Sam
Sam
DHDistant Horizons
Created by Sam on 9/5/2024 in #help-me
Lines in water LOD chunks with Photon shaderpack
Watch the first video in fullscreen to see what i mean. When i turn off TAA, the effect in the water gets amplified, as shown in the second video. The land looks fine to me, but the water has large black lines going through it, and they're always orthogonal to the camera. This effect goes away when Photon's "Quality" preset is set to "Medium" or lower. Is there a setting i can change to remove this weird effect while still using high-quality presets in Photon?
8 replies
DHDistant Horizons
Created by Sam on 9/2/2024 in #help-me
Terrible performance with DH server fork on Forge 1.20.1
No description
8 replies
DHDistant Horizons
Created by Sam on 9/1/2024 in #help-me
1.20.1 Forge Server Crashing with DH server fork
DH 2.1.2a server mod is the only mod installed in my Forge 1.20.1 service, and it makes the service crash on every launch. Here's a crash log: https://mclo.gs/rDW8utq I built the DH 2.1.2a server mod with the latest commits before DH 2.1.3 server: main version: https://gitlab.com/jeseibel/distant-horizons/-/tree/a4501f86e93d84e41622230744b254fedc607209 core version: https://gitlab.com/jeseibel/distant-horizons-core/-/tree/71ffbfb7b98ea12c75190bb01ba8a79de88149a3
5 replies
DHDistant Horizons
Created by Sam on 8/30/2024 in #help-me
lines between blocks/visible block borders/block border bug error
No description
6 replies
DHDistant Horizons
Created by Sam on 8/24/2024 in #bug-report
Persistent Holes, and Walls Between LOD and Normal Chunks
No description
9 replies
DHDistant Horizons
Created by Sam on 8/24/2024 in #help-me
Persistent Holes, and Walls Between LOD and Normal Chunks
No description
6 replies
DHDistant Horizons
Created by Sam on 8/23/2024 in #bug-report
Bamboo Rendering Bug in LOD Chunks
When bamboo is rendered in LOD chunks, it seems to have a green chute at the top. These "chutes" disappear with a perfect seam when vanilla chunks take LOD chunks' place. These "chutes" also seem to be rasterized in the wrong order, as the clouds that should be behind the "chutes" appear in front of them. Here's my mod stack: 1. fabric-api-0.92.2+1.20.1.jar 2. DistantHorizons-2.1.2-a-1.20.1-forge-fabric.jar 3. fasterrandom-5.1.0.jar 4. noisium-fabric-2.3.0+mc1.20-1.20.1.jar 5. Terralith_1.20.x_v2.5.4.jar 6. lithosphere-1.2.jar TLDR: these bamboo chutes are non-euclidean!!! pls help im scared!! I recorded a video of this happening here:
6 replies