LOD edges rendering wrong in water
I was playing on my server when DH asked me to update, i said yes and the i had to mess with my mods because they were incompatible. I finally got it running again but i noticed these edges in the water. i tried loading the chunks to reload the LOD's but that didnt work and reloading the LOD's at a different quality also doesnt fix the issue.
I'm using DH 2.2.1 a with sodium and nvidium as performance booster and renderer.
17 Replies
its a known problem, there is not a lot you can do about it. the best way would be to use a shader, which can mask that line quite effectively
not the line, i actually made a thread on here on that problem. I;m talking about the spots behind the line
these
oh! i comepletely missed that. im not sure whats happening there...
its happening in a few different spots as well but not as dense as the first picture
Maybe cave culling acting wierd?
what does that do exactly?
i turned it off and relogged
didnt work
is there something notable at those locations?
not that i know of
loading them seems to fix it
oh god
correction: getting within 2-3 chucks seems to fix it
That's good to hear at least
That can happen if the lighting engine breaks.
This should be fixed in the latest nightly build.