Initial world creation hangs using the nightly build.

When creating a new world, it seems to get stuck and spits out "too many physics frames" in the live log (see screenshot). Worlds generate just fine when I disable DH entirely from modrinth, and then re-enabling it and loading the world works perfectly too, it even generates distant chunks. Log in thread.
11 Replies
AJaxx
AJaxxOP3w ago
Puhpine
Puhpine3w ago
Does it also happen with just dh?
AJaxx
AJaxxOP3w ago
If I remove other mods? I have quite a few so idk where to start, tho I will say I had it working just fine a few days ago. I'm not quite sure what changed but I was using the nightly build then too You want me to switch it out for the 2.2 build? I can do that to make sure it works?
Puhpine
Puhpine3w ago
No just remove every mod except dh and see if it still happens
AJaxx
AJaxxOP3w ago
ight ill give that a go yep, works perfectly fine on it's own
Puhpine
Puhpine3w ago
You could try a /binary search then
YAGPDB.xyz
YAGPDB.xyz3w ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
Puhpine
Puhpine3w ago
This is the first time I've seen this problem so idk what else you can do
AJaxx
AJaxxOP3w ago
do you know the easiest way to do this? I tried just deleting all the mods above DH in the files but some are dependencies.
Puhpine
Puhpine3w ago
I dont know of an easier way then just sorting out the dependencies manualy
AJaxx
AJaxxOP3w ago
oh joy, this'll be a fun evening i LoVe MoDdEd MiNeCrAfT I disabled valkerian skies + eureka, and now it doesn't spit out the "too many physics frames" messages, but the world still doesn't load

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