LOD edges rendering wrong in water

I was playing on my server when DH asked me to update, i said yes and the i had to mess with my mods because they were incompatible. I finally got it running again but i noticed these edges in the water. i tried loading the chunks to reload the LOD's but that didnt work and reloading the LOD's at a different quality also doesnt fix the issue. I'm using DH 2.2.1 a with sodium and nvidium as performance booster and renderer.
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17 Replies
Puhpine
Puhpine5w ago
its a known problem, there is not a lot you can do about it. the best way would be to use a shader, which can mask that line quite effectively
ChrisGamer2007
not the line, i actually made a thread on here on that problem. I;m talking about the spots behind the line
ChrisGamer2007
these
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Puhpine
Puhpine5w ago
oh! i comepletely missed that. im not sure whats happening there...
ChrisGamer2007
its happening in a few different spots as well but not as dense as the first picture
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Miki_P98
Miki_P985w ago
Maybe cave culling acting wierd?
ChrisGamer2007
what does that do exactly?
ChrisGamer2007
i turned it off and relogged
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ChrisGamer2007
didnt work
Puhpine
Puhpine5w ago
is there something notable at those locations?
ChrisGamer2007
not that i know of
ChrisGamer2007
loading them seems to fix it
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ChrisGamer2007
oh god
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ChrisGamer2007
correction: getting within 2-3 chucks seems to fix it
Puhpine
Puhpine5w ago
That's good to hear at least
BackSun
BackSun4w ago
That can happen if the lighting engine breaks. This should be fixed in the latest nightly build.
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