Shrimple won't look good on legacy shader support
Hello, here is the thing.
I am currently playing on forge so can't enjoy the nightly "real" shader support.
But trying with the legacy way it look honestly good with complementary reimagined (steveplays fork).
But with shrimple I can't get it to :
- blend like comp reinmagined would do (even tho it's activated in the shaders option, with last shrimple main version from github, 0.10 release do the same)
- have a normal look of LOD. They look all faded and in the fog. I could get it look better by tweaking brightness in DH settings but there might be recommended settings ? I didn't found any
Is it normal with shrimple ? That's honestly not a big deal at all since complementary looks great and is working perfectly, but I wanted to try a bit of RTX 😅
Thanks for reading 🙏🏻
Solution:Jump to solution
you can find a commit where the DH compat toggle got removed, try download the previous build before that.
3 Replies
There was a commit on Shrimple's repo where Null had legacy blending, sometime around september
Solution
you can find a commit where the DH compat toggle got removed, try download the previous build before that.
Oh yes thanks you both, I found a commit where it was working. Day after day, I am learning a bit more how github is working