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Ethonodon
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AAdmincraft
Created by Ethonodon on 1/15/2025 in #questions
Datapack to change a weapon's attack strength?
I'm looking for a way to make the ice and fire - epic knight addon weapons a little more balanced. Is there a way I can change their attack strength with a datapack? Asking for 1.18.2 forge
1 replies
AAdmincraft
Created by Ethonodon on 12/27/2024 in #questions
What's causing my memory leak?
I've got a heap dump, which I've been told can point out the cause of my server's memory leak. I sent it to my host's support staff as well, but communication with them has been difficult and my players are eager to get the server working. Heap dump: https://mega.nz/folder/QssnSZLA#AYqxCUPJTDPO4_MHyyG0lA
82 replies
AAdmincraft
Created by Ethonodon on 12/23/2024 in #questions
perplexing memory issues
No description
18 replies
AAdmincraft
Created by Ethonodon on 12/22/2024 in #questions
error code 137
Running a heavily modded, 8gb 1.20.1 Forge server through Witherhosting, and it crashes very randomly with the exit code 137. Sometimes it will crash when a new person joins, sometimes just randomly when we're not doing anything in specific. Here are the startup arguments I have for it: java -Xms128M -XX:MaxRAMPercentage=70.0 -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+UseContainerSupport -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 -Dusing.aikars.flags=https://mcflags.emc.gs -Daikars.new.flags=true -Dterminal.jline=false -Dterminal.ansi=true $( [[ ! -f unix_args.txt ]] && printf %s "-jar server.jar" || printf %s "@unix_args.txt" ) Here are some Spark profiles: https://spark.lucko.me/dXbtNQ71xo https://spark.lucko.me/x85cSTC3AC https://spark.lucko.me/c15qaZpfQb https://spark.lucko.me/pagJTnQMTq https://spark.lucko.me/T62Hhsnn5O https://spark.lucko.me/zX4mTnRpBn What is causing this crash and how do I fix it?
91 replies
AAdmincraft
Created by Ethonodon on 12/20/2024 in #questions
Server crashing with code 137
Running a heavily modded, 8gb 1.20.1 Forge server through Witherhosting, and it crashes after playing on it for 5-10 minutes with the exit code 137. Here are the startup arguments I have for it: java -Xms128M -XX:MaxRAMPercentage=70.0 -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+UseContainerSupport -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 -Dusing.aikars.flags=https://mcflags.emc.gs -Daikars.new.flags=true -Dterminal.jline=false -Dterminal.ansi=true $( [[ ! -f unix_args.txt ]] && printf %s "-jar server.jar" || printf %s "@unix_args.txt" )
35 replies
AAdmincraft
Created by Ethonodon on 12/20/2024 in #questions
What startup arguments to use?
I'm running a heavily modded server through Witherhosting (8gb premium plan) on 1.20.1 forge, and I'm wondering what startup flags are optimal to use. Here's what I've been using: java -Xms128M -Xmx6G -Dterminal.jline=false -Dterminal.ansi=true $( [[ ! -f unix_args.txt ]] && printf %s "-jar server.jar" || printf %s "@unix_args.txt" ) We probably won't have more than 10 players on at a time, if that's important info as well. Thanks!
6 replies
DHDistant Horizons
Created by Ethonodon on 12/19/2024 in #help-me
Serverside functionality?
How does the serverside version work? I've got the build installed in my client and the server, and the lods I've pregenerated render just fine for me. However, when my friend joins (also with the serverside version installed), he can only see a few of the nearby lods here and there. I was under the impression with this version of the mod, all generated lods are streamed directly to the players, but this seems to not be what's happening. Am I maybe misunderstanding how the serverside version works, or is there some common bug that might be preventing the lods from being streamed to other clients? Playing on Forge 1.20.1-47.3.0
17 replies
DHDistant Horizons
Created by Ethonodon on 10/4/2024 in #help-me
Serverside Fork?
I know there's a serverside fork, so I'm considering using that for a server I'll be starting soon. We're planning to pregenerate 30k blocks, which is why the serverside fork is so intriguing to me. Has anyone used the serverside fork before and if so can they shed some light on how it functions? Performance impact, difficulty to set up, etc. I was also thinking: could it be possible that I install DH on the server, pregenerate the 30k blocks, then grab the lod data from the server's files and just share them with each player who wants them? Would that work? Thanks!
111 replies
DHDistant Horizons
Created by Ethonodon on 6/9/2024 in #help-me
Complementary fork for 5.2?
I'm running Forge 1.18.2 with oculus and I'm trying to get complementary to work. And before you tell me "erm actually 1.18.2 doesn't work", I spent weeks troubleshooting it myself and I DID get it to work. HOWEVER, the only version of complementary I can get to work is the fork at https://github.com/Steveplays28/ComplementaryReimagined/tags. The shaders look beautiful with dh rendered and everything, except for one small issue: they have this problem with the leaves that makes them look terrible up close. With this issue in mind, I tried 5.2, to see if that would work. With 5.2 all of the shading within the actual rendered chunks looks fantastic, however there is no blending between the normal chunks and lods like there is with the 2.3 fork. Is there a fork of 5.2, or I guess since that 5.2 just came out, maybe just a version later than 2.3?
15 replies
DHDistant Horizons
Created by Ethonodon on 5/21/2024 in #help-me
Any way to sync client and server?
I wanted to pregenerated my server super far out so all of its players could use distanthorizons to see super far, but then I remembered dh only renders chunks that the CLIENT themselves has visited. Is there a way to maybe sync the server and the client or something? Needing every individual player have to visit every individual chunk really seems to take a lot out of using it in multiplayer.
13 replies
DHDistant Horizons
Created by Ethonodon on 4/9/2024 in #help-me
Lods load with shaders in the overworld, but not in the nether
I know that 1.18.2 is not officially supported, but despite that I have shaders mostly working with lods. Only problem is they work in the overworld, but not in the nether, where if I turn on shaders, the lods disappear. Again, I know that it's forge and not officially supported so I'm not expecting a solution, I'm just curious if anyone knows what might be causing this to happen. If I can know what feature might be causing lods to not load when shaders are turned on, I can find a solution myself. Any ideas are appreciated!
1 replies
DHDistant Horizons
Created by Ethonodon on 3/31/2024 in #help-me
Shader-Compatible Oculus or Optifine 1.18.2
I'd like to get DH + Shaders working for Forge 1.18.2. Upgrading versions is not an option as some of the mods I wish to play with have stated they will remain 1.18.2 for the foreseeable future. Here are my options. I need help with either of these. Option 1: Backport Teqed's 1.19.2 fork of Oculus and use that (since it supposedly works with shaders and DH). Here's the situation with option 1: I asked a while back and received some generalized instructions on porting mods from 1.19.2 to 1.18.2, but as I don't know java, it wasn't much help. What I did do, though, is poke around the files a lot. And from doing that, I can't imagine why it wouldn't be entirely possible with just a little assistance. I've also heard that it could be done by "cherrypicking the commit" of the 1.19.2 Oculus fork in the github. I don't really know what this means or how to do this. I assume this means going back and forth between the 1.19.2 and 1.18.2 versions and adding all the stuff from the 1.19.2 version that the 1.18.2 is missing, but I have no clue how to tell exactly what I need to change and what needs to stay the same. SO, what I need for this option to be viable is just for someone to help me with backporting Teqed's 1.19.2 fork to version 1.18.2. (Fork here: https://github.com/Teqed/Oculus/tree/1.19.2). Option 2: Use Optifine for 1.18.2. Here's the situation with option 2: Initially, when I was experimenting with Oculus for 1.18.2, it didn't render the lods at all when I used shaders, so I tried Optifine instead. Optifine DOES render the lods with Complimentary Reimagined, BUT the shaders unfortunately just look... weird. A little off. I'll send screenshots below to compare with DH vs without. So, for this option, if I could figure out exactly why it does that, maybe there's a potential solution that would allow me to simply use Optifine 1.18.2, forgoing trying to backport a mod without any java knowledge. Any help would be greatly appreciated!
42 replies
DHDistant Horizons
Created by Ethonodon on 3/24/2024 in #help-me
Help making oculus 1.18.2 compatible with DH
No description
19 replies
DHDistant Horizons
Created by Ethonodon on 3/8/2024 in #help-me
Oculus Fork for 1.18.2?
I know that the oculus fork only has versions for 1.19.2 and 1.16.5 listed on the github page, but I've heard there might be some way to manually make one of those versions work for 1.18.2? I've seen the terms "cherrypicking the commit" used when searching around, but I have no idea what this means. Any idea how I would go about doing this, or if it's even possible?
1 replies
DHDistant Horizons
Created by Ethonodon on 2/29/2024 in #help-me
How to get shaders + DH working on forge? I've heard some have done it
I've heard whisperings of people being able to get DH + shaders working on forge, but I've had no luck. I've tried a variety of different forge versions combined with a variety of different optifine versions, using shaderpacks BSL, complementary reimagined (dh version!), and shrimple, but they do not render the lods at all. I've also tried those shaderpacks with rubidium + oculus, and embeddium + oculus, but that yielded the exact same results. I'm trying to get this to work for 1.18.2. Any idea what I might be doing wrong? I know I've heard people say they've gotten it to work for forge, so I know it's possible somehow. Any help would be greatly appreciated!
23 replies