(Coding Issue) Game crashes when attempting to join world

I posted this in the helpme thread (linked below), and after a LOT of troubleshooting, I found a temporary workaround by disabling & then resetting (NOT just turning back on) the 'enable rendering' option. This is a bug that several others are also experiencing as well, and it was recommended to me to post in here as well so hopefully a DEV can see it. Link to thread: https://discord.com/channels/881614130614767666/1361897074974527518
1 Reply
Ponyvul
Ponyvul4d ago
I have the same issue, thanks to Hqck for the workaround which seems to... well, work successfully around that issue as a temporary fix. When the game crashes, I didn't get any specific error or real error log. Just the error code -1073740791 which seems to be quite generic (searching for it gives no solution; no, also the suggested GPU driver update didn't help). And besides that error code, the only relevant or Distant Horizon error was something like this one:
[DH-PriorityTaskPicker Thread[6]/ERROR]: Trying to schedule tick in not loaded position class_2338{x=-176, y=3, z=-3603}
[DH-PriorityTaskPicker Thread[6]/ERROR]: Trying to schedule tick in not loaded position class_2338{x=-176, y=3, z=-3603}
After the error, the game usually crashed a couple of seconds or minutes later. When doing the workaround, I still got plenty of those PriorityTaskPicker errors in the console but the game kept running fine with no problems besides some random short freezes (Ryzen 7800X3D, RTX 4090; Fabulously Optimized Modpack, 1.21.4)

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