White/Dotted areas when turns from DH chunks to real chunks
I already see in FAQ tehre is a questioΔ±n about black chunks but I think I have different problem. When Im surfing or flying around chunks looking like that. (At some Y levels) and can see thorugh to terrain. I think I make smoeting wrong or I have a mod that cause that.

Transfer render data to another computer
I generated LODs and chunks for a server using my computer with a better CPU then transferred the world folder to my server; however, when starting the world it seems like it just wiped the DH file and created a world from scratch. Is there a proper way of doing this or is it not possible?
Solution:
Disregard found the answer here: https://discord.com/channels/881614130614767666/1336404626144231506/1336404626144231506
What are some low-end pc shaders that support DH?
I have a GTX 1650 and CPU intel i5 10400H
And i currently use shrimp or bliss shaders but they both give me around 50 fps....
Water Rendering Issue
For some reason when I use Distant Horizon with Complementary Shaders my βwaterβ in the world becomes completely invisible.
Does anyone have a fix?...

Random chunk pillar appeared in my world.
I'm pretty sure it's a chunk issue, but what could be causing this? Is there a way to fix it?
Singleplayer
Tried Debugify...
Solution:
Try placing and breaking a few blocks in that chunk, turn up the cpu load and wait for it to update

Is Distant horizons a performance mod?
I've been messing with settings, and sloppily bench marking it. If I try and use a real rd of 2, sd 5, and dh rd 32. I find it performs a few frames worse after all the chunks are generated compared to running a real rd/sd of 32, and disabling dh. I know past that amount distant horizons will provide much better performance than actually rendering those chunks. But if I don't sit and let everything pre generate the traversal stutter is miserable. And even using cs2me, noisium, dh internal storage setting, 20GiB assigned to minecraft of decent ddr5 ram, using a 9800x3d that's maxing its boost clock out on an all core workload while I generate the chunks, a custom compiled version of openjdk, a whole lot of other stuff I've done to generally maximize the performance, and running on linux which tends to be best for minencraft. The pre generating time is still much longer than I'm willing to wait, and I then have to choose between traversal stutter, or significantly slower chunk generation.
Is there more I can do, or am I misusing/understanding what dh is for?
Here's my mod list: https://paste.gentoo.zip/JwSl95QH
I don't have any specific logs to point to what I'm doing. I've not done a thorough enough job at bench marking to say definitively, but I've been monitoring my framerate using mangohud while I'm making changes, and watching the impact the settings make....
Error spam message in console
Dedicated server 1.20.1 Fabric on nightly build (because it stopped a different spam message) I get this message over and over after running Chunky for awhile:
Clients unable to connect after uninstalling DH mod from server
Client never installed the mod. Any help?
c2me and DH
Are c2me and DH now compatible, or should I still continue to not use c2me with DH?
Checkered/transparent pattern on LOD chunks
Also a decently large gap between LOD and rendered chunks. Happens with or without shaders.

Crash within first few seconds of loading into game with C2ME, DH, Sodium
Hey fellas, I'm getting some odd issue with v1.21.1 on the NeoForge client when I try to load into a game - it seems to occur more often with shaders enabled, but It always appears to be crashing due to "Out of Memory" Exceptions - I have allocated 12GB to the game and have well over that amount available on my PC (only using 14GB of 31.9 available)
Is it really possible its crashing because it is out of memory?
I've attached my crash logs and the mod list - the logs should also include Mixin logs, if that helps....
Solution:
You could try a /binary search
falling in the void after joining single player world
i installed DH and the recommended mods for speeding it up and now when i try loading into the world i just fall in the void until eventually he game just crashes. ive attached the mod list in case that helps at all

DH doesn't appear to work in mod dimension
Not sure if this is specific to this mod or mod dimensions in general; I'll test more in a bit.
SGJourney's Abydos dimension does not appear to generate LOD chunks server side, and displays a weird purple "void" effect where LOD chunks should be rendered on the client....

Transferring Distant Horizons data from one instance to another
Hi, I've been playing on a server with my friends with Fabulously Optimized, but I added Distant Horizons to both the server and the client. I want to try out Simply Optimized to see if the FPS is better, but I would like to import the chunks that are already stored, so I don't have to wait for them to get generated.
Solution:
Like ramelstag already said, move the files from one instance to the other instance. You can see where the databases are stored in the above message
console only outputting /dhs
Anyone know what's going on here? I'm on the DHS-0.9.0-SNAPSHOT_for_MC-1.21.4 nightly build for DH plugin and this is what the console looks like. I've folllowed the wiki too to the best of my knowledge.
```
dhs pregen start Spawn_nether -53 -202 4000[10:22:48 INFO]: /dhs...
Solution:
I think i have made a deadlock condition when the number of scheduler threads is too low
Main menu buttons not working
as shown in the video whenever loading up the game (only when the DH mod is on) the main menu buttons simply just dont do anything and thats as far into the game as I can get. Please do not say that lunar is the issue as I have tried this on vanilla fabric aswell and have had the same issue. I've also tried fully closing discord as ive read that can be an issue and that also hasnt worked
How do I disable the DH Plugin from generating new chunks?
Pretty self explanatory title. I want all full features aside from this one, just to prevent massive storage demands.