Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

Join

help-me

bug-report

Game crashes after a minute or two in the game.

I have been trying to get DH working on Forge for a few days now, but to no avail. I have tried launching it both inside a modpack, on its own, with and without shaders, but it always crashes exclusively with DH so I know it isn't mod incompatibility, my friend as well says it's a GPU issue by looking at the logs, I don't know how to read them or what to look for so I took his word for it. My game is fine so long as I'm in the menu, but when I load in, the game can crash anytime after 5 minutes of play, or the moment I load the single player world and all times in between. My game while in the world stays at a consistent 80 to 90 FPS regardless of settings being higher or lower. I have also tried the following to fix the crashing: 1. I have updated, downgraded, and completely reinstalled graphics drivers for my GPU. 2. I have used different versions of Java and reinstalled them all at least once. ...

What sort of performance toll does 1440p have over 1080p?

Planning to, somewhere in the (hopefully near) future upgrade my 75hz 1080p monitor to a 1440p one. How much of a percentage decrease should i see in performance when using 1440p compared to 1080p? (Im on forge 1.20.1, i use only ~100 lod render distance with high preset rethinking voxels shaders, medium dh presets with high vertical detail, and 8 chunks of vanilla render distance) (dh 2.1.2 since oculus breaks with 2.2) Specs are: 3060 ti, ryzen 5 3600, 16gb of dual channel 3200 MHz ram (~10 is allocated to minecraft) [nothing is overclocked, everything is out of the box and temps are always under 75C]...

LOD problem

I wanted to play with distant horizons and suddenly something like this happened, I can't see the water and some strange shadows appear i am using complementery shaders unbound...
No description

DH crashing,

Upon startup of the game, I immediately crash, whilst using Oculus and Embeddium only, they both work perfectly fine alone, and distant horizons appears to be the mod that is causing the crash, and im unsure as to why, (attached is a crashlog) on forge 1.20.1, let me know if you have any idea as to why it could be crashing, thanks.
Solution:
oculus 1.7 doesn't work with dh 2.2.x Try this oculus version: https://github.com/Asek3/Oculus/actions/runs/11198312573/artifacts/2020008921 (you need to be logged in)...

Set transparency to complete in DH settings

guys, who knows where I can do this - Set transparency to complete in DH settings

display bug with Immersive Portals mod NeoForge 1.21.1

I talked to the developer who started making immersive portals on NeoForge and he said that he has no idea how to fix this problem (shown in the screenshots) - for some reason the LODs are displayed incorrectly. I want to ask the developers how to properly integrate the DH API so that it works specifically, because these 2 truly amazing mods should work together modlist: iris, sodium, FFAPI, sinytra connector, cloth api, connector extras, DH-neoforge-2.3.0-a-DEV Note: if I use DH 2.2.0 - there are no errors with displaying worlds...
No description

remove error message

how i disable this error message ?
No description

indium is present but distant horizons doesnt detect it.

Im having a terrible time trying to install distant horizions, it just doesnt work for me and states that indium isnt installed. Minecraft does open after but it just immediatly crashes. Ive also attached all of my mods installed just incase one of them are causing the issue. Could someone please help me :3
No description

Very slow generation

i set my render distance to 512 and the cpu load to the max, but my generation is insanly low, do you know how to fiw this?
No description

LOD Chunks dissapearing (DH 2.3 Server + Shaders, pretty sure this happens on Singleplayer aswell.)

Whenever real chunks and LOD chunks collide, at the border between them the LOD Chunks go missing. its very annoying to look at it and the LOD's only reappear when you get closer, but then OTHER LOD's also dissapear depending on the real chunk render distance, so if its like 64 chunks then it wont be THAT noticeable (i think)

my lava is dark

some of my lava shows up dark, waiting 20 minutes for the lods to update did not help. i doubt the mod list is required here but ask me if you need it
No description

clouds are a bit weird

the nice fluffy clouds are showing however the ugly boxy ones are showing too i have tried disabling the clouds in settings however this doesnt work and i have updated all my mods in forge is there any fix?
No description

LOD distantHorizons.sqlite file not generating in the corresponding dimension folder in singleplayer

Hey guys, I have a question I am generating LODs of my server map (generated with chunky) in my singleplayer I generated well the overworld LODs. Now Im generating a bit of end and nether. My question is that when in the end, the file located in saves/world/data (overworld) is being increased in side,...

Distant horizon not working with shader in minecraft 1.20.1

As the title says. Distant horizon works but it doesn't work with shader like when I used it in 1.21.1 on fabric.

Latest Dev version does not work on server

I have installed the latest dev version on my server and it will not load

Game is crashing on joining server with DH on client and server

[21:56:54] [DH-LOD Update Propagator Thread[1]/ERROR] [Di.se.di.co.fi.AbstractDataSourceHandler/]: Error updating pos [-250], error: com.seibel.distanthorizons.core.sql.DbConnectionClosedException: java.sql.SQLException: database connection closed java.lang.RuntimeException: com.seibel.distanthorizons.core.sql.DbConnectionClosedException: java.sql.SQLException: database connection closed at com.seibel.distanthorizons.core.sql.repo.FullDataSourceV2Repo.getTimestampsForRange(FullDataSourceV2Repo.java:344) ~[DistantHorizons-forge-2.3.0-a-dev-1.20.1.jar%23724!/:2.3.0-a-dev] {re:classloading} at com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2.getTimestampsForRange(FullDataSourceProviderV2.java:627) ~[DistantHorizons-forge-2.3.0-a-dev-1.20.1.jar%23724!/:2.3.0-a-dev] {re:classloading} at com.seibel.distanthorizons.core.file.fullDatafile.RemoteFullDataSourceProvider.get(RemoteFullDataSourceProvider.java:91) ~[DistantHorizons-forge-2.3.0-a-dev-1.20.1.jar%23724!/:2.3.0-a-dev] {re:classloading}...

DH files into recreated world.

So i pregenerated around 2000 blocks in a world. However i want to start this world in survival, therefore i cannot use chunky. I re - created the world. I have heard you can put DH files into the new re created world save. But how do i do this. I cannot find any DH file in saves for a world.

shaders for 1.19.2 forge?

there seems to be 2 choices iris or optifine. Iris doesent support forge for 1.18+ and optifine just wont work for some reason. any other methods?

LODs dont reflect the true form of the chunk

in this screenshot youll see tons of snow blocks on my distant chunks, in reality there shouldnt be any snow there. What settings should i tweak to fix this?
No description

A few random black chunks

I have not had starlight or scalable lux installed while playing 1.20.1 singleplayer...
No description