Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Biome Blending

how can i make the oceans biome blending smoother
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help

Solution:
Use Iris 1.8
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Screen goes white while in the nether.

The screen keeps going pitch white at times in the nether. This only happens in the nether, while the Twilight forest, the Overworld, and other dimensions do not have this issue. The issue goes away when we remove DH from the Forge 1.16.5 modpack, but since DH is our favorite mod in the pack we want to find a fix for the issue. I have linked the mod list in the form of a file to be imported by the Curse Forge Launcher. I am not getting any specific error messages or logs in chat, and I don't kno...

oculus

Weird shader problem w dh

Distant Generation doesn't seem to be working

I'm not sure if it really is working but I stand still no distant chunks start generating. I look at the DH data file it doesn't get any bigger when I'm standing still

disable fog

can anyone help me with this fog? I've done several things but I can't disable it
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why does my game not render past a certain point

My game isn’t rendering Lod’s past a certain point, even if I put the chunk render radius up.

Can the LODs from two maps be combined?

Strange question, I know. I'm working on a map and I'm considering making an optional expansion for it which can be played as a standalone map - all one has to do is combine the region files into the main map. Can this also be done with the LODs from the expansion map? Take them and combine them with the LODs of the main map? Ideally people who download my maps never have to do any LOD building themselves which is fine for each map....
Solution:
Open the DB in a viewer or in code Select the LODs you want from 1 DB Insert them into the other...

Weird gap between me and LODs only when on server

I've got a server I'm running locally to test stuff before setting up a proper one for friends, which is an exact 1 to 1 of my singleplayer world where I used Chunky to generate a 10k block radius (I copied the files directly across). I'm using a modpack called 'BCG+ w/ Cobblemon', no mods have been changed between the two aside from Distant Horizons only being on the client as it's 2.1.2a for 1.20.1, and no settings have been changed at all between either picture. The LODs for the server are th...
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Creative Dimensions Datapack + Server Side Support

Greetings, I'm running a 1.20.1 Forge server With DH installed on both client and server. Client: 2.1.2a Server: latest nightly build for 1.20.1...

I am currently looking for optimal settings that fit the shaders Complimentary Reimagined.

Currently experiencing LOD holes and sometimes the lighting of the lods seeem off

game keeps crashing

just need help fixing it

Issue with custom grass_block model provided by rp

Hello, I use a custom grass_block model which uses an overlay for the top part also(same as the side) in which the grass_block_top texture is the dirt, and grass_block_top texture is the actual grass, the issue is in distance distant horizon seems to be rendering the blocks in far distance as dirt like it’s using the default grass_block model and is ignoring the model provided by the resource pack, I’m not sure if this is true. If somebody could confirm this that would be of great help, and would it be possible to have an option to make it so distant horizon can use the model provided by the rp?...

Problem with create, VS and distant horizons at 1.20.1

Someone has probably asked about that already, and i did find iris and sodium for 1.20.1 forge, but they don't seem to with with create, and from what i know, on 1.20.1 distant horizons doesn't work with embeddium and oculus. So i was curious if there is a way to run Distant Horizons, Create and Valkyrien skies together on 1.20.1 forge/neoforge? Thanks in advance
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How do i stop this from popping up

This pops up every minute ever since I recently installed wwoo with RTF
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DH github says 2.2.0 is compatible with iris 1.7.0 and above. I am using 1.7.3 of iris and broken.

1.21.1 Quilt Distant Horizons breaks version 1.7.4 or any earlier version of iris, but an incompatible version is present: 1.7.3+mc1.21...

How do i enable Anti-Aliasing?

Wondering how i can enable Anti-Aliasing on distant horizons

Beacon does not render in MP

My becaon renders up close, and when super far away with LODs. but if i go only a little bit out of render distance, there is a gap of maybe 10 chunks where theres no beam rendered. i tried disabling culling and remaking beacon in different places. no matter what i do i can't eliminate the gap

Photon Shader Issue

This circle pops up based on distance(as seen in the video). Render distance helps with hiding it but I have my render distance set to two in the video to show the issue a bit better. Any ideas on a solution or a way to hide it better?

Getting error message

Can anyone help I keep getting this error message idk what it means it says something like this: “distant horizons overloaded to many chunks queued…etc” I just started a new world it’s pre generated and none of the chunks are loading in except for the ones I actually go towards to load