purple polygon with minihud

i set my render distance to 2 (trying to reproduce a different bug i cant produce anymore) and i get this weird polygon. this only happens with a render distance of 2. i am on a server, latest nightly, m1, 1.21.1 and this is the overlayBeaconRange in minihud. log: https://mclo.gs/urr26Bx
mclo.gs
Vanilla Client Log [#urr26Bx]
489 lines | 33 errors
No description
Solution:
That looks like a far clip plane issue not related to DH. If you set your vanilla RD to 2 OpenGL doesn't have enough distance to fully draw the object so it's being cut off....
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5 Replies
samalando (ping on please)
idk how this happened within the first 5 minutes of me installing the new nightly
samalando (ping on please)
another photo
No description
Puhpine
Puhpine3w ago
I have seen this before with a render distance of 2 Never thought much of it as it goes anyway with a render distance of 3 or higher
Solution
BackSun
BackSun3w ago
That looks like a far clip plane issue not related to DH. If you set your vanilla RD to 2 OpenGL doesn't have enough distance to fully draw the object so it's being cut off.
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