Is this normal on a multiplayer server?
So im using 2.0.2 DH fabric (1.20.1) build on my multiplayer server. I've use it on a single player before and it works just fine before. But now the problem is that it does not render anything past my render distance (12 on server side). Is this suppose to happen? I thought it was suppose to load the LODs all around me as it did on single player? Let me know any suggestions please. thanks!


Solution
I thought DH would just generate new LODs for new worlds/servers as I joinit cant "generate" but it can save what you already discovered. basically you have to run around to render stuff and it should work. the guy above told you to import the singleplayer world lods into the server lods, and this would make it so that assuming the singleplayer world and multiplayer world are the same youll get all the lods already rendered without needing to run around