DH 2.0.1 causes the DH renderer to not work?
First image is with 2.0.1, second image is my going to back 2.0.0 showing it working as normal. Third image shows the error. This is on MC 1.20.1
10 Replies
Please share your full log.
Also try deleting the DH config.
Deleting the config didn't work. Is this the log you want?
try removing blendium
That fixed it. Guess the current blendium version is incompatable.
@Steveplays just FYI
I'll take a look, thanks for the heads up
LodRenderProgram#fillUniformDataInject
's arguments changed causing the mixin crash.
James, do you think an API is worthwhile for the methods I'm currently injecting into in mixin/distanthorizons
?
Would need an entrypoint for adding/setting custom shader uniforms and a shader file load event. Not sure if these'll be touched often enough to warrant API methods for themI’d always recommend an API method over a mixin.
If you want to write up a merge request for that I’d gladly add it.
Alright, I'll release a fix for DH
v2.0.1-a
and write up a MR when I have time!
@Dexter307 I published a Blendium release that fixes this issue just now, let me know how it goes.It’s working with the new version, thank you!
Glad to hear!