TerraFermaCraft leaf blocks not rendering in LODs

The leaves that are modified/added by TerraFerma do not render in LODs possibly due to the fact they have no collision (you can walk through them)
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27 Replies
Sakari119
Sakari119OP2y ago
While I am here, this mod causes the distant chunks generation to error and fail
Sakari119
Sakari119OP2y ago
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cola98765
cola987652y ago
so... terrafirma makes the leaves passable, so the rule to "ignore passable blocks" triggers.. you need to change the "blocks to aboid" from "both" to "not full" the problem is then switchgrass apears as gray blocks, which is not pretty (the generator error requires more testing)
Sakari119
Sakari119OP2y ago
Is there a way to fix this myself or do I just have to cope and seeth with stick trees?
cola98765
cola987652y ago
With 2 block resolution you have there swichgrass bug is still there but it seems not that bad... The trees I mentioned, just you have to revisit those areas to fix it. (And in case it just happen to be just far away to be 2 block resolution, chenge that setting also to force it)
Sakari119
Sakari119OP2y ago
I can't find where I can force it to be 2 blocks
cola98765
cola987652y ago
graphics -> quality -> draw resolution
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Unknown User2y ago
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Sakari119
Sakari119OP2y ago
Possibly
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cola98765
cola987652y ago
I also wonder @Sakari119 could you check how switchgrass looks for you specifically? you can enable lod only mode so everything is close
Sakari119
Sakari119OP2y ago
it's less grey when I make is 2 draw resolution I decided to cope w/out leaves, altho I noticed a few other plants that cause strange colors to be picked
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Unknown User2y ago
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cola98765
cola987652y ago
and switchgrass does not change the color when in mode where leaves are gone?
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Unknown User2y ago
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cola98765
cola987652y ago
thank you
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cola98765
cola987652y ago
really bot?
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Unknown User2y ago
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cola98765
cola987652y ago
what will happen if you set blocks to ignore to none? will the otherwise 1 block switchgrass aprear as 2 tall? or other question... is that block 2 tall to begin with? @OnBean
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Unknown User2y ago
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cola98765
cola987652y ago
bingo So... only first block above solid seems to be tested, and that block is actually 2 tall this means that in ignore "both" mode, it takes the color of the first block off the ground, BUT in the "not full" and "none" mode it takes the color of the top block which seems to be broken
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Unknown User2y ago
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cola98765
cola987652y ago
the fis is gonna be be on our end it's gonna be independent of the 2.0 update like all the compat updates for new version only bottom block uses the tint color apparently
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cola98765
cola987652y ago
does terrafirmacraft leaves have the leaves tag, same to vanilla ones? if yes, a workaround might be possible where leaves are never ignored hiding the switchgrass problem
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