Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Getting error message

Can anyone help I keep getting this error message idk what it means it says something like this: “distant horizons overloaded to many chunks queued…etc” I just started a new world it’s pre generated and none of the chunks are loading in except for the ones I actually go towards to load

having a hard time optimizing mod for my hardware

Forgive my lack of knowledge (and yapping), some of these may be stupid questions. I thinkk that I am cpu bottlenecked on my system. By far the greatest performance benefit comes from reducing the LOD drop off distance. But, in the explanation for this setting, it says that increasing this setting should only increase gpu and memory usage, not cpu usage. My best guess is that updating LOD chunks is more cpu intensive when they’re of a higher quality. But this doesn’t really make sense as FPS st...

is there a way to set custom LOD drop off distances?

I’d love one somewhere in between high and extreme

Can I run It With my Specs?

Would I be able to run good shaders and/or distant horizons with these specs: Intel i3 12100f, Rx 6500 Xt, and 16 Gb of ddr4 ram.

Help better clouds

Anyway to get better clouds and dh to work together>?

Bug that I'm not sure how to fix

I'm pretty sure this is caused by DH because when I remove it, these don't appear. These show up somewhat often, a couple of these chunks visible within my 10 chunk render distance from anywhere I go.
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Help, Please

- Ill send images of all mods i have, just give me a sec - SP...

I can't see the extra chunks that dh add in settings

The chunks aren't added but i can see the clouds all the way. I've tried everything in the porblems and fixes and nothing has worked, anybody know a fix?...
Solution:
World generation in general is quite slow, if you want to speed it up: Install Noisium and Faster Random, these mods can improve generation speed by a couple percent. Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. ...
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DH cannot get block state

Getting error that DH cannot get block state and its making my frames dip. has been working fine on 250 render distance with shaders until now [09:36:30] [DH-File Handler Thread[1]/WARN]: Unable to find BlockState for Block [minecraft:azure_bluet] with properties: []. Using the default block state. [09:36:30] [DH-File Handler Thread[1]/WARN]:...
Solution:
It was I was just able to fix it. It was a mod called better wilds that while trying to get the lod was making my game freeze after removing it it worked great

1 out of 4 dimensions conflicts with Overworld

Hello, After much FAQ reading, and config tweaking, I'm out of ideas of what to try. I'm using DH on a server world that adds a few dimensions via a datapack. It's called New In Town: Dimensions, and it adds four dimensions. ONE of those dimensions keeps overwriting the same file as the Overworld....

what distant horizons version to use with shaders?

title. i tried the latest but it said it wasnt compatible with iris

Fake lods?

In singeplayer everythings fine, but when I join my server, fake chunks keep showing. When I get close to them, they dissapear, but when I get far enough away they come back?
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How to properly regenerate LOD data

trying to completely reset the LOD stuff generated because I'm seeing a lot of wrong/really outdated chunks on an SMP world. I deleted everything in the "distant_horizons_server_data" folder but it's still showing me incorrect terrain until I get up close to the terrain in question. Using 2.2.1-a, and I went around and manually explored the entire map.

Blacks lines and random black chunks

I generated a world with chunky and reterraforged in 1.20.1 and open it in 1.20.6 with distant horizon and other mods. There is black lines and black chunk can you help me fix this pls?...
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Weird artifacts in DH render zone

Hi, I wanted to create my own modpack for personal use. The mods I use are appended in the text file. I removed all 'performance' mods except Sodium and Indium and ModernFix (which shouldn't do something with the rendering if I read the docs correctly). I have 24GBs left for the client, running on amd ryzen 5950x and 3090rtx. I tried both the bliss shader (built from main branch (the dev branch)) and complementary shaders (both of which should be valid for DH). Both resulted in these weird artifacts that are shown in the upper right corner. (The trees after the vanilla render distance look like full blocks (pink and green), and it really kills the DH effect). I even tried it without any shaders and it still behaves in this blocky manner. I'm not sure what I am missing but hopefully I added enough information. Thanks in advance...

does anyone know why i only get 40 fps while playing better mc on curse forge with DH on?

whenever i try to have a nice experience on better mc on curse forge, i can only get 40 fps even with only 100 chunks being loaded. i have an rtx 4070 with an i7-13700h. i should have more than enough performance to be able to run it at higher frames.

how do i make them not look so large and ugly next to other chunks

it looks like giant clumps of similarly coloured pixels and not actual chunks
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DH chunks are innacurate

Issue persists regardless of shaders, Its on a fabric server with the following mods: Yungs API Balm Cloth config...
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