GL State Corruption on MacOS?

Got this issue today, and cannot get shaders to run with DH. Overall Mac and DH don't mix well, random crashes here and there. Any idea how to solve this?
No description
29 Replies
Fallxnstr
FallxnstrOP3w ago
This seems to happen on other apple silicone too, found on DH subreddit
Puhpine
Puhpine3w ago
try disabling instanced rendering under advanced, graphics, generic rendering if that doesnt work there is probably nothing you can do just mac being mac
Fallxnstr
FallxnstrOP3w ago
Dont see an option for instanced rendering? Just rendering, beacon and cloud rendering
Puhpine
Puhpine3w ago
oh right, wasnt added in 2.2.1 yet get the nightly build from #links-n-downloads you should see it then
Fallxnstr
FallxnstrOP3w ago
Just straight up crashes
Puhpine
Puhpine3w ago
oh what is your mods list?
Fallxnstr
FallxnstrOP3w ago
Should I send you a log or..?
Puhpine
Puhpine3w ago
if that includes a mods list, sure
Fallxnstr
FallxnstrOP3w ago
No description
Fallxnstr
FallxnstrOP3w ago
No description
Fallxnstr
FallxnstrOP3w ago
No description
Fallxnstr
FallxnstrOP3w ago
This will be easier
Puhpine
Puhpine3w ago
remove indium and try again it was made obsolete with sodium 0.6
Fallxnstr
FallxnstrOP3w ago
Doesn't crash now hm Still the same issue
Puhpine
Puhpine3w ago
the indirect rendering issue you mean?
Fallxnstr
FallxnstrOP3w ago
Yeah same error pops up
Puhpine
Puhpine3w ago
and i take it you disabled instanced rendering?
Fallxnstr
FallxnstrOP3w ago
Yes, let me just restart shaders and other stuff maybe it will help
Puhpine
Puhpine3w ago
then i diagnose your issue as a certified mac™ problem
Fallxnstr
FallxnstrOP3w ago
Soounds about right lmao Oh hold on
Fallxnstr
FallxnstrOP3w ago
A fatal error has been detected by the Java Runtime Environment: SIGSEGV (0xb) at pc=0x000000018d925820, pid=31959, tid=132355 JRE version: OpenJDK Runtime Environment Microsoft-9911842 (21.0.4+7) (build 21.0.4+7-LTS) Java VM: OpenJDK 64-Bit Server VM Microsoft-9911842 (21.0.4+7-LTS, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, bsd-aarch64) Problematic frame: C [libobjc.A.dylib+0x9820] objc_msgSend+0x20 No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again An error report file with more information is saved as: /Users/*/Library/Application Support/PrismLauncher/instances/Fabulously Optimized(1)/.minecraft/hs_err_pid31959.log If you would like to submit a bug report, please visit: https://github.com/microsoft/openjdk/issues
GitHub
Issues · microsoft/openjdk
Microsoft Build of OpenJDK. Contribute to microsoft/openjdk development by creating an account on GitHub.
Puhpine
Puhpine3w ago
it crashed?
Fallxnstr
FallxnstrOP3w ago
Yup
Puhpine
Puhpine3w ago
oof not much in there that tells me what the problem is though\
Fallxnstr
FallxnstrOP3w ago
Yeah I guess just mac issues
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i get this error too occasionally when trying to disable dh on a windows system
Puhpine
Puhpine3w ago
On a windows system? That's new
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was using bsl if that helps
AMBI3
AMBI32w ago
Any progress on this? I had DH working with shaders for two months on my m2 mbp and it abruptly stopped working with the same "disabled to try preventing GL state corruption". I have had instanced rendering off. I can get DH working or I can get Complimentary Reimagined shaders working but if DH is running when i enable shaders it immediately gives me the disabled to preveted GL state corruption before if i reset my system and booted minecraft without DH or shaders I could load DH first and shaders second and it would consistently worked. Didn't update anything and not sure what changed.
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