DH beacon renders over vanilla beacon

DH beacons renders when the beacon is within vanilla render distance what is meant/should happen is if the beacon is within vanilla render distance, don't render the DH beacon
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16 Replies
Miki_P98
Miki_P983mo ago
Increase overdraw prevention to 1.0
bobbythehuman
bobbythehumanOP3mo ago
the issue still persists, you just need to be a bit further away
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Miki_P98
Miki_P983mo ago
DH reders in a sphere Vanilla in a circle
Puhpine
Puhpine3mo ago
normal blocks have the same problem, you just dont notice it as much. there is not much else you can do to get rid of this issue
Miki_P98
Miki_P983mo ago
You can install fps better render distance or something like that And set the y stretch at 100%
bobbythehuman
bobbythehumanOP3mo ago
i can try, what mod will i need to try it
Miki_P98
Miki_P983mo ago
Better Fps - Render Distance
Sam
Sam3mo ago
CurseForge
Better Fps - Render Distance[Fabric]
Better fps for 1.16+ minecraft, improved render distances 9.0M Downloads | Mods
bobbythehuman
bobbythehumanOP3mo ago
didn't fix it, just made it seem worse or more notice able
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Miki_P98
Miki_P983mo ago
It fiexed it, now vanilla chunks don't exist when DH starts rendering wierd well you can disable beacon rendering in the settings Not much DH can do It would be nice for beacons to use different overdraw prevention value, but enev that won't go above 1.0
BackSun
BackSun3mo ago
Should be fixed in the nightly build.
bobbythehuman
bobbythehumanOP3mo ago
i still get this issue in - d56af5c3 #7716140009: build: [1.21.1]
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BackSun
BackSun3mo ago
The distance is measured from the beacon's starting position, so if you have a very low render distance and are too far up then the beacon will render. I could change it to be Y-position agnostic, but that might cause weirdness if you're too high up from where the beacon is. Actually... after a quick test it doesn't appear to break anything by just going by the X/Z distance. Pushing now...
bobbythehuman
bobbythehumanOP3mo ago
the 2 rows of beacons are on Z -59 and -58. i am at Z 37. the beacon lod render a few blocks to early (maybe around 10 blocks).
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BackSun
BackSun3mo ago
That's to be expected The culling is only updated once every second and might be off by a few blocks.
bobbythehuman
bobbythehumanOP3mo ago
Z 47 is the each of the chunk and Z48 is the next chunk, which is when that chunk turns into an LOD at Z37 there is no lod, at Z38 there is LOD and beacon, at Z48 there is only beacon. so i think it renders the beacon LOD about 10 blocks or a chunk to early
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