Ethonodon
Ethonodon
DHDistant Horizons
Created by Ethonodon on 6/9/2024 in #help-me
Complementary fork for 5.2?
I'm running Forge 1.18.2 with oculus and I'm trying to get complementary to work. And before you tell me "erm actually 1.18.2 doesn't work", I spent weeks troubleshooting it myself and I DID get it to work. HOWEVER, the only version of complementary I can get to work is the fork at https://github.com/Steveplays28/ComplementaryReimagined/tags. The shaders look beautiful with dh rendered and everything, except for one small issue: they have this problem with the leaves that makes them look terrible up close. With this issue in mind, I tried 5.2, to see if that would work. With 5.2 all of the shading within the actual rendered chunks looks fantastic, however there is no blending between the normal chunks and lods like there is with the 2.3 fork. Is there a fork of 5.2, or I guess since that 5.2 just came out, maybe just a version later than 2.3?
15 replies
DHDistant Horizons
Created by Ethonodon on 5/21/2024 in #help-me
Any way to sync client and server?
I wanted to pregenerated my server super far out so all of its players could use distanthorizons to see super far, but then I remembered dh only renders chunks that the CLIENT themselves has visited. Is there a way to maybe sync the server and the client or something? Needing every individual player have to visit every individual chunk really seems to take a lot out of using it in multiplayer.
13 replies
DHDistant Horizons
Created by Ethonodon on 4/9/2024 in #help-me
Lods load with shaders in the overworld, but not in the nether
I know that 1.18.2 is not officially supported, but despite that I have shaders mostly working with lods. Only problem is they work in the overworld, but not in the nether, where if I turn on shaders, the lods disappear. Again, I know that it's forge and not officially supported so I'm not expecting a solution, I'm just curious if anyone knows what might be causing this to happen. If I can know what feature might be causing lods to not load when shaders are turned on, I can find a solution myself. Any ideas are appreciated!
1 replies
DHDistant Horizons
Created by Ethonodon on 3/31/2024 in #help-me
Shader-Compatible Oculus or Optifine 1.18.2
I'd like to get DH + Shaders working for Forge 1.18.2. Upgrading versions is not an option as some of the mods I wish to play with have stated they will remain 1.18.2 for the foreseeable future. Here are my options. I need help with either of these. Option 1: Backport Teqed's 1.19.2 fork of Oculus and use that (since it supposedly works with shaders and DH). Here's the situation with option 1: I asked a while back and received some generalized instructions on porting mods from 1.19.2 to 1.18.2, but as I don't know java, it wasn't much help. What I did do, though, is poke around the files a lot. And from doing that, I can't imagine why it wouldn't be entirely possible with just a little assistance. I've also heard that it could be done by "cherrypicking the commit" of the 1.19.2 Oculus fork in the github. I don't really know what this means or how to do this. I assume this means going back and forth between the 1.19.2 and 1.18.2 versions and adding all the stuff from the 1.19.2 version that the 1.18.2 is missing, but I have no clue how to tell exactly what I need to change and what needs to stay the same. SO, what I need for this option to be viable is just for someone to help me with backporting Teqed's 1.19.2 fork to version 1.18.2. (Fork here: https://github.com/Teqed/Oculus/tree/1.19.2). Option 2: Use Optifine for 1.18.2. Here's the situation with option 2: Initially, when I was experimenting with Oculus for 1.18.2, it didn't render the lods at all when I used shaders, so I tried Optifine instead. Optifine DOES render the lods with Complimentary Reimagined, BUT the shaders unfortunately just look... weird. A little off. I'll send screenshots below to compare with DH vs without. So, for this option, if I could figure out exactly why it does that, maybe there's a potential solution that would allow me to simply use Optifine 1.18.2, forgoing trying to backport a mod without any java knowledge. Any help would be greatly appreciated!
42 replies
DHDistant Horizons
Created by Ethonodon on 3/24/2024 in #help-me
Help making oculus 1.18.2 compatible with DH
No description
19 replies
DHDistant Horizons
Created by Ethonodon on 3/8/2024 in #help-me
Oculus Fork for 1.18.2?
I know that the oculus fork only has versions for 1.19.2 and 1.16.5 listed on the github page, but I've heard there might be some way to manually make one of those versions work for 1.18.2? I've seen the terms "cherrypicking the commit" used when searching around, but I have no idea what this means. Any idea how I would go about doing this, or if it's even possible?
1 replies
DHDistant Horizons
Created by Ethonodon on 2/29/2024 in #help-me
How to get shaders + DH working on forge? I've heard some have done it
I've heard whisperings of people being able to get DH + shaders working on forge, but I've had no luck. I've tried a variety of different forge versions combined with a variety of different optifine versions, using shaderpacks BSL, complementary reimagined (dh version!), and shrimple, but they do not render the lods at all. I've also tried those shaderpacks with rubidium + oculus, and embeddium + oculus, but that yielded the exact same results. I'm trying to get this to work for 1.18.2. Any idea what I might be doing wrong? I know I've heard people say they've gotten it to work for forge, so I know it's possible somehow. Any help would be greatly appreciated!
23 replies