LoD Colors seem to be off at a distance

Observed: At a distance, some mountains appear green when there is no grass block there When we get closer, the LoDs seem to somewhat correct the color. And when they enter vanilla render distance, we see the true state of the blocks. Also, there seems to be a patching effect on the colors as seen in the first image. these diamond shaped patches which aren't actually present in the terrain
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Solution:
iirc whether surface is grassy or not is actually now in the features pass of the terrain gen
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13 Replies
+danny
+dannyOP11mo ago
When i get far away again, they are fine, and reflect true block color
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+danny
+dannyOP11mo ago
i've changed only these settings
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+danny
+dannyOP11mo ago
also, trees seem to not render in the distance
+danny
+dannyOP11mo ago
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cola98765
cola9876511mo ago
that's what I was about to ask you are on FEATURES generation mode? what world gen do you use?
+danny
+dannyOP11mo ago
i must be an idiot xd, it's set to surface it seems to persist tho
+danny
+dannyOP11mo ago
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cola98765
cola9876511mo ago
so once a chunk is generated it's gonna take some time for them to regenerate IF current version is set to override old chunks with worse mode
Solution
cola98765
cola9876511mo ago
iirc whether surface is grassy or not is actually now in the features pass of the terrain gen
+danny
+dannyOP11mo ago
ah so that should explain it ill generate a new world and see if it's fixed
EVA
EVA11mo ago
random unhelpful question but are you using rtf and if so does the preset ur using in the screenshots have "fancy mountains" (i think thats what its called) on
+danny
+dannyOP11mo ago
yes its rtf and yes fancy mountains are on
EVA
EVA11mo ago
okay cool thanks

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