Log spam causing 3GB log and dimension corruption
DH 2.0.3 on the DH-compatible Oculus build. Complementary shader (dev version 8).
Had an issue last night where my game crashed while in the Nether. No crash log, but I checked my latest.log and I was surprised to find it was over 3GB in size. I had to open it in Firefox because it was too large for either Notepad or Word.
The cause of the massive log file was apparently the same few lines repeating, like, a million times.
[13:35:24] [DH-World Gen Thread[3]/WARN]: Repurposed Structures: Detected a mod with a broken basalt columns configuredfeature that is trying to place blocks outside the 3x3 safe chunk area for features. Find the broken mod and report to them to fix the placement of their basalt columns feature.
[13:35:24] [DH-World Gen Thread[3]/WARN]: Cataclysm: Detected a mod with a broken basalt columns configuredfeature that is trying to place blocks outside the 3x3 safe chunk area for features. Find the broken mod and report to them to fix the placement of their basalt columns feature.
[13:35:24] [DH-World Gen Thread[3]/WARN]: Better Dungeons: Detected a mod with a broken basalt columns configuredfeature that is trying to place blocks outside the 3x3 safe chunk area for features. Find the broken mod and report to them to fix the placement of their basalt columns feature.
[13:35:24] [DH-World Gen Thread[3]/WARN]: Repurposed Structures: Detected a mod with a broken basalt columns configuredfeature that is trying to place blocks outside the 3x3 safe chunk area for features. Find the broken mod and report to them to fix the placement of their basalt columns feature.
[13:35:24] [DH-World Gen Thread[3]/WARN]: Cataclysm: Detected a mod with a broken basalt columns configuredfeature that is trying to place blocks outside the 3x3 safe chunk area for features. Find the broken mod and report to them to fix the placement of their basalt columns feature.
[13:35:24] [DH-World Gen Thread[3]/WARN]: Better Dungeons: Detected a mod with a broken basalt columns configuredfeature that is trying to place blocks outside the 3x3 safe chunk area for features. Find the broken mod and report to them to fix the placement of their basalt columns feature.
[13:35:24] [DH-World Gen Thread[3]/WARN]: Repurposed Structures: Detected a mod with a broken basalt columns configuredfeature that is trying to place blocks outside the 3x3 safe chunk area for features. Find the broken mod and report to them to fix the placement of their basalt columns feature.
[13:35:24] [DH-World Gen Thread[3]/WARN]: Cataclysm: Detected a mod with a broken basalt columns configuredfeature that is trying to place blocks outside the 3x3 safe chunk area for features. Find the broken mod and report to them to fix the placement of their basalt columns feature.
[13:35:24] [DH-World Gen Thread[3]/WARN]: Better Dungeons: Detected a mod with a broken basalt columns configuredfeature that is trying to place blocks outside the 3x3 safe chunk area for features. Find the broken mod and report to them to fix the placement of their basalt columns feature.
[13:35:24] [DH-World Gen Thread[3]/WARN]: Repurposed Structures: Detected a mod with a broken basalt columns configuredfeature that is trying to place blocks outside the 3x3 safe chunk area for features. Find the broken mod and report to them to fix the placement of their basalt columns feature.
Now the obvious solution would be to find the mod with the broken basalt columns, but I have no idea what mod that is (any ideas?), so in the meantime I figured I'd deal with the 3GB log issue.
Obviously can't upload the full log here, but happy to provide any other info as needed.
18 Replies
I have a similar thing happen to me
The basalt column log spam comes from YUNGs better Dungeons, and just today he pushed an update on Modrinth dealing with just that.
King
It fixes the Better Dungeons spam, but unfortunately repurposed structure and cataclysm are still spamming because the root cause isn’t fixed
And repurposed dev has explicitly said he won’t remove the log spam
GitHub
Repurposed Structures: Detected a mod with a broken basalt columns ...
[19:24:36] [DH-World Gen Thread[2]/WARN]: Repurposed Structures: Detected a mod with a broken basalt columns configuredfeature that is trying to place blocks outside the 3x3 safe chunk area for fea...
okay, I assumed the log entry means that DH has found a mod with the broken feature or a wrong implementation of it, being reported, which then is the mod in the log enty.
But if I understand the repurposed structures dev right, the log entry comes from their mod and that [DH-World Gen Thread[3]/WARN]: in the beginning is just because due to DH hooking into the whole world generation thing, it takes over the stack trace or something.
So this would mean the issue comes in fact not from the mentioned mods themselves, but from an unnamend third mod, likely world generation. Which would mean Terralith, Tectonic, WWOO or WWEE. (Personally using all of those together, but I only have YUNGs mods, not Cataclysm or Repurposed Structures, so no more log spam on my end)
I'm not using Terralith but I am using Tectonic and WWEE
But I don't think WWEE changes the Nether, does it? So maybe Tectonic at fault?
I'll make a note on the Tectonic github and see what they come back with
Welp, they say it's not Tectonic
GitHub
Broken basalt columns configuredfeature causing 3GB log spam · Issu...
Hi there, Will preface by saying I can't confirm if this is a Tectonic issue, but from talking to some people on Discord who are experiencing the same bug, Tectonic seems to be the only mod we ...
Luckily I stopped mine in time but the logs would go 3kb,3kb,3kb,3kb,3kb,1033kb
it was kinda funny to see
https://discord.com/channels/881614130614767666/1230277309349498910/1230601660628340868 No solution yet but at least some smart people are looking into it
It does kinda look like the problem is with Distant Horizons though
Little Heads-Up: Just saw his mod (Repurposed Structures) being updated (Version 7.3.4) with the following patch notes: "Misc:
Removed the basalt feature mixin logging. Wills top logspam with current versions of Distant Horizon. Has to do with how DH uses a different way of genertaing chunks that doesn't match what vanilla does."
Interesting, why doesnt DH override vanilla generation? wouldnt that also fixx the issue?
Cataclysm is the only mod still doing it now, but I guess it will probably resolve when DH is updated.
@James Seibel (GMT-6) is this 3x3 area limit by 3x3 batch generation?
@Hencoat (Renowned Author) could you give example of structures affected mod tries to make?
DH should be generating in a 4x4 area.
Although if a mod attempts to pull a chunk from outside that area, it will either return null or an empty chunk.
That was the issue with repurposed structures.
Unknown User•7mo ago
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DH hasn't changed any world gen logic in a while, but I'd try all 3.
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