Distant Horizons

DH

Distant Horizons

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bug-report

Setting: Transparency - When enabled, Aether clouds have a seizure.

The screenshots show that when Transparency is enabled, the Aether cloud blocks don't render properly, though when Transparency is disabled, they do render properly.
No description

1.21.4 Crashes on server connect

1.21.4 isn't working for me at all. The second I try to connect to my server, the game crashes and gives me this message:
The game crashed whilst unexpected error
Error: java.lang.AbstractMethodError: Receiver class com.moulberry.flashback.compat.DistantHorizonsSupport$1 does not define or inherit an implementation of the resolved method 'abstract void onWorldLoad(com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiEventParam)' of abstract class com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiWorldLoadEvent.
The game crashed whilst unexpected error
Error: java.lang.AbstractMethodError: Receiver class com.moulberry.flashback.compat.DistantHorizonsSupport$1 does not define or inherit an implementation of the resolved method 'abstract void onWorldLoad(com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiEventParam)' of abstract class com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiWorldLoadEvent.
...
Solution:
It is flashback that is crashing

Compatibility Issue with BBS Mod

First of all, i am not sure if this is a Problem with DH or the Shader or with the BBS Mod. I am working on a Minecraft Movie. The issue is that inside of the camera view of the BBS Mod, the Distant Horizon Render gets rendered in front of everything else (see the weird render of DH in the Picture). In the normal Player view everything is fine until i start the recording of the scene. Maybe there is a simply solution for this. Please notice the weird blue thing in front of the left cloud, this outline stays at this place whereever the camera looks and is the negative version of the visible DH render. I assume this needs to align with the actual render. I think the Camera of the BBS Mod is looking from a different point than me (the player) is. So the mask of the background gets calculated from a different position than the actucal DH Image and thats what causes the mismatch. ...
No description

Nightly bd946af2 freezes game on loading a world

the 1.21.4 nightly completely freezes the game, and the exit code is -805306369. so probably a memory related issue?

DH for fbaric 1.21.4 water transparency issue

If transparency is enable,inside chunk (chunk loading by base minecraft and not dh) get bugged,but outside chunk (DH) are alright,but if disable inside are good and outside are bad (the outside one become like normal water wothout shader)
No description

clouds breaking

bug report 2 electric boogaloo! this seems to happen when changing dimensions mainly but can also just happen, latest nightly, server, m1, not render distance specific. TW: flashing lights

purple polygon with minihud

i set my render distance to 2 (trying to reproduce a different bug i cant produce anymore) and i get this weird polygon. this only happens with a render distance of 2. i am on a server, latest nightly, m1, 1.21.1 and this is the overlayBeaconRange in minihud. log: https://mclo.gs/urr26Bx
Solution:
That looks like a far clip plane issue not related to DH. If you set your vanilla RD to 2 OpenGL doesn't have enough distance to fully draw the object so it's being cut off....
No description

DH for Fabric 1.21.3 launches even with the broken Fabric API

DH for fabric 1.21.3 should not launch when present Fabric API version is smaller then Fabric API 0.110.0+1.21.3 This is the version AFTER_SETUP event not being able to render (#4219) was fixed When launcher with older version of Fabric API, DH won't render properly and will confuse the users, as seen here: https://discord.com/channels/881614130614767666/1313513262876463115 and (probably) here: https://discord.com/channels/881614130614767666/881614131877269586/1313606637822672928...

Section of lods weirdly bright?

Not much else to say really it just stands out/
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DH 2.3 R1 Error

Was just exploring and this happend
No description

Error when using long server names.

When using the multiplayer setting "Server Folder Mode" in the value "Name only", a data reading error occurs.(?) If you change the setting to "IP only", the problem disappears. There is a possibility that this may be related to the use of the Russian language, but I'm not sure....
No description

Structures not being rendered by DH

Attached you will see what I'm talking about. Is there a setting that someone is familiar with that can help?
No description

Bug with Immersive Portals NeoForge 1.21.1

before the release of 2.3.0b - I wrote that there was a bug with version 2.3.0a, but this bug is still there, so I hope that the developers will notice this problem!

Snow layers show up as blue boxes in LOD chunks

DH version 2.2.1-a Mostly default DH settings, with only Quality set to high. Same bug on extreme quality....
No description

Cosmic Horizons Bug

when i go to +1400Y in solar system this happens

broken underwater LODs

running a nightly build from two days ago
No description

display bug with immersive portals NeoForge 1.21.1

I talked to the developer who started making immersive portals on NeoForge and he said that he has no idea how to fix this problem (shown in the screenshots) - for some reason the LODs are displayed incorrectly. I want to ask the developers how to properly integrate the DH API so that it works specifically, because these 2 truly amazing mods should work together modlist: iris, sodium, FFAPI, sinytra connector, cloth api, connector extras, DH-neoforge-2.3.0-a-DEV Note: if I use DH 2.2.0 - there are no errors with displaying worlds...
No description

All dimensions sharing LODs, using a 2.3.0 alpha version.

Very odd, I see end LODs in the overworld and vice versa.
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