A few random black chunks
I have not had starlight or scalable lux installed while playing
1.20.1
singleplayer...
Flashback Mod and Distant Horizons
I have been trying to use Distant Horizons with the flashback replay mod, but it is not working, it says "Invalid player data" when I try to use 2.3.0 of Distant Horizons. It loads when I use an earlier version of Distant Horizons, but the lod system does not work
Oculus embeddium issue since update: Distant horizons not showing through shaders now
is anyone else having luck with using shaders with distant horizons on Forge? it used to work for me but since mods i mentioned updated they have not.
LODs below Y level 55(56) are stretched.
Second image is the same place but rendered out with actual chunks.
Version is fabric 1.21, a height limit change datapack is present.
All the generation settings are set to highest possible and everything above Y level 55 is generated perfectly with all the details included down to every block.
Yet for some reason, below the said height, all the blocks turn into a single line of stretched voxels.
Are there any ways to fix the issue?...
Solution:
Try disabling cave culling in dh's settings
DH stops my modpack from booting
I have a modpack with a little over 100 mods in it, and about 20 datapacks/ resourcepacks, I have the latest versions of Sodium, Indium, and Iris (1.7.5) all downloaded, but when I try and download DH 2.2.0 because that is what the Iris beta says it is compatible with, my game won't boot. I tried to use an output log because I can't get a crash report, and it always has a GET 404 error, but the game continues to load resources after this. Regardless, it won't boot to the menu.
I am using a base M2 Macbook Air so only 8 g of ram
lmk if I should include my mod list please...
how do i increase my cpu load config?
i keep getting this message and my lods always load really badly with a lot of holes, how do i fix this
Chunk build failed causes CTD
Below is logs attached, all mods are up to date with the versions in the FAQs. Using complimentary shaders and render distance of 12 with 256 distant horizons. Playing in single player. log is https://mclo.gs/QOPcqlS
LOD fading awkward with spyglass
When zooming in with a spyglass, LODs that would normally not be fading begin to fade
I have a major issue with shaders
So im using complementory reimaganed and its not really a gigantic issue but something is bugging me, a white end at the chunks that doesnt make lod's fit in and a small glitch in graphics that always follows me in the sky (can be seen on right)
Crash TESSELATION_SHADERS
I have the following setup:
Minecraft Version 1.20.1
Fabric 0.16.5
Modpack: Prominence II RPG
Iris: 1.7.5...
Solution:
I got a fix from the iris discord. I had to upgrade iris compat to a higher version. I was on 1.1.2 and upgraded to 1.1.4, this fixed the issue (for now)
How can i move singleplayer world LOD's to the multiplayer folder?
Hello, i want to make a server for 2 other people to join, and in preparation i loaded up a singeplayer world, generated a reasonable amount of LODs, and now want to (through mediafire/google drive) give them my LOD files so that they could, without generating the LODs themselves, already have the LODs ready for multiplayer. All of this is very simple but i just don't know where the multiplayer LODs are stored. Can i just take my singleplayer LOD files, move them over into the multiplayer one (g...
Cannot enable DH fog in latest nightly build
Clicking it does nothing, and enabling vanilla fog also does not seem to do anything.
This is in multiplayer....
LODs kind off draw over the rest of the world
I'm having a hard time to describe what's happening, so please take a look at the attached screenshot.
This happens after I alt + tab -ed out and in of the game. Reloading the save fixes the issue, untill I alt + tab again.
The LOD chunks kind off render over the rest of the world, but not really.
...
Odd Nether LODs, High Vertical Quality
Is there a simple fix to this? Didn't encounter this in the previous iteration of my modpack as often.
Question about entities
I’m working on a prototype that requires very low vanilla render distances. This is fine because the vast majority of the world is rendered with DH. But, entities are a crucial issue as they don’t render past the vanilla render distance. Is there any way (mod, etc.) to force render entities past the vanilla render distance?
[DHS] Paper Server does not load LODs with services like TCPShield
I am running a 1.21.1 PaperMC server on my PC that me and my friends are connected to via TCPShield and port forwarding. I want to install the DHS plugin on it. The DHS plugin works as intended when I don't use/route through TCPShield and connect directly to my IP and port, but I would like to use it in conjunction with TCPShield. I have limited knowledge and maybe it's something obvious. I would like to know why a setup like this isn't working.
Lag spikes when turning
What can I do to mitigate lag spikes when turning? It happens even when rendering is off. And to confirm it's from DH, uninstalling it removes the spikes. And some people say this is a common DH issue. Are there plans to fix this?