Distant Horizons

DH

Distant Horizons

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bug-report

DH plugin error "unsupported protocol version: 10"

I downloaded the latest nightly DH build for client and the latest DHS build for the server, yet they seem to be incompatible. Has anyone else had this issue and got it fixed? Support is greatly appreciated....
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No fog in nightly build?

Is it normal that there is no fog in the newest nightly build? I have it set to on but there is none.

dh plugin for bukkit/paper

Where do I go to get the dh plugin?

End Cities not rendering

Not sure why this is happening but for this single player hardcore world End Cities are not rendering. Seems to work for my other world. I reset the LOD data and it is regenerating back without the cities again. What can I do?
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DHS 1.21.4

Im using Distant Horizons Support as I'm running a Folia Server on 1.21.4. The thing is that everytime I join using Fabric, latest DH version I get "Unkown protocol version: 9" and im not able to see the LODs that the server should be generating. Is there any way to use the folia 1.21.4 with Distant Horizons? Thank you in advance....
Solution:
are you using the latest nightly build from #links-n-downloads and the latest plugin version from https://gitlab.com/distant-horizons-team/distant-horizons-server-plugin/-/pipelines/latest ?

Multiplayer Manual Chunk Loading not working.

Hi , I'm aware on public servers you have to preload the chunks yourself by moving around, but on any server I play on, the mod simply doesnt work. But when I go to single player it works fine. It worked before and one day just stopped working. I did the usual and deleted the config/distanthorizons file and reinstalled, the whole shabang but no fixes....

DH LOD data downloaded from fully genned server yet lots of holes still.

I've pre-genned 625 chunks on my server using /dh pregen and I downloaded the sqlite file off of the server, and put it in my distant horizons server data folder on my computer. When I join the server, I can pretty quickly see to the edges of my dh chunk distance setting but there are still some pretty large holes in my LOD chunks. I was wondering if this was a known issue or something I've done wrong. Both the server and client are running the latest nightly build of dh.
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Game crashing on launch

When launching the game I get this error
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What is DH doing?

Recently installed i it server side on a server that has been chunky pregenerated Server stuck at 40% cpu But only the file handler number is going up, what is file handler, what is it doing if no other number is increasing?...
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Harsh water border

Is a hard water border like the expected / fixable? Am using Iris and Complimentary Unbound shaders...
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lol detail ocean looks horrible

title, when i get closer it fixes it self but the old chunks convert to lower detail and looks ugly again
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Why is this happening?

I have a RTX 3060Ti and a AMD Ryzen 9 5900X CPU, Im still getting around 30FPS and the blocks look like clay also this is the BETA 1.21.4
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replay mod x DH

So I got an issue where Distant Horizon no longer works in the replay. The thing is it worked before. I downloaded the FFmpeg file for Replay Mod to render it and it worked with my first replay, one which I had loaded in the replay before adding the FFmpeg file but now with new replays, it won't work. I use the 2.1.2 Distant Horizon version since it is what works with shaders. I did tho see in the faq that it says replay mod only works with newer versions than 2.2.0. If this is the issue are there any alternatives where I could have both replay mod, Distant horizon, and shaders on simultaneously?...

How do I know when DH is finished pre-generating LODs?

I'm stood 0,0 in a singleplayer world with DH turned up to I Paid For The Whole CPU. I pre-genned the chunks with Chunky with 5000 blocks radius.
Solution:
With stable 2.2 in F3 there are worldgen tasks, if it stays at 0/X (in progress: 0) it is finished

All The Mods 10 dimensions overlapping

So I want to use this in all the mods 10 but whenever I enter the mining dimension it overlaps with the normal o9verworld one I set the Multiverse Required Similarity to 0.8 and even tried 1 but that doesn't seem to work is there anything I can do about it?

everything is see-through with complimentary reimagined

most blocks(excluding leaves) are see-through. sometimes completely invisible and sometimes barely visible indicated with the red arrow is there a fix for this modloader: forge and fabric world: multiplayer...
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