Fps drops at certain direction but only with biome mods and shaders
Sorry for posting this for a second time. But after no one replied after 21 hours, and after I thought I found a solution (I did not), then closing the post, I'm trying again.
I get huge fps drops whenever I look at a certain direction, which gets worse when I start moving to said direction. This is solved when I manually (not reload) turn the shader off then back on, the frames seem to stabilize... Then I look at another direction, usually behind from where I turned the shader on, then I get drops again.
This only happens when DH is used with shaders and with a biome mod, such as Biomes O' Plenty and Oh the Biomes We've Gone...
Latest nightly generate chunks super slow and with holes
title and also crashes, wont fill in holes, and comsumes more resources in general. rolling back to the modrinth latest fixes everything stated, namely been able to keep up with the pregenerator at max cpu setting
Tried fixing swiss cheese problem, got worse
as mentioned in the faq, i had swiss cheese problem, so i put DH mod out of the folder while chunky generated, but when i put DH back in, entered the world, LODs are generating only about 2 chunks after the normal chunks (which are 12), cpu is under pressure, so something must be generating, but nothing appears. version 1.20.1, chunky, tectonic and other mods. What should i do?
Errors trying to load DH on 1.21.1 fabric server
All the mods work without the DH one but when I add it in I get the attached errors.
I've also attached the list of mods I've got....
Solution:
DH is clientside, not serverside, meaning you currently can't put it onto a server
help with shaders
im looking for what iris did but on forge I know there is one out there I just forgot the name of it
iris 1.7.4 ??????? DH 2.2?????????
i use 1.20.4, i launch with iris 1.7.3 and DH 2.2.1-a but it says "distnat horizons is incompatible with earlier than iris 1.7.4" but i cant find iris 1.7.4 anywhere pls halp (also when i downgrade DH to where its compatible, game crashes after like 5 secs of menu
Dimension separation Help
I have several mods for dimensions that seem to hold the same DH map, so when i travel to them they start filling in the overworld map
how can i make sure that DH recognizes that the other dimensions are NOT the overworld, so that they no longer rewrite the generated area?...
Immense fps drops with shaders when looking at a certain direction with biome mods
Hi!
I get very, very big fps drops whenever I look at a certain direction, which gets worse when I start moving to said direction. This is solved when I manually (not reload) turn the shader off then back on, the frames seem to stabilize... Then I look at another direction, usually behind from where I turned the shader on, then I get drops again.
This only happens when DH is used with shaders and with a biome mod, such as Biomes O' Plenty and Oh the Biomes We've Gone...
Modded MC kicking me off of a single player server for "losing connection"
got kicked/crashed from my own single player world, keep getting kicked/crashed every time i log back in.
ConcurrentHashMap NPE and "Unexpected error when updating chunk at pos" in Chunk to Lod Builder
Hello!
I've yet to start removing mods looking for incompatibility, but thought to ask here first if anyone had seen such an error :)...
Solution:
try turning up the quality preset. and if that doesnt help try turning off cave culling (or settings the cave culling height lower)
Random Holes in LoD rendering
there are random holes in LoD rendering when i go a little further away, mods im using are: Chunky, Clumps, Entity culling, Embeddium and distant horizons, however i did not use chunky to load in any chunks
Minecraft Server crashing on startup
Im currently using the fabric server jar and the latest nightly build here's the error log.
https://mclo.gs/UWoOyVV...
giant monoliths that i cant get to stop
Solution:
Set the cave culling height to, or below, the ocean level
Question regarding server-side support
Could this:
Can I pre-generate LODs on server? No, it's not possible in near future by means of only this mod.be clarified? I thought it was the whole point of this feature......
Solution:
The feature is being able to have the server generate and send LODs to players, not to specifically pregenerate. Afaik its planned to implement that, but it currently isn't. Like said in that message you can either have an afk player in the server, or use chunky to pregenerate on the server
Differences in DH generated chunks and Vanilla generated chunks
I was wondering if there are differences in DH generated chunks and Vanilla generated chunks, because of this line of this message:
This hole is most visible while moving over not generated (by vanilla) terrain.not generated (by vanilla) terrain sticking out here....
Solution:
Yes, there are small differences in LODs generated by DH and chunks generated by vanilla minecraft. This is caused by Distant Generation being multithreaded, while vanilla chunk generation being singlethreaded.
However, that text doesn't refer to this. Because the terrain is not generated yet, minecraft first has to generate it, which is a rather slow process, meaning the hole is longer visible, than it would be, if the terrain was already generated. It says
(by vanilla)
, because Distant Generation doesn't save the actual chunks, so if the terrain is already generated by Distant Generation, it doesn't change this....