Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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bug-report

1.20.1

Getting the following error trying to play 1.20.1 fabric with mods Incompatible mods found! net.fabricmc.loader.impl.FormattedException: Some of your mods are incompatible with the game or each other! A potential solution has been determined, this may resolve your problem:...

other mod causing LOD slightly offset from world

i tested this with just the necessary mods and the issue doesnt exist, but in the remade and remastered modpack, the world is slightly disconnected from the LOD. this isnt a problem with distant horizons itself, so im just wondering if anyone knows which mods can cause this
Solution:
chunks fade in has a world curvature feature, it was the problem. thank you!
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LODs updating when left/right clicking blocks (Multiplayer)

Can I prevent LODs from updating when only left/right-clicking blocks?

stuck loading

my distant horizons is stuck at this
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Replay Mod assistance

Ive managed to get replay mod and distant horizons work together, though the issue that I am no facing is that the world is loaded from the perspective of the original player recording. So if I am trying to make a replay and move some distance from the original player character I am sitting inside lods. Is it somehow possible to have the lods load from the point of the camera? Or perhaps a setting of some kind that would do that.

Implement DH support on a shader that doesn't support it

Hi, i hust wanted to know how i could implement DH support on a shader that doesn't support it, is there a documentation somewhere to find it? I am not a shader dev but i know my way on programming so I want to try to implement it myself. I tried to ask Chatgpt for help but i don't think it has enough knowledge of DH to help me and i couldn't find any documentation during my search of infos...

distant horizons isnt working on 1.21.1

hi so im playing on a world with my friend using e4mc, their distant horizon is working but mine isnt generating anything or working at all!

Rethinking Voxels lighting not being voxelized Minecraft 1.20.1

Hello beautiful people, I'm having an issue where the rethinking voxels shaderpack doesn't voxelize the lighting, looks just like other shaderpacks. I tried using the very high settings and high settings without noticeable changes.

Photon shaders not loading the terrain (vanilla Render Distance)

I am using Photon shaders and I don't have the option to see the whole terrain I set up in Distant Horizons. Also with other shaders where I can see the whole terrain configuration, just the vanilla Render Distance applies the shader effect. The rest is just shaderless.
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Not saving any data on a multiworld SMP

I'm playing on a SMP right now with multiple worlds and DH is not saving any chunks it seems. I set Multiverse similarity to 0.4 as the FAQ suggested but it doesn't work. Leaving it on 0 also doesn't work, even though it seems that that at least generated a folder in DH_server_data/(server name) I really want it to work because my render distance is fixed on 6, pls help...

DH chunks dont work when using shaders

it shows this error, mac m1 btw
Solution:
i downgraded and now it works
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weird pattern for snow and ice

Is there any way to mitigate this or does anybody know what causes this, I thought it had something to do with a biome mod, but this is just a normal vanilla snowy plains biome, when I get closer to the biome it fixes it even if I fly back out of the vanilla render distance. I am playing in Singleplayer. I have a bit of a long mod list and I can go through and disable stuff to try and figure out what is causing it, but I just thought someone might already know what is happening.
Solution:
I've confirmed it. For some reason wilder wild is the problem
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DH Chunks Are Barely Loading (I Swear It's Not Cause Of My RAM This Time) (Single Player)

Some small areas will load, and others won't, it's seemingly random where they choose to generate and where they don't choose too. And the loading is either just not working properly, or is just extremely slow. On the same world about a week ago, I was using shaders along with DH and the chunks were loading at a decent rate, pretty quickly. But now, not even using shaders anymore, it just seems so slow that I have to be doing something wrong. And when I even slightly start to walk away from loaded DH chunks, they de-load. To even get any chunks loaded in the first place, I pretty much have to walk over to them, standing still barely does anything. And yes, distant gen is enabled, as well as rendering, by the way. I've already tried raising my CPU load to balanced, quality up and down, and DGM to be more than just surface, nothing worked. The only mods I got that mess with world gen is terralith and tectonic...

clouds rendering double

how can i fix that problem?
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Water Problems?

Hey I was wondering if anyone else has issues loading water. I have Solus Shaders on Iris
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