two visual bug
first: i getting a visual bug at far. its looks like a cave and i dont why it happens. any knowledge to fix it?
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another bug: it is normal or not im not sure but sea level and one more with downed has a layer of something its lets sea looking weird and if there no sea this turns black layer at more down. if i get down all layer is disappears but if i get close them at up a circle start removes and circle gets scale with chunk distance. i looking for anything about these and any fix idea
Vanilla chunks can’t keep up
Move slower or increase vanilla chunk loading speed
Or mess with overdraw prevention setting
For the circle decrease it
For the Cave in the distance increase it
circle is this
Yes
what is this
Setting that controls this circle
The Cave in the distance is caused by the circle being to small
And the circle hole is caused by the circle being there when vanilla chunks havn’t loaded in time, a.k.a. they can’t keep up
letting download chunks at first visual bug its fixes or need circle get big?
I don’t think I understand, but if I do the circle needs to get bigger
decreasing it doesnt worked there still layer with more different so mix of pixel gray colors
The layer is a third separate thing, for it you need to increase DH quality preset and/or CPU preset
And/or vanilla RD
increased to max 1 and circle just got some big
Tou have to balance these 3
Getting rid of one of them will increase others
For the plane you can also try using a shader
with shader got more weird shape
Same circle
But this time change it in shader setting
Not in DH
and straight lines
which setting?
Overdraw prevention
just changed to outside of blocks and turned to straight line
so that
@Moderator i can get a technical support?
You were already given tech support
Read this thread from the begining
i cant delete that or fix?
i cant figured that
You have 3 problems
Fixing 1 breaks the others
The only fix for all 3 with No compromises is to buy a new better PC
You have to find a balance
fixing what breaks others?
i already have good pc
i got new bug, its only happens for naturaly spawned fences
i did every setting max and its still same, i want to get rid of layer or fix like shader one with more good
Too low overdraw prevention
increase it
this is expected behavior
none of what you shown here is a "bug" in traditional sense
yeah i increased and fixed
i need to write at help me?
you can, but I don't think it matters at this point
.
Ok, so to summarize:
- https://discord.com/channels/881614130614767666/1256559377624862761/1256559377624862761 -> Increase overdraw prevention or vanilla RD
- https://discord.com/channels/881614130614767666/1256559377624862761/1256568977426092082 -> move slower, make vanilla chunks load faster, decrease vanilla RD or decrease overdraw prevention
- https://discord.com/channels/881614130614767666/1256559377624862761/1256564964211032124 -> same as the second one above + increase DH quality preset
i decreased vanilla rd to 2 and decreased overdraw prevention to 0.
circle gone but layer is there. ty for explaining
any fix?
i fixed
fixing works like that: setting max horizontal resolution to 2 blocks and vercital quality to 2. and lod droppoff distance to medium
Dont ping all the mods for support
oh okay👍 sorry about that