LODs failing to load at all even when enabled (tested nightly build and og but both didnt work)

Here's my modlist, i think its probably mods causing it but i have no clue
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31 Replies
cereal
cerealOP10mo ago
no shaders
MayBike
MayBike10mo ago
try with DH alone first and see if it's working or not. otherwise post latest.log from the instance where it crashes.
cereal
cerealOP10mo ago
it is it works by itself the menu also appears with this massive list on but enabling generation, running around and preloading the chunks, doing anything doesn't work
MayBike
MayBike10mo ago
Post latest.log
Unknown User
Unknown User10mo ago
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MayBike
MayBike10mo ago
some mods version naming scheme on file name kinda hazy. and without optifabric it shouldnt function, but still, remove it
cereal
cerealOP10mo ago
its indium 1.20.4~1.20.1 newest release is compatible with all those wait so ok did search but i do NOT have optifabric
cereal
cerealOP10mo ago
i have this optifine tho
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MarijnIsN00B
MarijnIsN00B10mo ago
Dont use optifine, use the iris beta build found in their discord
cereal
cerealOP10mo ago
okay LODs still not loading
MayBike
MayBike10mo ago
^
cereal
cerealOP10mo ago
Pastebin
DH failure - Pastebin.com
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MayBike
MayBike10mo ago
the log doesnt show anything if using DH alone does work and lods rendered, ig it's mod conflict try binary search to see which one causing it.
cereal
cerealOP9mo ago
DH works alone how can i do binary search more effeciently?
MarijnIsN00B
MarijnIsN00B9mo ago
The whole thing about a binary search is that it is the most efficient way of searching for problematic mods /binary
YAGPDB.xyz
YAGPDB.xyz9mo ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
cereal
cerealOP9mo ago
i mean like do i have to just manually disable half of the mods one by one? im using curseforge
MarijnIsN00B
MarijnIsN00B9mo ago
Yes Or you can go to the folder and move half the mods to a diffrent folder
cereal
cerealOP9mo ago
ooookaaay
MarijnIsN00B
MarijnIsN00B9mo ago
But then you have the problem of sometimes moving dependencies that other mods need
cereal
cerealOP9mo ago
you sure there isnt any better method? because binary search seems to be rather impractical.. especially when you have 217 mods i keep crashing finally got LODs to start working but the monolith bug is happening lol
MarijnIsN00B
MarijnIsN00B9mo ago
What about it seems impractical What other options do you have for finding an incompatible mod
cereal
cerealOP9mo ago
i guess.. search for client sided mods specifically?
cereal
cerealOP9mo ago
with this thing
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cereal
cerealOP9mo ago
its just impractical for this modpack thats all dont worry
MarijnIsN00B
MarijnIsN00B9mo ago
Thats an option but some server side mods can still mess with DH Finding incompatible mods is always just a chore
cereal
cerealOP9mo ago
thankfully i found it 2nd try it was this mod barely anyone downloaded
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MarijnIsN00B
MarijnIsN00B9mo ago
Ohh yeah, I think there were some more reports of that mod
cereal
cerealOP9mo ago
i see
MarijnIsN00B
MarijnIsN00B9mo ago
Not sure why it isnt in the FAQ @James Seibel (GMT-6)
BackSun
BackSun9mo ago
I just added it to the discord FAQ, I’ll have to add it to gitlab another time. Background on why Methane breaks DH: DH requires a light map in order to determine how LODs should be lit and Methane removes the light map. So DH assumes something went wrong and doesn’t render. If I remember it might be worth adding an explicit incompatibility in DH’s code for Methane.
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