LODs sometimes render way too close to the player

The short tall tree in the middle, despite being not too far away (the vanilla render distance is 12, the DH render distance is 128), is being rendered with LODs, which shouldn't happen as it should be rendered with the vanilla renderer that close up... This is also perceptible with structures made with stairs or other non-full blocks. Also, this is in Multiplayer.
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Solution:
I don't see the problem, but try changing overdraw prevention
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Solution
Miki_P98
Miki_P984mo ago
I don't see the problem, but try changing overdraw prevention
Lexus
Lexus4mo ago
Oh i guess that does work
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