crash

i sent the crash log
37 Replies
Miki_P98
Miki_P983d ago
First try updating to DH 2.3.1+ (nightly as it has many bug fixes) I don’t see anything DH related in the logs though Does it happen with DH as the only mod?
Mati
MatiOP3d ago
https://discord.com/channels/881614130614767666/882038774861819954/1302316023780999238 here? well i mostly ask help related to not just to dh lemme remove dh and see it crashes without dh aswell
Miki_P98
Miki_P983d ago
Send new logs with DH 2.3.1+ or without DH And include the crash report if one generates If no crash report generates I don’t think anyone will be able to deduce the issue
Mati
MatiOP3d ago
latest log and crash report?
Miki_P98
Miki_P983d ago
So you might need to do a /binary search
YAGPDB.xyz
YAGPDB.xyz3d ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
Miki_P98
Miki_P983d ago
Yes
Mati
MatiOP3d ago
heck no not with 120 mods
Mati
MatiOP3d ago
Miki_P98
Miki_P983d ago
With 120 mods binary search should take around 7 iterations There is an error from physics mod and couple from corrupted jsons Try removing physics mod and deleting the whole config folder (maybe even every other json you can find in the game files)
Mati
MatiOP3d ago
it didnt work without physics mod too
Skillnoob_
Skillnoob_3d ago
I did it before with 300+ mods, a binary search doesn't take long
Miki_P98
Miki_P983d ago
Here Exordium seems to be the reason for the error Try removing it
Mati
MatiOP3d ago
i wonder why the game freezed now but doesnt crash oh it launched but it took sooooo long but i think i actually played well with exordium, i added a couple of mods today, and it stopped working thank you for your help
Miki_P98
Miki_P983d ago
Not compatible - VulkanMod - MiniHUD(bug on their side, the fps counter shows the gui fps instead of the world fps) - Canvas - Fast Crosshair will not work with ImmediatelyFast, just keep it off - In BetterF3 disable the slide in Animation or Debug screen buffering - Many other mods that render their own GUI elements, the wilder the mod, the more likely it is to not work with this mod. No point in reporting this, Exordium is for the Vanilla UI only
This is from Exordium mod page. You have Appleskin and Xaeros that have GUI changes and maybe more mods. This 2 and other have great chance of conflicting with Exordium
Mati
MatiOP3d ago
Oh, for the vanilla UI only? weird though, it worked perfectly fine with essential mod
Miki_P98
Miki_P983d ago
From my experience it is random if it will or won’t work
Mati
MatiOP3d ago
also on the mondrith app, the exordium mod desripction doesnt have that line "Many other mods that render their own GUI elements, the wilder the mod, the more likely it is to not work with this mod. No point in reporting this, Exordium is for the Vanilla UI only" huh my dumass downloaded that mod, it's not even made for 1.21
Miki_P98
Miki_P983d ago
It is present on Modrinth website at least: https://modrinth.com/mod/exordium
Mati
MatiOP3d ago
nevermind, i just didnt read the last line 😭 i am sorry for that
Miki_P98
Miki_P983d ago
No problem
Mati
MatiOP3d ago
but also i wonder how did it even launch previously, this mod isnt for 1.21
Mati
MatiOP3d ago
i meant 1.21.1 mb
Skillnoob_
Skillnoob_3d ago
1.21.1 and 1.21 are the same
Mati
MatiOP3d ago
they'ren ot
Skillnoob_
Skillnoob_3d ago
Every 1.21 mod will work for 1.21.1
Mati
MatiOP3d ago
oh well it doesnt change the fact exordium crashed
Skillnoob_
Skillnoob_3d ago
Yes, except one crash fix
Mati
MatiOP3d ago
what is this ?
No description
Mati
MatiOP3d ago
i think it should have different colour same as the wate nah, that was the fog fixed
Miki_P98
Miki_P983d ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz3d ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Quality But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Miki_P98
Miki_P983d ago
The ring is from fading Setting fading to single pass will get rid of it but has other drawbacks
Mati
MatiOP3d ago
it was the fog

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