DH 2.3 RC-2 LOD Rendering and Unrendering
These LODs were rendered. Moving around was fine until it just unrendered all of these chunks. Takes some time to render these back. Not really sure what causes this so let me know what I need to upload to help figure out the cause.
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Update: trying RC3 right now to see if it helps resolve any issues
Took these 2 pics, not more than 30 seconds apart
stuff kinda just unrenders when i get closer, could be because i havent actually explored these chunks yet but still unsure why a lot of it unloads
uploading a video in a bit showing what i mean
You can just see chunks randomly start to unrender and disappear
So this is the RC3?
Try with only DH installed
uh ig using the dh pregen fixed it? i just went in the middle of the unrendered chunks and did /dh pregen with a radius of like 200
is dh pregen basically "the chunky of dh lods"?
do you mean remove all other mods besides dh/performance optimization/client and server side mods?
Yes, it can also generate vanilla chunks if disatnt generation is on Internal server I think
Remove all beside DH
got a really big error screen for the server bc i had some client AND server required mods...
should i just make a basic vanilla world and try and see if i can replicate it?
Yeah, it would be nice
Anything that can confirm this is 100% DH issue and not some mod interaction
/logs
You should send your
latest.log
file to provide additional useful information.
Logs are usually located in the .minecraft/logs
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On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link.logs might also be nice
Both server side and client side, from when this happens
i got the issue to replicate once and ONLY once
with the basic vanilla world
with this world, i used chunky to generate a ~10000 block radius
which could cause some issues
im gonna swap to c2me instead of chunky and see if that fixes anything
also, heres the client side logs https://mclo.gs/MwUfcr7
also getting these lines in my server console
other than these lines, nothing else is unusual or nothing i havent seen before
will give an update within a few minutes
seems like it might just be a dh overload
when im not flying through my world, it works and looks fine
yeah ok it just seems like a overloading issue, with the 10000 block radius i generated with chunky, its probably the amount of chunks that I have overloading everything
i tested this on another world with a radius of like 7500 and same thing was happening yesterday
https://discord.com/channels/881614130614767666/881614131877269586/1328032016901345360
i had around 6 million chunks generated by chunky overnight so
Unknown User•2w ago
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Ah, SO IM NOT CRAZY ok
Unknown User•2w ago
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I havent actually checked my WAL folder. Ill prob check it later tn or tomorrow. Let you know then
Should be mostly solved in the latest nightly