JustCauseWhyNot
DCDistant Cats
•Created by JustCauseWhyNot on 3/30/2025 in #help-me
Is Distant horizons a performance mod?
I've been messing with settings, and sloppily bench marking it. If I try and use a real rd of 2, sd 5, and dh rd 32. I find it performs a few frames worse after all the chunks are generated compared to running a real rd/sd of 32, and disabling dh. I know past that amount distant horizons will provide much better performance than actually rendering those chunks. But if I don't sit and let everything pre generate the traversal stutter is miserable. And even using cs2me, noisium, dh internal storage setting, 20GiB assigned to minecraft of decent ddr5 ram, using a 9800x3d that's maxing its boost clock out on an all core workload while I generate the chunks, a custom compiled version of openjdk, a whole lot of other stuff I've done to generally maximize the performance, and running on linux which tends to be best for minencraft. The pre generating time is still much longer than I'm willing to wait, and I then have to choose between traversal stutter, or significantly slower chunk generation.
Is there more I can do, or am I misusing/understanding what dh is for?
Here's my mod list: https://paste.gentoo.zip/JwSl95QH
I don't have any specific logs to point to what I'm doing. I've not done a thorough enough job at bench marking to say definitively, but I've been monitoring my framerate using mangohud while I'm making changes, and watching the impact the settings make.
And this is all in single player.
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