DH chunks are innacurate
Issue persists regardless of shaders,
Its on a fabric server with the following mods:
Yungs API
Balm
Cloth config...
error 1.21.1
i got thease error when i try to have dh with iris when they are not both they work if someone drop here correct versions of 1.21.1 dh and iris it would me appriciated
Error Message: 'No Key Max_section'
Tried all the different DH versions for Forge 1.20.4 and they all have this issue.
Updated to 2.2, now getting error
Updated from 2.1.2a to most recent 2.2 now that Oculus updated. Chat is now spammed with this error message along with frequent crashes. Didn’t have this error before with the older version.
Is there any existing method to make DH working on IOS ?
I want to try it out on Apple M1 chip on ipad, tell me if this is even possible or not please, thank you for your understanding.
DH not loading LOD chunks?
I installed DH 2.2.1 and IRIS 1.7.5 for mc vers 1.20.1, on a single player instance, shaders work as in they load up and there isn't any error msgs, but the LOD chunks do not load and i'm no expert on fixing these things, any help?
See Through Caves
Playing with low render distance (6) results in see through caves. Is there a solution to this besides increasing my render distance?
Extreme CPU heat being generated
Whenever I turn my CPU load in the settings menu to be above "Minimal Impact", including even something like "Low Impact", my CPU's temperature spikes up from the mid 40s/low 50s (Celsius) to high 80s/low 90s within seconds, while only reaching the mid 40s of percentage in CPU usage.
The thing is though, whenever I boot up a game which takes about the same CPU load, like Helldivers II, my temperatures stick around the mid 50s. The decent temperatures apply to what seems like everything, including scores from 3dMark's Time Spy benchmark, where my CPU temperature would hardly reach over the mid 70s in temperature.
The reason I even want to turn the CPU load above minimal impact is to make LODs generate quicker/at all, and eliminate the "Distant Horizons overloaded" message. ...
Solution:
Ignore it or update DH to nightly
added the mod to my server but all the unrendered chunks are all pixelated
idk how to make the mod look good ive gone through just about every setting im using the latest version off of curse fordge and it just looks bad no matter what settings i change
Holes in Generation
DH is leaving pockets of emptiness in its LODs. Does it not prioritize the closest LODs?
Also my CPU usage is at 100%. DH is on minimal impact and low quality settings. I have a Ryzen 9 79003DX... This is not normal....
Overworld LODs rendering in the End dimension
I didn't take a screenshot yet but i'm seeing the LODs from the overworld rendering around me in the end for some reason. I'm on the latest nightly build as of yesterday. Also, fwiw there's no folder for the end in my .minecraft folder, but there are folders for the overworld and the nether. IDK if it matters but I was playing on a multiplayer server.
Modpack Crashing
can someone help me figure out why my modpack is crashing when im trying to use distant horizons with it
Can I turn off the beacons rendering in DH?
They become a bit much when you can see them all haha
Solution:
Found it,
config -> advanced options -> graphics -> generic rendering -> enable beacon rendering
settings suggestions
i have a 4090 with a 7950x3d what settings would give me the best performance and quality ratio. rn im struggling with the game hitching every 30 secs. turning off distant generation helps but at that point the mod seems useless.
cpu load
Im looking forward to building myself a new pc specifically for dh, if I remember correctly dh is mostly cpu bound, so what characteristics cpu should have so it performs better with dh? Should I prioritise more cores in the cpu or the individual core power?