Zink on Linux with newest NVIDIA beta drivers (575)

Hi, I have a very particular question. Since some of you may or may not know, nvidia released beta driver on Linux, which is version 575. With it comes so called "Smooth Motion", which is basically a frame generation for Vulkan applications (it is called the same on Windows, but there it is for DirectX 11 and 12 apps, also you can... uhh long story short it somehow works on minecraft too if you enable one option inm nvidia app). Minecraft runs on OpenGl, but! You can use Zink in order to run it on Vulkan, it actually works and generally I also think Smooth Motion does work with Zink too, which is, Imo, absolutely insane. The thing is, Distant Horizons doesn't exactly work with Zink, I don't know if that's "intended" (I mean, like, if it's known that it just doesn't work and is not possible), or is it only me not knowing something. Generally DH does somehow work, but in place of LOD chunks there are some sort of visual artifacts, like on the photo. PS. Yes Ik that it may seem that I have "enough fps" to not use Smooth Motion at all, but believe me, in more "light srouce crowded" areas on my worlds mods like Photonics or shaders like Rethinking Voxels sometimes just do 60-70 fps and if I can do more with Smooth Motion, which on Windows basically gives little to no feelable latency, then I want it! xDD also just for the sake of experimenting. Also that's a zoom so it's natural for it to have more fps PS.2 Please ping me when replying!!!
No description
15 Replies
Ramelstag
Ramelstag13h ago
it's more likely a bug on zink that dh is working weird on zink, as zink is just supposed to answer opengl calls normally
arcyteo000
arcyteo000OP13h ago
Okay, understandable. So I would have to experiment with mesa versions? So probably nothing DH related
Ramelstag
Ramelstag13h ago
if i were at home i could quickly test it
arcyteo000
arcyteo000OP13h ago
Alr
Ramelstag
Ramelstag13h ago
yeah it's unlikely that it's a dh issue, but I don't know if trying other mesa versions would help
arcyteo000
arcyteo000OP13h ago
I can wait, if you want to do that later I see
Ramelstag
Ramelstag13h ago
you did try that without shaders yeah?
arcyteo000
arcyteo000OP13h ago
Wait I just tested other world It works somehow, but still has those weird visual artifacts
arcyteo000
arcyteo000OP13h ago
No description
Ramelstag
Ramelstag13h ago
right
arcyteo000
arcyteo000OP13h ago
Okay, so I have to figure that out some other way Okay I just realised visual artifacts are only like on right part of the screen? Idk Anyway Thx for help I just have to experiment more Okay, I got this, this is probably a Photonics mod bug Rethinking Voxels doesn't have it
Ramelstag
Ramelstag13h ago
photonics mod?
arcyteo000
arcyteo000OP13h ago
Modrinth
Photonics: A raytracing engine - Minecraft Mod
A ray-traced voxel engine with a focus on performance and crisp shadows
arcyteo000
arcyteo000OP13h ago
This one Very nice mod xD
Ramelstag
Ramelstag13h ago
ah, yes, that sounds like it could trip things up

Did you find this page helpful?