LODs beyond world border
I have set my config to wherin LODs should not be generated beyond a small range outside the World Border, yet it still appears to generate LODs of pre-existing chunks beyond it. Did I make an error in syntax or so?


7 Replies
Did you physically move to these chunks with your client at one point?
I did on my way to the location the screenshot was taken, I flew some distance from spawn to test out the world border settings. I take that explains it?
I figured the render limits would impose themselves on already existing chunks too, my bad then I think
Then it wasn't the server who sent these LODs to your client.
DH on the client creates LODs for all chunks it has access to (meaning chunks that are loaded for you)
Ahhh, I also used commands to move myself outside the border for a bit, and then flew back. It also generated LODs of the terrain in that case. Im guessing those where also created by my client?
Yea, thats correct
I think that explains everything then, if anything it was just a mistake on my side, thank you most kindly for your answers 🙂
Your welcome!