Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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frozen nether horizon image

as the title says, my nether horizon is frozen, i mean the image on the horizon is acting like a fog and following my camera. other than that i have some x-ray-like vision inside ancient cities
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Is there a way to disable ecertain blocks from appearing on the LOD?

Well it's the title. What is it for? Idk, seemed fun, also thought it might let me hide buggy modded blocks like create rails

Server crash with Fabric and just the mod

I use Fabric 1.20.1 (0.16.9), and the modpack is just: -DistantHorizons-2.2.1-a-1.20.1-forge-fabric.jar -fabric-api-0.92.2+1.20.1.jar This is the error section that appear and immediately crash the server (the file is the log part)....
Solution:
Distant Generation doesn't work in multiplayer, meaning DH won't be able to generate LODs for chunks outside the vanilla render distance. Instead, as you travel around the world, LODs will be generated for areas you've visited. In the next update, DH 2.3, you will be able to add DH to your server granted it's running a compatible mod/plugin loader (Fabric, (Neo)Forge, Bukkit and their derivatives). This will allow the server to generate LODs and send them to the client, making distant generation possible on multiplayer. If you wish to try 2.3 early, read everything in this thread: https://discord.com/channels/881614130614767666/1285883332768563284 ...

Minecraft crashes after this part in forge loading.

Optimization mods are Oculus and Embeddium.
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Leaves become intolerably bright, especially during sunrise/sunset.

I created a Reddit post on the Distant Horizons forum yesterday. >https://www.reddit.com/r/DistantHorizons/comments/1gm1s2j/all_leaves_become_intolerably_bright_during/ Please click the link for more detailed screenshots and comparisons....
Solution:
I just tested rolling back to 1.21.1 Iris Beta 4 1.8.0 and the issue no longer exists.
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Seus HRR 2.1 DH patch, plus other Shaders don't work with DH

Hi guys, I am trying the new Seus Patch that allows it to work with DH but the shader just doesnt load, same with shrimple actually. anyone know fix? the shadder works when I disabled DH. what does work is the complementry shaders, also Noble worked for me. anyone knows fix? tnx very much...

Loading wrong terrain

I am playing on a 1:500 scale Earth map, and DH is generating vanilla chunks outside of my render distance. How do I stop that?

why do shaders not work with dh?

all terrain disappears once I enable a shader

How long will it take to afk to generate around 640 chunk radius lods with base dh?

I have a pretty mid tier setup, 3060 ti and ryzen 5 3600. I plan to just use DH and not chunky since it isnt completely complatible

The game crashed whilst initializing gameError: org.spongepowered.asm.mixin.transformer.throwables.

Pls help
Solution:
Use Oculus 1.7.5+ (experimental alpha on GitHub) Or DH 2.1.2...

Chunky pre-generation

Hi, I was just wondering what should the "numberOfLodBuilderThreads" and "runTimeRatioForLodBuilderThreads" values be set to when pre-generating chunks using Chunky? I am playing on a NeoForge 1.21.1 dedicated server, and using the latest "Nightly" version of DH for 1.21.1 that I could find.

Faulty shadows and bright foliage when using compatible shader (multiplayer & singleplayer)

So ive tried to redownload mods, remove unnecessary mods, using different shaders (complementary, bsl & bliss), disabling texture packs and checking settings and deleting configs without any success. It doesn't seem to matter which shader pack im using (supported packs aswell as original ones), which mod versions or which texturepacks. The "realtime shadow" option in complementary, and other related shadow settings in all tested shaderpacks either make some foliages really bright, and some setti...
Solution:
nice! good to know
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💢 startup error DHsupport (plugin)

For some reason it doesn't work for me. Server Paper 1.19.2 - Java 21 (65) error on photo...
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had someone

did someone had this problem with bliss?
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So, what render distance should I set DH to when pregenerating chunks for a multiplayer world?

I set the render distance to 2000, which equals to like 32,000 blocks. I feel like that's a good amount, but it is probably overkill. Also, is that 32,000 blocks the radius, or the total diameter?...

Physics mod pro visual bug

Hello ! It's there a way to fix this visual bug with physics mod pro ? I am using DH 2.1.2a (the last version compatible with Oculus) Thanks !...
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crashingg 1.21.1 caused by a mod and i want to find which mod

can smoeone help me find the mod thats causing it ive loaded into the world with the basics and distant horizons and iris and it works but using some mods is making it crash

GL State Corruption on MacOS?

Got this issue today, and cannot get shaders to run with DH. Overall Mac and DH don't mix well, random crashes here and there. Any idea how to solve this?...
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