DH 2.0.1 causes the DH renderer to not work?

First image is with 2.0.1, second image is my going to back 2.0.0 showing it working as normal. Third image shows the error. This is on MC 1.20.1
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10 Replies
BackSun
BackSun12mo ago
Please share your full log. Also try deleting the DH config.
Dexter307
Dexter307OP12mo ago
Deleting the config didn't work. Is this the log you want?
MayBike
MayBike12mo ago
try removing blendium
Dexter307
Dexter307OP12mo ago
That fixed it. Guess the current blendium version is incompatable.
BackSun
BackSun12mo ago
@Steveplays just FYI
Steveplays
Steveplays12mo ago
I'll take a look, thanks for the heads up LodRenderProgram#fillUniformDataInject's arguments changed causing the mixin crash. James, do you think an API is worthwhile for the methods I'm currently injecting into in mixin/distanthorizons? Would need an entrypoint for adding/setting custom shader uniforms and a shader file load event. Not sure if these'll be touched often enough to warrant API methods for them
BackSun
BackSun12mo ago
I’d always recommend an API method over a mixin. If you want to write up a merge request for that I’d gladly add it.
Steveplays
Steveplays12mo ago
Alright, I'll release a fix for DH v2.0.1-a and write up a MR when I have time! @Dexter307 I published a Blendium release that fixes this issue just now, let me know how it goes.
Dexter307
Dexter307OP12mo ago
It’s working with the new version, thank you!
Steveplays
Steveplays12mo ago
Glad to hear!
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