Shader lightning not working as intended
In MC version 1.8, using IRIS 1.6 and BSL, Fabric. DH 2.0 (wrong tag oops).
As you can see in the pictures, the lighting when the shaders are on does this weird thing.
The real chunks loaded around me are lit properly while the chunks loaded by DH are lit by a blinding spotlight.
I have my graphic options for DH as High because it crashes with Extreme. I tried all the light option (Minecraft/Old/None) in the advance graphic options but it didn't change anything.
12 Replies
DH 1.6.x isn't supported anymore. you'll need to update to 2.x
my bad, i have DH 2.0.1
normal behavior from legacy shader support
check if MC brightness is set to moody or not. otherwise you can adjust LoDs brightness/saturation in DH config
check if MC brightness is set to moody or notThis didn't make a difference :/
otherwise you can adjust LoDs brightness/saturation in DH configI've tried changing this but it doesn't seem to be the root of the problem. You can see on this next picture I've changed the saturation and brightness but the difference remains.
(it's the same biome)
(same place without shaders)
this is shaders settings related
nothing on dh side
Hm ok, any clue what could be causing it?
^
you'll have to figure it out :cou:
I don't understand how the shader would be applying differently in normal chunks vs DH chunks but ok. Thanks anyways for trying to help.
shaders doesnt apply on LoDs
you'll have to match the vanilla chunks to lods chunk
Ok ty