21 Replies
1 - Make sure you have enabled DH compatibility in the shader if it has it. Otherwise you might need to manually disable things like fog, etc. A shader with DH compatibility will do a better job at blending. 2 - Bit harder to know. Either DH is still generating LODs or something else is happening. My bet is it's still generating around there.
1 - I tried manually disabling the water fog in Complementary reimagined. It looked the same idk
2 - It is probably it, but it does happen when I move my mouse
Like I move my mouse up or something and it appears
It is not a constant object, but it follows where the fake chunks were before I moved my mouse
Try https://github.com/Steveplays28/ComplementaryReimagined - Has DH compatiblity/blending in the options
GitHub
GitHub - Steveplays28/ComplementaryReimagined
Contribute to Steveplays28/ComplementaryReimagined development by creating an account on GitHub.
2 - It's probably culling.. Not sure how to fix it as I run into it too.
well it seems to be good now
I think the higher the LOD distance the less it occurs maybe
and thanks
where in the options is the things
Under Shader Pack Settings > Other > Compatibility Settings
Mainly need Distant Horizons Blending on
thanks
amazing
beuh
another problem
I have never seen that. So I'm not sure how to help...
Any errors in chat?
no
I turned this on
and it fixed it
weird ahh bug
I can't even error report it
are those leaves? i heard leaves looked kind of broken with dh
clouds
ok so I found this
Why
Leaves are kinda broken using Blendium or CompletementaryReimagned fork... but this is something different. I've never seen this before.
yea idk whats happening
ah I am an idiot
Me too.. now what did you discover lol
basically I had the blending too high
and the real terrain was blending immediately