How do I get DH to work with shaders? LODs are just not appearing when shaders are on
Same as title
22 Replies
i'm running DH+Embedium+Oculus, but LODs aren't loading when shaders are active, I've disabled boarder fog
The shaders i'm using work with DH, as shown in this video, just a pain when creators don't share the settings they use
https://www.youtube.com/watch?v=BEkxRFfEMIs
Maybike
YouTube
a blissful day in minecraft || distant horizons 2.0 + iris shaders
using unreleased beta build of iris, and nightly build of distant horizons.
shaders: bliss shaders, by xonk https://github.com/X0nk/Bliss-Shader
bgm: https://www.youtube.com/watch?v=suu14Yr34ko
DH distance : 320 chunks
world gen mods: terralith + tectonic
supplementaries is present but I don't think thats causing it regardless
ok nvm I think i've got the wrong build of oculus, anyone got the 1.18.2 build for oculus?
it needs beta build of iris and nightly build of dh, available in iris discord
https://discord.com/channels/881614130614767666/881614131877269586/1207567657293844550
so uh
may want to put a warning out
DO NOT DOWNLOAD THE FORKED 1.18.2-dev branch of oculus
it has a trojan...
link?
GitHub
GitHub - Teqed/Oculus at 1.18.2-dev
Contribute to Teqed/Oculus development by creating an account on GitHub.
nastly little thing
no, that's safe
why did I Get that then?
false positive on defender
ah.
happens from time to time
so, shaders on DH is not a thing for oculus then?
ye
F
1.19.2 does have partial support afaik
one sec i'm trying to figure out how to get rid of eclipse IDE
and 1.20+ also should work partially on official release of oculus
ah ok
so 1.18 isnt really supported anymore?
sadly no
at least on oculus side