Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

How do I disable the DH Plugin from generating new chunks?

Pretty self explanatory title. I want all full features aside from this one, just to prevent massive storage demands.

Switching mod list to another list then reverting back to the original list somehow broke dh

I was switching from a modlist i was currently using that worked (screenshot number 1) to another modlist that i found out didnt work in this current server im playing. (im using client side only btw) so i switched back to the previous modlist that previously worked and now it doesnt work (screenshot 2 & 3). 1.21.1 DH 2.3.0 Multiplayer (im only using client side though, server doesnt have dh)...
Solution:
Delete the LOD DB
No description

OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION

Hello! Here is my latest log, please help!...
Solution:
Update to nightly, this was already fixed

Chunks are not loading fully as in other videos

Hello, my chunks are not loading/"rendering?" fully, i am not using any other mods only fabric, sodium, iris and DH. Please help :grassblock:
No description

modpacks that supports DH

looking for big modpacks that work with distant horizons. (not just the perfomance / aesthetic ones) preferably with a lot of structure mods and exploring...

Weird Continuous Error

Hello, just installed the serverside version of the mod on a 1.21.1 modpack and i am now getting this CONTINUOUS error message. Like it is sending every few seconds. Bellow is a screenshot of the error message https://i.imgur.com/LqBeokZ.png I have also attatched my best attempt at a mod list. https://i.imgur.com/NMNf2NN.png...

"Color parameter outside of expected range: Red Green Blue"

"java.lang.IllegalArgumentException: Color parameter outside of expected range: Red Green Blue"

Traveling between dimensions breaks the mod, no settings changed, no other mods installed

Single player, survival, only the overworld and nether are loaded. My shaders are confirmed compatible (using bliss), and my render distance is 25 chunks. On the current version of the game, with up to date versions of iris and DH If I'm in the overworld, I can travel into the nether, and the mod continues to work. When I travel back to the overworld, it no longer works at all, for either dimension, until I totally exit and restart the game. If I start in the nether, then I can cross into the overworld once, and crossing back into the nether breaks it. Basically I get one free portal-use before crossing through it again disables the mod If you need a log from somewhere I may need help finding that, because I'm not getting any error pop-ups or anything, no crash issue, nothing in the settings seems to be changing, and there's no setting I could find right away that would be doing this, though I accept I may have just missed it. I have the .toml file open in notepad++, but this seems a little bit over my head, and I thought I'd just ask for help...

Server-Side Issue

hi, after my server had some crash issues DH started to show the LOD´s in a weird block-ish chunk on each structure. How do I fix this?
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Issue with Freecam

So i get this in the chat if I start a recording with freecam even if I deactivate the mod in mod menu
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Distant Horizons not working on Apex Hosting Paper 1.21.4 server.

Hello, I am trying to get DH working for my Paper server. I put the DHS-0.8.1_for_MC-1.21.4.jar in the plugins folder, reset the server and I have the config file accessible, but when I log into the server, there's no distant chunk generation. The mods works for me when I use the 2.3.0 client side version, but I don't know how to get it working on the server. Any help would be appreciated!
Solution:
You still need the mod on the client
No description

LODs beyond world border

I have set my config to wherin LODs should not be generated beyond a small range outside the World Border, yet it still appears to generate LODs of pre-existing chunks beyond it. Did I make an error in syntax or so?
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Frequent server lag/freezes with DHSupport plugin

I'm running a paper server on 1.21.4 and was trying to get the DHSupport plug-in to work. It does generate LODs and everything successfully but I'm having big performance issues on the server - every like 10-20 seconds the server will freeze up (mostly mobs and stuff will freeze for a second) and then it will continue. Based on that I suspect it's a memory issue, which makes sense as unfortunately the server only has 8GB ram total (I dedicate 6 to just the server). Might just be that thats not e...

One Build in the world is covered by black and green bars

Everthing else but this, works and looks absolutely amazing so I was just trying to figure out if this fixable and if there's a setting I missed that I need to change to fix this. I removed starlight as it was installed previously but even after that the problem still persists...
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DH crashes game after a few seconds

Im using distant horizons 2.3.0-b-1.21.4 but when i enter a world my fps keeps dropping drastically until its at 0 where the game just crashes (takes about 5-10 seconds). This happens while the distant horizons rendering isnt even enabled. Ive attached a crash report.

Overhangs not being see through

Is there an option I am missing or are you just not meant to see under/through overhangs on DH?

DH command does not autofill

i'm trying to pregenerate my Forge server with /dh pregen, but the command seemingly doesn't exist (using the beyond depth modpack, added manually)
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Question about lods vs chunks and playing newer versions

When I use the built in world generator feature, does it actually generate chunks or only lods for those chunks? If I generate a lot of lods with the world generator, and then update to a new Minecraft version, will I have to travel super duper far to get to the updated chunks?