Fade in breaks with Low FOV values
Setting your FOV to low values like < 50 makes the LODs near clip plane stop the fade in from fully merging into vanilla terrain.
Happens in the latest testable nightly build - a3015324
5 Replies
The main reason I noticed the bug is because it affects mods like 'logical zoom' and other zoom mods where FOV is used to make the actual zooming and causes LODs to stop rendering near the edge of vanilla terrain.
Bruh it also seems that when you disable DH main rendering it just turns everything black or causes blissky issues but instead of sky in the terrain :cou:
Apart from those 2 issues
Amazing job man! While I thought for the longest time that overdraw in 2.0 was worse than 1.6, I can't hold that statement true anymore.
DH has never looked this good! Fade in makes DH look so much more refined
Just noticed the latest nightly is probably tweaking this, I'll test to check if the bug persists or has been fixed
Ok so dithering helps, slightly. But the issue with FOV is still noticeable. And If you turn off 'Enable Rendering' you still get blissterrain :cou:
Ok so FOV clipping has been fixed in the latest nightly. The only bug remaining is blissterrain:cou: when DH is disabled but that can be fixed easily