(Coding Issue) Game crashes when attempting to join world
I posted this in the helpme thread (linked below), and after a LOT of troubleshooting, I found a temporary workaround by disabling & then resetting (NOT just turning back on) the 'enable rendering' option. This is a bug that several others are also experiencing as well, and it was recommended to me to post in here as well so hopefully a DEV can see it.
Link to thread:
https://discord.com/channels/881614130614767666/1361897074974527518...
game freezing and breaks.
when i load into a world chunks stop loading and when i push save and exit i have to force close the game because its stuck on saving world. when i removed distant horizons it fixed itself.
Annoying flickering on water/transparent LODs.
I believe this might be the same bug, but it is quite old and doesnt seem to show a solution? https://discord.com/channels/881614130614767666/1349019163762491402/1349019163762491402
Just looks like large flickering areas over water and I'd assume just transparent chunks of blocks in general.
This is the latest nightly build. No other mods except iris sodium and fapi. Using complementary reimagined in the video, but it happens with other shaders too. Only happens in the LODs not vanilla chinks. It happens when im standing still, (The whole world is loaded already) and i think more when moving. Setting transparency to off fixes it, but fake transparency and full transparency keeps the flickering.
Not sure if this helps for this kinda of error but latest.log should be attatched. Thanks for any help...
LOD shading does not update after shader pack is disabled
When the "Shading" quality setting is set to Auto, enabling and disabling a shader pack will leave behind unshaded LODs. Using Distant Horizons 2.3.2, Sodium 0.6.13, and Iris 1.8.11 for Minecraft 1.21.5. Occurs in both singleplayer and multiplayer.

Incompatibility Report "Enhanced Celestial Shader support"
Cause LOD chunk to turn black. But only when shader is enabled so I think it's the shader support rather than the main mod.

DH keeps crashing randomly.
https://mclo.gs/sfDILxc
I think it's occurring as a result of other mods events. This specific crash occurred when I tried to test my mods CuriosEquipEvent event. I'm on single player....
Cannot invoke "com.seibel.distanthorizons.core.level.AbstractDhServerLevel.removePlayer(com.seibel.distanthorizons.core.wrapperInterfaces.misc.IServerPlayerWrapper)" because the return value of "com.seibel.distanthorizons.core.world.AbstractDhServerWorld.getLevel(com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper)" is null
Cannot invoke "com.seibel.distanthorizons.core.level.AbstractDhServerLevel.removePlayer(com.seibel.distanthorizons.core.wrapperInterfaces.misc.IServerPlayerWrapper)" because the return value of "com.seibel.distanthorizons.core.world.AbstractDhServerWorld.getLevel(com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper)" is null
generation starts to slow significantly after some time
when generating chunks, chick generation for me goes from taking about 2.5 seconds to over 10. cpu usage also drops proportionally. images in the thread
Fresh DH Started loading LODs from someone else's server?
Hey everyone. Messing around with using Distant Horizons for my server. I decided to test with a completely new installation of Minecraft that has never even had fabric let alone distant horizons, to make sure the server LODs were loading.
When I loaded in I immediately saw LODs, but not the ones I was expecting. These were LODs from a world I had never seen. They were quickly overwritten by the actual LODs once DH was given time to load, but it was quite weird. Has anyone else noticed this?
Sorry for the bad screenshots, wanted to grab them before the LODs disappeared....

low fps 1.21.5 fabric
when switched from 1.21.1 to 1.21.5, my fps lowered from 130 to 40 (same mods, settings from 1.21.1)
i already saw someone talking about this problem...
LOD Pre-Generation of the nether (with custom biomes) freezes
Hello there!
I was in the last stages of preparing a multiplayer server for friends until I realized DH has not done almost any progress pre-generating the LOD of the nether 🫠
I am not using a "known" incompatible mod and this caught me off guard considering that for the overworld it worked flawlessly.
...

Terralith incompatibility on 2.3.2.
When creating lods sometimes floating islands appear in the sky, instead of the terrain below.
Singleplayer, modlist
Terralith, distant horizons.
Screenshot:...
DH crashing MC while quitting (happens only with LAN)
In my survival single player, after enabling LAN there are no issues but as soon as I quit, there is a small pause n then game crashes (This big pause is there even without enabling LAN).
Removing only DH results in no crashes.
Error message on MC Launcher :
mouseClicked event handler
...Nether & End Rendering Broken in 1.21.5 in NeoForge
Hello. I'm running Minecraft 1.21.5 with the Neoforge 21.5.28 build, with the "DistantHorizons-neoforge-fabric-2.3.2-b-1.21.5" jar installed, and no other mods installed.
Currently, no DH chunks are rendered with this version, instead showing some artifact when looking outside normal chunk range. I saw the same issue in https://discord.com/channels/881614130614767666/1351249029023141909, however no actual fix for the Neoforge version was mentioned, and since I didn't see a similar post here I wasn't sure if this is already on the radar for a fix.
Please let me know if any more information is needed!...
Ghost LOD
Getting this LOD that doesn't exist showing up. First time seeing this happen, Latest nightly version. 1.21.1 server.
