Vertical render / quality
Is there any way to control how far down DH will render? Or there is no point and it doesn't affect performance at all? Also is it possible to render the ground underwater somehow? Or the only solution is to reduce transparency in shaders
Solution:Jump to solution
there is point to setting vertical quality. while everything is saved, only as many vertical "blocks" are rendered at a time
levv vertical quality, less seperate triangles to render...
3 Replies
cave culling setting
*and is there any point in setting vertical quality?
Solution
there is point to setting vertical quality. while everything is saved, only as many vertical "blocks" are rendered at a time
levv vertical quality, less seperate triangles to render