Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Lag spikes when turning

What can I do to mitigate lag spikes when turning? It happens even when rendering is off. And to confirm it's from DH, uninstalling it removes the spikes. And some people say this is a common DH issue. Are there plans to fix this?

DH and Iris not compatible with its so called "compatible version"

I keep trying to play a mod-pack that I've been on for a few weeks, and I've recently wanted to up my chunk render count with DH, but sadly it says its not compatible with Iris 1.7.3-1.21.1, and it tells me to install Iris 1.7.3-1.21.1
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Weird tall towers of blocks all around.

I see these towers of blocks all around my world is there a way to fix it also when i go right next to them i phase right through.
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Just a normal question

Can a Ryzen 5 5600X and RTX 4060 Ti 16GB run DH with a nice performance with shaders?

Server showing is the server overloaded even with 5 GB of ram allocated to it

Hey I've hosted a server on azure and have dh on it, and no other big plugins, just simple ones like simple sit and login security, still it shows is the server overloaded? running 8567ms behind.. how can I fix it?

Glowing LOD's in Singleplayer with BSL Shaders

Single Player DH version 2.1.0 and BSL Shaders version 8.3 I have about 200 other mods installed but none of them change the lighting system or chunk rendering so I doubt any of them are related. I will provide a full mod list if needed though Messed with practically every one of the Distant Horizons settings and shader settings and nothing fixes the issue. Most of the settings don't actually seem to change anything at all. I started with the most recent version of Distant Horizons and downgraded to see if that would fix it, but it didn't change anything. Multiple versions of BSL shaders also had the same problem....
Solution:
Solved it myself. For anyone who has this issue in the future since I saw it unsolved on a few other posts Using Oculus 1.6.5 with Distant Horizons 2.2+ and BSL shaders seems to be the cause of this issue. Upgrade Oculus to 1.7.0 and downgrade Distant Horizons to 2.1.0 or 2.1.2 As of right now Oculus 1.7.0 doesn't work with Distant Horizons 2.2+ and just causes the game to crash repeatedly on startup. If it has since been updated and you can get it to work, Oculus 1.7.0 and Distant Horizons 2.2+ is the ideal setup. ...
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Enigmatica 6 Expert Distant Generation Crash To Desktop

If anyone that has more time spent working with this mod than myself I would very much appreaciate if anyone could figure out the cause of the CTD when you load the E6E pack with distant horizons. Upon loading a world itself, the game wont actually crash if the "Distant Generation" is turned off, but as soon as it is enabled the game will quickly crash to desktop. Its the only mod i've added to the pack and I went to the modcompat general and didn't see any that matched the list. If anyone ran i...

DH will not load certain chunks no matter what

These chunks were loaded with no issue, after playing in the area for a while they now wont work with DH. I have "Quality Preset" to "High" I have "CPU Load" to "I paid for the whole CPU" I have "Disable Unchanged Chunk Check" to "False" ...
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best way to optimize fps

how can i optimize fps so it is stable and not laggy i have a high end computer (rtx 4090 ryzen 7800x3d 32gb ram)

crash on start

idk if i got anything wrong xd
Solution:
It did need Iris 1.8+, however since Iris 1.8 for 1.20.1 isn't coming out for atleast a while, the iris dev made Iris 1.7.5, which is compatible with DH's API Changes of DH 2.2
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chunks not loading properly past vanilla rd

that entire green area is set to water but doesnt show up until i move closer to it. this unusual because other areas of the world work as intended just not this section. after playing around i found that if i stayed a few minutes in one chunk it would update to water, i need that whole area to appear as water. additional info: singleplayer world (1.21.1) ive tried all world generation settings and my cpu load is on aggressive. ive tried without iris shaders....
Solution:
LODs are stored in these places, so just delete these files:
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(2.3.0 + Paper Plugin) Multiplayer: Chunks loading slowly but LODs loading fine?

was trying out the DH Support plugin in a Paper server last night, distant LODs actually work great but there seems to be some weird bottleneck around the vanilla chunks loading in. If we walk towards a previously-unexplored direction we quickly hit a boundary where the vanilla chunks don't render (seems like the blocks are still there, we can highlight and break them, but they're all invisible). After about 5-10 mins of hanging around the area those chunks eventually pop in. Looks like this:...
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Problems with shadows on floating islands

I'm using a floating islands mod but I'm having problems with DH cause it doesn't feel natural, I may have some config wrong or something. The expected behavior would be to appear more like the second image....
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It keeps telling me to optimise my world

this happens every time i play and shut downs my chat ive optimised the world multiple times...
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How can I use DH 2.2.1 / 2.3 in Forge 1.20.1, with shaders?

I want to play with my friends in a modpack that I am working on, but I there is no "Oculus 1.7.5". Can someone help?
Solution:
The name hasn't been updated yet

DH 2.3 Nightly Build config different ver NightlyBuild_1.20.1-14edd630-2024-10-11T22_14_01-05_00.zip

Something has changed all DH 2.3 Nightly Build settings. different version NightlyBuild_1.20.1-14edd630-2024-10-11T22_14_01-05_00.zip Everything can be adjusted normally until later versions, then the Distant Horizone Fog part cannot be edited when other mods are installed. At first I thought it was due to other mods but apparently not. Just add a few other mods and this section will be disabled and cannot be adjusted...

General help with the mod

How do I know when the LODs have finished generating? And what settings would y'all recommend for my specs: Ryzen 7 7700X 32GB DDR5-6000 CL32 RAM RTX 4070 SUPER...

Can I disable the squares behind fences, iron bars and dripstone?

These are all in normal render distance and even if I move closer it will still be there unless I'm really close can I change this?
Solution:
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium ...
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