Area where only void is shown when really high up

When I go really high up, there is an area at the top of the screen, from a certain height on the screen upwards, proportional to the angle that I am looking but not covering the whole screen and it seems it only covers up to a certain height. the area of screen covered seems to increase with height. here is a video: https://drive.google.com/file/d/15YJgWxen9ca0pp8dqFuEKxMj8oWb_Q8M/view?usp=sharing
11 Replies
seth
seth4mo ago
No description
Wendelin
Wendelin4mo ago
I'm not a DH dev but I can tell you with high certainty that you've simply reached the maximum draw distance. This is not a bug, just a limitation
Puhpine
Puhpine4mo ago
yep, hitting the far clip plane
Miki_P98
Miki_P984mo ago
Can’t the far clip plane be increased? I mean not in settings right now, but it should be possible to add such setting
BackSun
BackSun4mo ago
The far clip plane is directly tied to the DH render distance, increasing DH’s render distance will increase the far clip plane. when rendering you want the far clip plane to be as close as possible to prevent precision loss.
Miki_P98
Miki_P984mo ago
Manual override would still be cool
Puhpine
Puhpine4mo ago
also a bit unnecessary though, as the only time you encounter it is when you fly thousands and thousands of blocks into the air you cant have a config option for every minute detail
Miki_P98
Miki_P984mo ago
Not really, if the Far Plane is set to the DH RD it will be a sphere and the RD (without fog) a square, so every corner above and below you on the edge will be cut
Puhpine
Puhpine4mo ago
it is tied to the render distance though, not equal to
seth
seth4mo ago
yeah it's a minor issue only problem is i can't take very cool screenshots
Piotr Barcz YT
Piotr Barcz YT4mo ago
screenshots from that high up aren't really all that great I wouldn't say you can see the edge of the terrain so obviously not to mention the Perlin noise
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