Cave Culling acting weird?
I think this is already known, and if it is then I am sorry, but I still wanted to report this just in case.
DH-Version: newest nightly from today. (edit: https://discord.com/channels/881614130614767666/898024877833998387/1266764771638902919)
a 2D-Wall is being rendered when the hole or terrain behind it is in the LOD-Range.
Disabling Cave-Culling and regenerating the LOD fixes the issue.
If needed I can provide a video of it as well.
Solution:Jump to solution
This is expected behavior with cave culling.
Disabling cave culling is the fix....
6 Replies
try newest nightly, cave culling was much improved in that version
I was using the newest nightly
(also new generated lods using the nightly build) no data has been changed in the nightly, sry
screenshots from the same spot but with v2.1.2-a
just wanted to add this since I was starting to build and saw this
Solution
This is expected behavior with cave culling.
Disabling cave culling is the fix.
Alright, thanks for the answer!