hi how do i get nightly 1.21.4 to actually work

:)
83 Replies
Puhpine
Puhpine3mo ago
You unzip it, take out the jar from "merged", then install it just like any other mod
Smartboard
SmartboardOP3mo ago
yea i did its all loaded up but its not actually working like i can access the menus of distant horizons but no extra terrain is being loaded in
Puhpine
Puhpine3mo ago
Do you have any other mods installed?
Smartboard
SmartboardOP3mo ago
yea mainly a bunch of performance mods like sodium i had all of them with 1.21.0 DH and it didnt cause any issues
Puhpine
Puhpine3mo ago
Can you send logs? /logsstored
YAGPDB.xyz
YAGPDB.xyz3mo ago
You should send your latest.log file to provide additional useful information. Logs are usually located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
Smartboard
SmartboardOP3mo ago
oh oops
Puhpine
Puhpine3mo ago
The latest.log file please
Smartboard
SmartboardOP3mo ago
i cant read sorry
Puhpine
Puhpine3mo ago
It's alright
Puhpine
Puhpine3mo ago
Don't see anything weird in the logs It also doesn't work when shaders are disabled?
Smartboard
SmartboardOP3mo ago
yeah im not using any shaders there is a custom resource pack but idk if that would make a difference
Puhpine
Puhpine3mo ago
Can you set your normal render distance to 2 and send a screenshot?
Smartboard
SmartboardOP3mo ago
sure 1s
Puhpine
Puhpine3mo ago
It shouldn't I assume you're talking about wynncraft? Because I've used dh on wynncraft before and it worked fine
Smartboard
SmartboardOP3mo ago
yessir
Smartboard
SmartboardOP3mo ago
No description
Puhpine
Puhpine3mo ago
Weird, it looks like the Alex caves issue, without having Alex caves Can you try with just DH?
Smartboard
SmartboardOP3mo ago
yea sure
Smartboard
SmartboardOP3mo ago
now im getting chopped xd
No description
Puhpine
Puhpine3mo ago
So it's working now, but you have giant pillars?
Smartboard
SmartboardOP3mo ago
yea
Puhpine
Puhpine3mo ago
Try deleting you LODs from /lodstored
YAGPDB.xyz
YAGPDB.xyz3mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Smartboard
SmartboardOP3mo ago
unfortunately its still brokken with all my performance mods is there any way to turn off the fade to black thing thats going on? maybe thats the issue idk
Miki_P98
Miki_P983mo ago
There is no fade to black in DH There is fade from vanilla to DH And fog /fog
YAGPDB.xyz
YAGPDB.xyz3mo ago
You can remove fog in the config at: Advanced > Graphics > Fog > "Disable vanilla fog" or with mods like Sodium Extras, Optifine, or some other fog removal mod. If the fog is still there and you have BCLib installed, you have to disable BCLib’s fog too.
Miki_P98
Miki_P983mo ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz3mo ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Miki_P98
Miki_P983mo ago
/slowgen
YAGPDB.xyz
YAGPDB.xyz3mo ago
World generation in general is quite slow, if you want to speed it up: Install Noisium and Lithium, these mods can improve generation speed by a couple percent. Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Miki_P98
Miki_P983mo ago
Try the second part
Smartboard
SmartboardOP3mo ago
nothing changed with the second part i assume u meant the wireframe stuff
Miki_P98
Miki_P983mo ago
yes Some mod must indeed cause DH to be hidden then /binary
YAGPDB.xyz
YAGPDB.xyz3mo ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
LiamTheNinja5
LiamTheNinja53mo ago
@Smartboard I had the same problem, set Quality preset to 4 Here is the full DH file for wynn https://github.com/DrBiznes/WynnLODGrabber/releases/download/LOD-11-05-24/wynnlods.zip
Smartboard
SmartboardOP3mo ago
just tried that, still same issue
LiamTheNinja5
LiamTheNinja53mo ago
try using my config
LiamTheNinja5
LiamTheNinja53mo ago
.minecraft/config
YAGPDB.xyz
YAGPDB.xyz3mo ago
To edit the config, press the button next to the FOV slider to edit the config. The config file found in .minecraft/config/DistantHorizons.toml
Smartboard
SmartboardOP3mo ago
unfortunately still didnt work ill try what the other guy suggested and see if its a mod causing the issues but it was all the same mods that i used on 1.21.1 so idk
LiamTheNinja5
LiamTheNinja53mo ago
what mods are you using?
Smartboard
SmartboardOP3mo ago
No description
LiamTheNinja5
LiamTheNinja53mo ago
works fine with this mod list
LiamTheNinja5
LiamTheNinja53mo ago
No description
LiamTheNinja5
LiamTheNinja53mo ago
try bad optimizations idk
Smartboard
SmartboardOP3mo ago
look at the top xd
LiamTheNinja5
LiamTheNinja53mo ago
I mean removing it
Smartboard
SmartboardOP3mo ago
oh didnt wor
JD
JD3mo ago
How do i get 1.21.4 DH to work? I have it installed but it says i need indium but the latest version for indium is only for 1.21.1?
Miki_P98
Miki_P983mo ago
Update Sodium to 0.6+ it includes Indium in itself If you are using Lunar, you can’t do anything as it forces you to use Sodium that does not officially include Indium
luigistyle
luigistyle3mo ago
@Smartboard Did you ever manage to resolve your issue? I'm having the exact same problem rn with a fairly similar list of mods, so just thought I'd ask before I commenced binary search/making my own thread
Smartboard
SmartboardOP3mo ago
Nop I haven’t been playing much but when I get back on I’ll do binary search Also aren’t u a d2 lowman guy I swear I’ve seen u before
luigistyle
luigistyle3mo ago
Yeah lol
Smartboard
SmartboardOP3mo ago
lmao i forgot abt that small world
Aruloci
Aruloci2mo ago
Did you ever get it to work? I installed DH and wanted to use it on Wynncraft but my render distance is stuck at 8 or something similar I guess one of the mods I have installed is causing the issue. Was hoping you might know which one it was for you After going through my modlist it appears that wynntils is causing the issue 😦
Puhpine
Puhpine2mo ago
Oh weird, never heard of wynntils causing problems with dh
Aruloci
Aruloci2mo ago
Apparently disabling a DH setting fixed it in the past. But the guys over on the wynntils discord don't remember which one. Wynntils also recently updated to 1.24.1 so that may have broken some things
nwoof2012
nwoof20122mo ago
I've had the exact same issue with Wynntils and DH pretty much since Wynntils updated to 1.21.4
nwoof2012
nwoof20122mo ago
weird
Puhpine
Puhpine2mo ago
Can't find any other mention of it But yeah apparently it's been an issue for a long time
LiamTheNinja5
LiamTheNinja52mo ago
I searched the wynntils discord for "distant horizons" and looked though each page I wasn't able to find any previous fix @Puhpine (GMT +2) @nwoof2012 @Aruloci @Smartboard I found the problem, you can fix it by disabling "gammabright keybind" in wynntils under Utilities, OR if you still want fullbright just press "g" (or your gamma keybind" twice
LiamTheNinja5
LiamTheNinja52mo ago
No description
nwoof2012
nwoof20122mo ago
thanks very much
Puhpine
Puhpine2mo ago
Jees that's some dedication
LiamTheNinja5
LiamTheNinja52mo ago
I just disabled every setting then turned them back on one at a time
BackSun
BackSun2mo ago
This has been added to the FAQ. Good research! https://discord.com/channels/881614130614767666/1035937813310484540/1339220083578376243 I'm curious why a keybind would cause LOD rendering to be corrupted though, that's weird.
LiamTheNinja5
LiamTheNinja52mo ago
My guess is that it's a bug with how they handle gamma/fullbright I installed a separate fullbright mod and have no issues
BackSun
BackSun2mo ago
if you still want fullbright just press "g" (or your gamma keybind" twice
Is this not with wynntils then?
LiamTheNinja5
LiamTheNinja52mo ago
If it's turned on when you load into the world the LODs don't show up But if you toggle it it works just fine
BackSun
BackSun2mo ago
Hmm. They probably just remove MC's lightmap (which DH needs for rendering). Fair enough.
LiamTheNinja5
LiamTheNinja52mo ago
I can try to take a look into it when I get back home But to me this seems like an issue with wynntils not DH
BackSun
BackSun2mo ago
I'd be interested to see what you find, best of luck 👍
luigistyle
luigistyle2mo ago
I don’t have Wynntils installed but do have a different mod that can do fullbright stuff, seems it probably also does something destructive enough with how they handle fullbright to mess with DH
ShadowCat
ShadowCat4d ago
Hello! I'm one of the developers of the Wynntils mod and just wanted to let you know that as of our v3.0.12 release I have fixed the incompatibility. We now just set the DimensionType's ambient light to 1 (max) instead of clearing the LightTexture's TextureTarget which as you mentioned above DH needs. 🙂
BackSun
BackSun4d ago
Awesome! Thanks for the fix!
Puhpine
Puhpine2d ago
https://discord.com/channels/881614130614767666/1035937813310484540/1339220083578376243 should be updated to say that the preferred fix is updating wynntills
BackSun
BackSun2d ago
Message updated, can’t remove the image on mobile
Puhpine
Puhpine2d ago
thx, i dont see a way for me to do that on desktop as well

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