Cave Culling acting weird?

I think this is already known, and if it is then I am sorry, but I still wanted to report this just in case. DH-Version: newest nightly from today. (edit: https://discord.com/channels/881614130614767666/898024877833998387/1266764771638902919) a 2D-Wall is being rendered when the hole or terrain behind it is in the LOD-Range. Disabling Cave-Culling and regenerating the LOD fixes the issue. If needed I can provide a video of it as well.
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Solution:
This is expected behavior with cave culling. Disabling cave culling is the fix....
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6 Replies
Miki_P98
Miki_P983mo ago
try newest nightly, cave culling was much improved in that version
Mr.Counter
Mr.Counter3mo ago
I was using the newest nightly (also new generated lods using the nightly build) no data has been changed in the nightly, sry
Mr.Counter
Mr.Counter3mo ago
screenshots from the same spot but with v2.1.2-a
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Mr.Counter
Mr.Counter3mo ago
just wanted to add this since I was starting to build and saw this
Solution
BackSun
BackSun3mo ago
This is expected behavior with cave culling. Disabling cave culling is the fix.
Mr.Counter
Mr.Counter3mo ago
Alright, thanks for the answer!
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