Is this normal on a multiplayer server?

So im using 2.0.2 DH fabric (1.20.1) build on my multiplayer server. I've use it on a single player before and it works just fine before. But now the problem is that it does not render anything past my render distance (12 on server side). Is this suppose to happen? I thought it was suppose to load the LODs all around me as it did on single player? Let me know any suggestions please. thanks!
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Solution:
I thought DH would just generate new LODs for new worlds/servers as I join
it cant "generate" but it can save what you already discovered. basically you have to run around to render stuff and it should work. the guy above told you to import the singleplayer world lods into the server lods, and this would make it so that assuming the singleplayer world and multiplayer world are the same youll get all the lods already rendered without needing to run around...
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9 Replies
sane
sane9mo ago
move the lod files from the singleplayer world to the multiplayer one /lodstored
YAGPDB.xyz
YAGPDB.xyz9mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
David M.
David M.OP9mo ago
ok thanks, makes sense. but what if is a world that I've never joined before?? I thought DH would just generate new LODs for new worlds/servers as I join is there any way so DH would generate automatically that file within "Distant_Horizons_server_data" ?
Solution
lostya
lostya9mo ago
I thought DH would just generate new LODs for new worlds/servers as I join
it cant "generate" but it can save what you already discovered. basically you have to run around to render stuff and it should work. the guy above told you to import the singleplayer world lods into the server lods, and this would make it so that assuming the singleplayer world and multiplayer world are the same youll get all the lods already rendered without needing to run around
David M.
David M.OP9mo ago
ohhh ok I see, so basically, in MP it would render ONLY the terrain that you walked/explored right? I thought it would work similar like in single player, where it just generates everything around you with LODs
lostya
lostya9mo ago
would be cool but sadly it cant generate bc it would have to know world's seed and it would have to predict player buildings
David M.
David M.OP9mo ago
got it, I see, so i guess in a MP server the best would be to advise the players to just go around and discover new terrain so LODs will generate
David M.
David M.OP9mo ago
thanks
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