Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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c2me and DH

Are c2me and DH now compatible, or should I still continue to not use c2me with DH?

Checkered/transparent pattern on LOD chunks

Also a decently large gap between LOD and rendered chunks. Happens with or without shaders.
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Crash within first few seconds of loading into game with C2ME, DH, Sodium

Hey fellas, I'm getting some odd issue with v1.21.1 on the NeoForge client when I try to load into a game - it seems to occur more often with shaders enabled, but It always appears to be crashing due to "Out of Memory" Exceptions - I have allocated 12GB to the game and have well over that amount available on my PC (only using 14GB of 31.9 available) Is it really possible its crashing because it is out of memory? I've attached my crash logs and the mod list - the logs should also include Mixin logs, if that helps....
Solution:
You could try a /binary search

falling in the void after joining single player world

i installed DH and the recommended mods for speeding it up and now when i try loading into the world i just fall in the void until eventually he game just crashes. ive attached the mod list in case that helps at all
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DH doesn't appear to work in mod dimension

Not sure if this is specific to this mod or mod dimensions in general; I'll test more in a bit. SGJourney's Abydos dimension does not appear to generate LOD chunks server side, and displays a weird purple "void" effect where LOD chunks should be rendered on the client....
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Transferring Distant Horizons data from one instance to another

Hi, I've been playing on a server with my friends with Fabulously Optimized, but I added Distant Horizons to both the server and the client. I want to try out Simply Optimized to see if the FPS is better, but I would like to import the chunks that are already stored, so I don't have to wait for them to get generated.
Solution:
Like ramelstag already said, move the files from one instance to the other instance. You can see where the databases are stored in the above message

console only outputting /dhs

Anyone know what's going on here? I'm on the DHS-0.9.0-SNAPSHOT_for_MC-1.21.4 nightly build for DH plugin and this is what the console looks like. I've folllowed the wiki too to the best of my knowledge. ```
dhs pregen start Spawn_nether -53 -202 4000
[10:22:48 INFO]: /dhs...
Solution:
I think i have made a deadlock condition when the number of scheduler threads is too low

Main menu buttons not working

as shown in the video whenever loading up the game (only when the DH mod is on) the main menu buttons simply just dont do anything and thats as far into the game as I can get. Please do not say that lunar is the issue as I have tried this on vanilla fabric aswell and have had the same issue. I've also tried fully closing discord as ive read that can be an issue and that also hasnt worked

How do I disable the DH Plugin from generating new chunks?

Pretty self explanatory title. I want all full features aside from this one, just to prevent massive storage demands.

Switching mod list to another list then reverting back to the original list somehow broke dh

I was switching from a modlist i was currently using that worked (screenshot number 1) to another modlist that i found out didnt work in this current server im playing. (im using client side only btw) so i switched back to the previous modlist that previously worked and now it doesnt work (screenshot 2 & 3). 1.21.1 DH 2.3.0 Multiplayer (im only using client side though, server doesnt have dh)...
Solution:
Delete the LOD DB
No description

OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION

Hello! Here is my latest log, please help!...
Solution:
Update to nightly, this was already fixed

Chunks are not loading fully as in other videos

Hello, my chunks are not loading/"rendering?" fully, i am not using any other mods only fabric, sodium, iris and DH. Please help :grassblock:
No description

modpacks that supports DH

looking for big modpacks that work with distant horizons. (not just the perfomance / aesthetic ones) preferably with a lot of structure mods and exploring...

Weird Continuous Error

Hello, just installed the serverside version of the mod on a 1.21.1 modpack and i am now getting this CONTINUOUS error message. Like it is sending every few seconds. Bellow is a screenshot of the error message https://i.imgur.com/LqBeokZ.png I have also attatched my best attempt at a mod list. https://i.imgur.com/NMNf2NN.png...

"Color parameter outside of expected range: Red Green Blue"

"java.lang.IllegalArgumentException: Color parameter outside of expected range: Red Green Blue"

Traveling between dimensions breaks the mod, no settings changed, no other mods installed

Single player, survival, only the overworld and nether are loaded. My shaders are confirmed compatible (using bliss), and my render distance is 25 chunks. On the current version of the game, with up to date versions of iris and DH If I'm in the overworld, I can travel into the nether, and the mod continues to work. When I travel back to the overworld, it no longer works at all, for either dimension, until I totally exit and restart the game. If I start in the nether, then I can cross into the overworld once, and crossing back into the nether breaks it. Basically I get one free portal-use before crossing through it again disables the mod If you need a log from somewhere I may need help finding that, because I'm not getting any error pop-ups or anything, no crash issue, nothing in the settings seems to be changing, and there's no setting I could find right away that would be doing this, though I accept I may have just missed it. I have the .toml file open in notepad++, but this seems a little bit over my head, and I thought I'd just ask for help...

Server-Side Issue

hi, after my server had some crash issues DH started to show the LOD´s in a weird block-ish chunk on each structure. How do I fix this?
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Issue with Freecam

So i get this in the chat if I start a recording with freecam even if I deactivate the mod in mod menu
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Distant Horizons not working on Apex Hosting Paper 1.21.4 server.

Hello, I am trying to get DH working for my Paper server. I put the DHS-0.8.1_for_MC-1.21.4.jar in the plugins folder, reset the server and I have the config file accessible, but when I log into the server, there's no distant chunk generation. The mods works for me when I use the 2.3.0 client side version, but I don't know how to get it working on the server. Any help would be appreciated!
Solution:
You still need the mod on the client
No description