Fake mushrooms in LOD's
Distant generation generates fake mushrooms in swamp biomes and therefore distant generated LOD's have too much spots than LOD's generated from "real" chunks.
11 Replies
Are you sure you're not seeing the dirt?
I don't see any mushrooms in that screenshot
Oh wait, you mean the small ones
That is quite a large number of mushrooms yea
I'm not sure why that is happening
Seems like a consistent bug.
I just tested this seed where you spawn in a swamp:
-3492584006216528006
and it is not grass, it does appear to be a bug with ghost mushrooms in the DH terrain generator. After the chunks get loaded by MC, DH updates them and erases the mushrooms.
Using MC 1.21.1 fabric, no mods, DH2.2.1-a
Lol
The thing is that DH calles vanilla world gen, the only difference is that it is multithreaded
Making it single threaded would fix everything, but would cut the speed 4 to 32 times depending on the CPU
I'm not a dev, but I suppose adding an 'if (biome = swamp) { don't generate mushrooms; } or something could work
(wheeze)
If only it was that easy.
if dead summon corpse
Best selling mod in curseforge everybody
there are fake mushrooms on other places.
Then just add mushrooms to ignored blocks list
Nice, it works!
How to add brown mushrooms to ignored blocks list inside DH config:
Advanced Options > Lod Building > Ignored Block CSV
at the end of the line add ,minecraft:brown_mushroom