Initial world creation hangs using the nightly build.
When creating a new world, it seems to get stuck and spits out "too many physics frames" in the live log (see screenshot). Worlds generate just fine when I disable DH entirely from modrinth, and then re-enabling it and loading the world works perfectly too, it even generates distant chunks.
Log in thread.
11 Replies
log
Does it also happen with just dh?
If I remove other mods? I have quite a few so idk where to start, tho I will say I had it working just fine a few days ago. I'm not quite sure what changed but I was using the nightly build then too
You want me to switch it out for the 2.2 build? I can do that to make sure it works?
No just remove every mod except dh and see if it still happens
ight ill give that a go
yep, works perfectly fine on it's own
You could try a /binary search then
Try a binary search and figure out which mod is causing it.
So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
This is the first time I've seen this problem so idk what else you can do
do you know the easiest way to do this? I tried just deleting all the mods above DH in the files but some are dependencies.
I dont know of an easier way then just sorting out the dependencies manualy
oh joy, this'll be a fun evening
i LoVe MoDdEd MiNeCrAfT
I disabled valkerian skies + eureka, and now it doesn't spit out the "too many physics frames" messages, but the world still doesn't load