Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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GL State Corruption on MacOS?

Got this issue today, and cannot get shaders to run with DH. Overall Mac and DH don't mix well, random crashes here and there. Any idea how to solve this?...
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I am trying to start a modded server for me and my friend. What game ver and mod loader?

I am trying to host a modded server for me and my friend to play on, and I want to be able to run shaders. I played a single player world on 1.21.1 just fine, but Fabric doesn't have the variety in mods I'm looking for. I tried to go to forge, and I am having issues with shaders not working properly. What game version and mod loader should I use?...

Low FPS

I'm running DH 2.1 for the sake of possible compatibility. I'm getting 20fps with a 13600KF, 32GB of DDR5 RAM (24GB dedicated to Java) and an RTX4090. I added DH to AllTheMods7. How can it even be this bad?!

Any Mods For Planes In Minecraft 1.20.6 Fabric For Distant Horizons?

I Have A 2048 Chunk World Ready, I Want To Experience It To The Fullest

Multiplayer/Nightly build for Oculus?

Hello everyone, is it possible to run DH in a LAN server using Oculus/Forge? My bf and I started to play together recently, but since he's the server host right now he's the only one who sees distant chunks loading. We saw that there's an experimental build of DH that allows server sided chunk streaming, but since we're using forge(we have to, for mods like alexs mobs), we're not sure how to set up the nightly build. ...

Unable to modify height fog settings

Hey! I want to get my height fog to look denser at lower heights (sea level) and get less dense as altitudes rise But, I can't get it to work that way, instead it is a constant solid fog all around I'm using the latest nightly...
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Fog Settings In Nether

Any idea how to stop this effect from happening at the edge of my vanilla render distance? I have tried changing the fog settings but they don't seem to have much effect (or I haven't found the right combination). Currently I have Fog Draw: Enabled, Fog Colour: Use world Fog, Disable Vanilla: False. Currently I have shaders disabled. I'm running the steampunk modpack v6 on 1.20.1 with DH 2.1.2-a....
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World and lods not fully generating ? (Picture)

Server side generation doesn't work correctly. I'm playing on on a server, i have some minor bugs on solo but much more while on a server with shader or not, here's some footage...

1.21.3

DH support for fabric loader on latest release version 1.21.3?
Solution:
not there yet

using big globe what is the recommended render distance

also side question, how many chunks should i preload if i wanna play while exploring and stuff

Game crashes after a minute or two in the game.

I have been trying to get DH working on Forge for a few days now, but to no avail. I have tried launching it both inside a modpack, on its own, with and without shaders, but it always crashes exclusively with DH so I know it isn't mod incompatibility, my friend as well says it's a GPU issue by looking at the logs, I don't know how to read them or what to look for so I took his word for it. My game is fine so long as I'm in the menu, but when I load in, the game can crash anytime after 5 minutes of play, or the moment I load the single player world and all times in between. My game while in the world stays at a consistent 80 to 90 FPS regardless of settings being higher or lower. I have also tried the following to fix the crashing: 1. I have updated, downgraded, and completely reinstalled graphics drivers for my GPU. 2. I have used different versions of Java and reinstalled them all at least once. ...

What sort of performance toll does 1440p have over 1080p?

Planning to, somewhere in the (hopefully near) future upgrade my 75hz 1080p monitor to a 1440p one. How much of a percentage decrease should i see in performance when using 1440p compared to 1080p? (Im on forge 1.20.1, i use only ~100 lod render distance with high preset rethinking voxels shaders, medium dh presets with high vertical detail, and 8 chunks of vanilla render distance) (dh 2.1.2 since oculus breaks with 2.2) Specs are: 3060 ti, ryzen 5 3600, 16gb of dual channel 3200 MHz ram (~10 is allocated to minecraft) [nothing is overclocked, everything is out of the box and temps are always under 75C]...

LOD problem

I wanted to play with distant horizons and suddenly something like this happened, I can't see the water and some strange shadows appear i am using complementery shaders unbound...
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DH crashing,

Upon startup of the game, I immediately crash, whilst using Oculus and Embeddium only, they both work perfectly fine alone, and distant horizons appears to be the mod that is causing the crash, and im unsure as to why, (attached is a crashlog) on forge 1.20.1, let me know if you have any idea as to why it could be crashing, thanks.
Solution:
oculus 1.7 doesn't work with dh 2.2.x Try this oculus version: https://github.com/Asek3/Oculus/actions/runs/11198312573/artifacts/2020008921 (you need to be logged in)...

Set transparency to complete in DH settings

guys, who knows where I can do this - Set transparency to complete in DH settings

display bug with Immersive Portals mod NeoForge 1.21.1

I talked to the developer who started making immersive portals on NeoForge and he said that he has no idea how to fix this problem (shown in the screenshots) - for some reason the LODs are displayed incorrectly. I want to ask the developers how to properly integrate the DH API so that it works specifically, because these 2 truly amazing mods should work together modlist: iris, sodium, FFAPI, sinytra connector, cloth api, connector extras, DH-neoforge-2.3.0-a-DEV Note: if I use DH 2.2.0 - there are no errors with displaying worlds...
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remove error message

how i disable this error message ?
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