purple polygon with minihud
i set my render distance to 2 (trying to reproduce a different bug i cant produce anymore) and i get this weird polygon. this only happens with a render distance of 2. i am on a server, latest nightly, m1, 1.21.1 and this is the overlayBeaconRange in minihud. log: https://mclo.gs/urr26Bx
Solution:Jump to solution
That looks like a far clip plane issue not related to DH.
If you set your vanilla RD to 2 OpenGL doesn't have enough distance to fully draw the object so it's being cut off....
5 Replies
idk how this happened within the first 5 minutes of me installing the new nightly
another photo
I have seen this before with a render distance of 2
Never thought much of it as it goes anyway with a render distance of 3 or higher
Solution
That looks like a far clip plane issue not related to DH.
If you set your vanilla RD to 2 OpenGL doesn't have enough distance to fully draw the object so it's being cut off.
got it