Near LODs start to render, disappear after a few minutes, then the very far away LODs start to rende
Also, error in the chat: Batching World Generator: random numbers(FEATURES) timed out and terminating!
error in the LOGs:
[17:37:13] [DH-World Gen Queue Thread[0]/INFO]: ===========================================
Thread: DH-World Gen Thread[41]
com.seibel.distanthorizons.core.generation.DhLightingEngine.propagateLightPosList(DhLightingEngine.java:277)
at com.seibel.distanthorizons.core.generation.DhLightingEngine.lightChunk(DhLightingEngine.java:186)
at loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.generateDirect(BatchGenerationEnvironment.java:667)
at loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment.generateLodFromList(BatchGenerationEnvironment.java:492)
at loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.GenerationEvent.lambda$startEvent$0(GenerationEvent.java:96)
at loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.GenerationEvent$$Lambda$8898/0x000001fc490af480.run(Unknown Source)
at [email protected]/java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804)
at [email protected]/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at [email protected]/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at [email protected]/java.lang.Thread.run(Thread.java:842)
3 Replies
btw the context is that i wanted to stay completely still with my in-game character to test the mod and see how it worked. i am using sodium, indium and Iris(which now seems to be compatible with DH)
version 1.20.2
oh well, it seems that the nearer LODs just reappeared out of nowhere, so the problem is fixed, but is there a way to prevent this to happen again?
Please post full logs