988368 2.2.1-a for 1.21.1 Fabric As you can see in the image some of the LODs dont look good specially on the bottom face. Some LODs like those on the right in the provided image look perfect but the cluster in the middle don't....
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Why is embeddium/oculus incompatible with DH 2.2.1 a, is there any fix or alternative?

Ive been using embeddium and oculus for a while, and now they wont work with DH, is there any other way to get shaders on a forge client?
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Enabling Transparency settings makes water invisible when using Complementary [2.3.0-a-dev-1.20.1]

Heyo, noticing that this combination of things breaks nearby water. (going to send multiple messages in a row to keep images where they are relevant) I have a minimal mod list + complementary shaders (mods in screenshot). Using the nightly build (2.3.0-a-dev-1.20.1) of Distant Horizons for server support. Issue occurs in singleplayer using this version too. I can use seemingly any combination of settings between complemenary shaders and Distant Horizons with no issues, as long as DH > Advanced Options > Graphics > Quality > Transparency is set to Disabled. If I set Transparency to anything other than disabled, water within vanilla render distance becomes invisible....
modlist

fake LOD on a server

Hi, I've noticed that the mod produces fake LOD blocks which dissapears after you reach the true rendering distance, example on a screen below, is there any way to fix it?
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holes/ gaps in LOD

with quality at medium there are gaps in the LOD at detail 8 dh nightly 1.21.1. build 45a07206 big globe 4.5.0...
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Creating New Worlds

When I was trying to create a new world on a server with the nightly build of Distant Horizons installed + Craftoria with large biomes, the server would crash when generating a new world. However adding DH after the world was generated resolved the issue.
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