display bug with Immersive Portals mod NeoForge 1.21.1

I talked to the developer who started making immersive portals on NeoForge and he said that he has no idea how to fix this problem (shown in the screenshots) - for some reason the LODs are displayed incorrectly. I want to ask the developers how to properly integrate the DH API so that it works specifically, because these 2 truly amazing mods should work together modlist: iris, sodium, FFAPI, sinytra connector, cloth api, connector extras, DH-neoforge-2.3.0-a-DEV Note: if I use DH 2.2.0 - there are no errors with displaying worlds
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27 Replies
dura
duraOP3mo ago
last logs
dura
duraOP3mo ago
there is also a bug with the repetition of textures in the sky, if let’s say I’m in nether and turn on shaders - in nether it’s normal, but in the upper world chaos begins and vice versa - in the normal world I turn it on, then this starts in nether
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Puhpine
Puhpine3mo ago
thats a common problem with bliss /blisssky
YAGPDB.xyz
YAGPDB.xyz3mo ago
This is a Bliss issue, there are 5 known potential fixes: - Turn shaders off and back on (repeat after each next fix) - Set transparency to complete in DH settings - Decrease or increase the DH RD by 2 - 8 chunks - Restart the game after applying all the previous fixes - Change the shader to different one
dura
duraOP3mo ago
thank you very much, and regarding the problems with version 2.3.0a, I hope they will be taken into account during release, because it is on this version that the display with immersive portals breaks
Puhpine
Puhpine3mo ago
maybe you should make a bug report or suggestion. you'll have a higher chance itll be seen by a developer
dura
duraOP3mo ago
Where should I report it so the developer can see it?
Puhpine
Puhpine3mo ago
in #suggestions or #bug-report
dura
duraOP3mo ago
thx so much
Puhpine
Puhpine3mo ago
np!
dura
duraOP3mo ago
how change it? Set transparency to complete in DH settings
Puhpine
Puhpine3mo ago
its in the advanced settings, i forgot where exactly
dura
duraOP3mo ago
I did every step, still the same problem, even with a different shader
Puhpine
Puhpine3mo ago
even a different shader? that is weird i dont know what else you can do then
dura
duraOP3mo ago
😦
dura
duraOP3mo ago
I found another interesting bug - the world begins to acquire a random value for each vertex position, as a result of which total horror begins
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dura
duraOP3mo ago
and at the moment the only solution to this problem is to press R every time you move to another dimension and then one starts to work, the second breaks, but I have not yet found another way to solve this problem
Puhpine
Puhpine3mo ago
what in the world are you using any other mods apart from immersive portals, DH, and a shader loader?
dura
duraOP3mo ago
no, just IP, DH and shaders
Puhpine
Puhpine3mo ago
what shader loader? iris or oculus?
dura
duraOP3mo ago
iris
Puhpine
Puhpine3mo ago
huh, i dont know what you could even try to fix this
dura
duraOP3mo ago
I really hope that the developers will respond and try to solve this, we just have to wait
Miki_P98
Miki_P983mo ago
From 3 to 4 that is how Nether should look Random black spikes acros the empty space piercing through every living soul . I think there was some alternative dimention loading option inside Immersive portlas It could have been activated with a command I don't remember which command though But you could try this alternative "safer" way
dura
duraOP3mo ago
I don’t argue, it really looks beautiful, but when is it not a bug) I don’t understand a little, do you mean artificially summoning a portal, instead of natural summoning?
Miki_P98
Miki_P983mo ago
At some point at least, Immersive portals had built in 2 ways of rendering You could have switch between them using a command IDK if it is still in the mod, or if one method "won" and the other was deleted Or was it in the config file I don't remember
dura
duraOP3mo ago
I'll try to do something

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