DH rendering non-full blocks inside normal rendered chunks
Reporting this bug that I thought was very common, as I encounter it a lot. But since I've not seen anyone talk about it, I thought I should report it. Similar issues also happen with other non-full blocks inside my normal render distance like slabs and walls. The photo is zoomed in, when I get closer, the weird rendering disappears.
4 Replies
This is called overdraw, you can fix it by doing this:
In the DH Config -> Graphics -> Advanced Quality menu set vanilla overdraw to never and the overdraw offset to a number greater than zero.
aah didnt know that was a side effect thanks!
why does it also mention a 'border' option in vanilla overdraw, but doesn't let me choose that?
It was removed but the devs forgor to remove that mention of it
haha nice