display bug with Immersive Portals mod NeoForge 1.21.1
I talked to the developer who started making immersive portals on NeoForge and he said that he has no idea how to fix this problem (shown in the screenshots) - for some reason the LODs are displayed incorrectly. I want to ask the developers how to properly integrate the DH API so that it works specifically, because these 2 truly amazing mods should work together
modlist: iris, sodium, FFAPI, sinytra connector, cloth api, connector extras, DH-neoforge-2.3.0-a-DEV
Note: if I use DH 2.2.0 - there are no errors with displaying worlds
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27 Replies
there is also a bug with the repetition of textures in the sky, if let’s say I’m in nether and turn on shaders - in nether it’s normal, but in the upper world chaos begins and vice versa - in the normal world I turn it on, then this starts in nether
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thats a common problem with bliss
/blisssky
This is a Bliss issue, there are 5 known potential fixes:
- Turn shaders off and back on (repeat after each next fix)
- Set transparency to complete in DH settings
- Decrease or increase the DH RD by 2 - 8 chunks
- Restart the game after applying all the previous fixes
- Change the shader to different one
thank you very much, and regarding the problems with version 2.3.0a, I hope they will be taken into account during release, because it is on this version that the display with immersive portals breaks
maybe you should make a bug report or suggestion. you'll have a higher chance itll be seen by a developer
Where should I report it so the developer can see it?
in #suggestions or #bug-report
thx so much
np!
how change it? Set transparency to complete in DH settings
its in the advanced settings, i forgot where exactly
I did every step, still the same problem, even with a different shader
even a different shader? that is weird
i dont know what else you can do then
😦
I found another interesting bug - the world begins to acquire a random value for each vertex position, as a result of which total horror begins
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and at the moment the only solution to this problem is to press R every time you move to another dimension and then one starts to work, the second breaks, but I have not yet found another way to solve this problem
what in the world
are you using any other mods apart from immersive portals, DH, and a shader loader?
no, just IP, DH and shaders
what shader loader?
iris or oculus?
iris
huh, i dont know what you could even try to fix this
I really hope that the developers will respond and try to solve this, we just have to wait
From 3 to 4 that is how Nether should look
Random black spikes acros the empty space
piercing through every living soul
.
I think there was some alternative dimention loading option inside Immersive portlas
It could have been activated with a command
I don't remember which command though
But you could try this alternative "safer" way
I don’t argue, it really looks beautiful, but when is it not a bug)
I don’t understand a little, do you mean artificially summoning a portal, instead of natural summoning?
At some point at least, Immersive portals had built in 2 ways of rendering
You could have switch between them using a command
IDK if it is still in the mod, or if one method "won" and the other was deleted
Or was it in the config file
I don't remember
I'll try to do something