DH beacon renders over vanilla beacon
DH beacons renders when the beacon is within vanilla render distance
what is meant/should happen is if the beacon is within vanilla render distance, don't render the DH beacon
16 Replies
Increase overdraw prevention to 1.0
the issue still persists, you just need to be a bit further away
DH reders in a sphere
Vanilla in a circle
normal blocks have the same problem, you just dont notice it as much. there is not much else you can do to get rid of this issue
You can install fps better render distance or something like that
And set the y stretch at 100%
i can try, what mod will i need to try it
Better Fps - Render Distance
CurseForge
Better Fps - Render Distance[Fabric]
Better fps for 1.16+ minecraft, improved render distances
9.0M Downloads | Mods
didn't fix it, just made it seem worse or more notice able
Should be fixed in the nightly build.
i still get this issue in - d56af5c3 #7716140009: build: [1.21.1]
The distance is measured from the beacon's starting position, so if you have a very low render distance and are too far up then the beacon will render.
I could change it to be Y-position agnostic, but that might cause weirdness if you're too high up from where the beacon is.
Actually... after a quick test it doesn't appear to break anything by just going by the X/Z distance.
Pushing now...
the 2 rows of beacons are on Z -59 and -58. i am at Z 37. the beacon lod render a few blocks to early (maybe around 10 blocks).
That's to be expected
The culling is only updated once every second and might be off by a few blocks.
Z 47 is the each of the chunk and Z48 is the next chunk, which is when that chunk turns into an LOD
at Z37 there is no lod, at Z38 there is LOD and beacon, at Z48 there is only beacon. so i think it renders the beacon LOD about 10 blocks or a chunk to early