Fog Breaks when using QDAA mod

Using latest serverside commit.
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22 Replies
Puhpine
Puhpine5mo ago
I've never had issues with the QDAA mod. It shouldn't even touch rendering, just make your rendering resolution larger. Are you sure it is the QDAA mod doing this?
shaurya
shaurya5mo ago
yeh
m4ff1n
m4ff1nOP5mo ago
yes
Puhpine
Puhpine5mo ago
So with just DH and QDAA, this happens, and with just DH, it does not?
m4ff1n
m4ff1nOP5mo ago
yes, stripped everything down for debugging purposes server: distant horizons (nightly serverside commit #9b2429d3) client: distant horizons (nightly serverside commit #9b2429d3) sodium 0.5.11 indium 1.0.34
m4ff1n
m4ff1nOP5mo ago
with qdaa:
No description
m4ff1n
m4ff1nOP5mo ago
without qdaa:
No description
m4ff1n
m4ff1nOP5mo ago
minecraft version 1.20.1 it's a shame because qdaa really helps with the edges of far away terrain
Puhpine
Puhpine5mo ago
What about without sodium and indium? Same effect?
m4ff1n
m4ff1nOP5mo ago
i'll try
m4ff1n
m4ff1nOP5mo ago
No description
m4ff1n
m4ff1nOP5mo ago
sadly yes
Puhpine
Puhpine5mo ago
Wait I just looked at it again, and I might be stupid, but I don't see fog on either photo With or without qdaa
m4ff1n
m4ff1nOP5mo ago
i'm mainly talking about the cloud fog
Puhpine
Puhpine5mo ago
Ooh right I don't know, I guess James will have to take a look at this when he has time
shaurya
shaurya5mo ago
thats even weirder
Puhpine
Puhpine5mo ago
I'll ping James to bring it to his attention @BackSun
BackSun
BackSun5mo ago
What’s QDAA? I’ve never heard of it before.
Puhpine
Puhpine5mo ago
Mod that scales up your resolution and then downscales it to get anti aliasing Quite nice if you're not using shaders
shaurya
shaurya5mo ago
yeh
BackSun
BackSun5mo ago
I just pushed a fix.
m4ff1n
m4ff1nOP5mo ago
you beauty, thanks a bunch
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